Boulder Punching 101 - Chris Redfield Thread The Director's cut

the combo i like to do involve S, forward sj S, machinegun on the way down and relaunch. this part of the combo works anywhere on a stage but not when you’re less then fullscreen from the corner and it works right at the corner if you neutral jump. the real problem is some of the darker backgrounds are so disorienting so i have no idea where i am in relation to the corner.

Hmmm well if a dark hole works maybe those 2 will work as well, sigh can’t wait for the summer when I can just boot up the console and test this shit out myself.

really nice combos involving the grenade launcher. i see wall bouncing assists are the most reliable way to get that to work.

damn looks like I stumbled on a gold mine for you Chris players(though im sure some of you guys have know this a while now). maybe ill even mes around with him this week as a tribute. haha

lol yea that was a very nice find man, apparently you can even do it on reaction to some beam hypers. Hopefully a good number of popular characters will be susceptible to this.

we’ve known that the grenade launcher can nullify some supers for some time already. no one has thought of trying it against hailstorm because it’s a full screen move. maybe it can stop diagonal air beam supers too? maybe it can stop some level 3s?

Just a lil fyi for those who don’t know, the spread version of akuma’s standing fireball leaves the opponent in a standing state and as such is probably the only beam hyper that can DHC into chris’s nade launcher. Also lunch time rush DHCs into nade launcher. Figured id let people know in case they take DHC synergy into consideration when picking teammates.

Oh and shout outs to carpark getting a front page video on eventhubs.

I guess I should have clarified better, Dark Hole DOES NOT work, I could only do this with:
A) Hard knockdown assists.
B) Land Mine from a very specific distance.

I didn’t try to do a raw Grenade Launcher into it though, it might work. By that I mean keep them airborne long enough for the third grenade to connect.

EDIT:

Hard knockdown, not wallbounce (however, it might work, I just don’t like using them, since Chris already has a wallbounce move). Jill’s Arrow Kick causes both. If you notice, during the “racist” combo on Storm she doesn’t wallbounce.

Thanks, ill need to hit the lab to figure out if anything I have allows a similar result.

it’s really any hard knockdown move that gives you enough time to throw a grenade canceled into otg grenade launcher super at the corner. jill’s assist and i assume other wallbounce moves seem to work really well whether they wall bounce or not as they push the opponent to the corner, hard knockdown, and give you time to throw a grenade canceled into otg grenade super. i can confirm it works with haggars lariat assist but only at a specific distance near the corner.

Well that’s the problem, Jill’s Arrow Kick is the only wallbounce move that does hard knockdown as well. Armor Piercer (however, Chris can use the upward Slant Shot/H. Shot instead), Stone Smite and Ghost Butterfly will not cause hard knockdown and if you wasted your wallbounce the opponent will just tech flip in the air. I’ll test if the wallbounce animation will be enough to combo into it, but as of now I only know about hard knockdown assists (Haggar, She-Hulk and Jill, did I miss something?) working and Land Mine that allows you to juggle into Grenade Launcher just outside of corner.

you can do jam session into sweep combo with M nade, but tbh just dropping the OTG magnum for OTG SMG and doing jam session>flamethrower>sweep combo is more dmg

Good to know felinoter, oh btw were you guys aware that hail storm DHCes into nade launcher? Not sure if it works full screen but I saw it work perfectly in the corner.

EDIT: Upon further research, it seems it works anywhere on the screen, you just gotta dhc out immediately since that gives the hail enough time for the 3rd nade to hit. Nothing ground breaking but a nice find none the less. Might switch akuma out for storm now, since their assists serve similar purposes on my team.

Yup, Thor’s Mighty Smash assist, which seems to work pretty well since you can just interrupt after the first part of it if you don’t want ground bounce. OTG Pistol > thor pick up > flamethrower xx Sweep Combo does a nice chunk of damage and you can DHC into tornado or grab hyper for a H mighty smash reset.

I read through the stickie, and have googled, but if its here please point me to it.

Question:

When you perform a Combination Punch there are 3 versions.

  1. Light: Can be comboed into additional hits by hitting L,M,H during the combo.

  2. Medium: Can be comboed into a Magnum shot by hitting Heavy during it

  3. Heavy: Has no combos.

I can usually manage the magnum combo on the end of the medium combination punch by mashing heavy (though it seems to only work unless you really mash it)

I have gotten the light version to combo into the full combination (L,M,H) only a few times and that was luck.

Can someone give me some tips on this one? The timing? A video link?

Sorry if its been addressed before.

Well I personally don’t even use the combination punch in my combos, but I heard its easier to just set one button to all 3 attacks and mash it really hard.

LOL fair enough, I have my 2 extra buttons taken off my custom stick right now. Guess I’ll add them back on. Heck maybe i’ll set that button to turbo and just hold it :slight_smile:

After a lot of time in the kitchen, I find that the easiest way to make this happen (outside of mashing) is to:

:qcb::l: hit :l:(just as second punch starts to land) :m:(just as third punch starts to land) :h:(right as third punch finishes landing, so pretty much right after :m:)

hope that helps others.

If that’s the case just massing all 3 buttons would work, wouldn’t it?

Combination punch takes practice, but its not hard at all.

I just mash the light till the last 1 then mash medium to heavy, you can cancel the medium into a grenade launcher hyper and then relaunch S when the grenade explodes

How do I make my own offense with Chris against better zone characters? Deadpool comes to mind, he can outlast Chris in a zoning battle, his normals feel so slow and crappy range…