Boulder Punching 101 - Chris Redfield Thread The Director's cut

Sweet, his gun sweep hyper can get full hits if the stun rod connects on an air opponent. : D

I’m not a fan of impossible “what if” situations - Capcom uses Ryu to set the standard. If he could have Thor’s health, then he wouldn’t be the character they used that set the standard.

Looks like they (unwillingly) used Wolverine this time. Ryu does have average health in other games, but not this time. After all, an average is the middle value of the data set.

With each DLC character, the “average” will change. If we received an influx of high-health, tanky characters like Hulk and Thor, I would not suddenly consider Wesker to have “average” health. The word has meaning beyond a strict numerical one. Considering that the team originally planned for a roster in the mid 40s but had to remove several due to time restrictions, and that health numbers have been in flux from version to version, that the mathematical average health is 963K is incidental, and not indicative of what the health of a truly “average” character is.

Conceptually, Ryu is the base, and that is all that matters to me. If you want to define the average numerically, go for it, but my disagreement is not due to a lack of understanding on my part. I simply have a different perspective on what the basis of an average is these games than you do.

i have a friend on psn who plans to use spiderman/chun li zero and chris redfield
and i wanted to know if zero’s anti air assist could remedy things a bit for him?

apparently zeros AAA isn’t that good

that’s a surprise

I know, I was pleasantly surprised when i saw it in the video.

To me Morrigan’s AA is better than Zero’s… I’m thinkin about rockin chris/morrigan/… Dont know a 3rd for that team yet… :china:

all of chris’ air gun moves shootin down is going to make him free vs characters like THE ROBOT.

im really disappointed since visually chris looks badass

Does Chris have a gun like Wesker that goes across the screen? Wesker was able keep the robot somewhat annoyed with those single shots. I think Chris can do more or less the same minus the teleports but replacing that with grenades.

Yea chris has quite a few actually, I think he will be fine in the long run once people get the hang of him. He does need a good AAA though so if that dies, the robot will eat him alive(i.e if sent is still capable of doing his ridiculous corner flight pressure)

Although I do agree with nick I would have loved to have just one gun that didn’t shoot downwards, but can’t be helped at this point.

Just wanted to thank everyone for all of the info provided. Keep up the good work. Hopefully Chris will be a good point man because I’m pairing him up with Haggar and Amaterasu.

It starts with an “A” and rhymes with “Banti-Bair Bassist”. Also, flamethrower and shotgun.

Chris doesn’t look like he should be fighting air to air, or really jumping much outside of superjumping to escape the corner.

Thats the way I see it, I mean correct me if im wrong, but cable was the exact opposite was he not? He used sentinels drones to cover the ground while he was jumping all over the place dropping air grenades and AHVBing. So I think chris will just stand shooting and grenading everything on the ground whilst his AA assist takes care of any pesky jumpers.

Im new to VS games though so im working with what I know from sf 4, but the way I see it, with all the tools chris has, outside of dealing with teleporters I don’t see him having issues in terms of playing a good keepaway game. Plus he looks like he can hold his own up close as well, I think once dude have spent some time in the lab with him it’ll be all good.

so much of this game is going to be fought in the air though

His weakest projectile to me is probably his flamethrower.It doesn’t look all that,hope im wrong.

that shit has so much priority its ridiculous it stops shippuga, repulsor blast, hadouken, berserker barrage, wolverines 6H, magneto tri-jumps, stinger, hyakurestu kyaku and burn kick CLEAN. all of these have to be mid to close range to get stuffed by it, but u get the picture

Got to play the game.

Chris’s grenade assist is indeed a mine.

Tiger knee Shotgun rocks, TK Magnum is good too, can’t get more than 2 bullets from his TK Machine Gun though.

Command normals:
:f:+B pistol shot, like Wesker’s only Chris shoots down, despite that travels quite far. Hits OTG. I can imagine a few setups with it.
:d:+C crouch pistol shot, hits low and OTG’s, you have already seen this one.
Air :d:+C yet another pistol shot, really fast compared to the rest of his air moves.

Boulder punches:

A. Just frame follow-ups (A>B>C after the secon hit), full combo does a wall bounce.
B. Has a magnum just frame follow-up (:h:). Can OTG after it, in the corner, it’s a free level 3. :bgrin: In the corner the most simple possible combo ABC,:f:+:h:, :qcb:+B, :h: follow-up, lvl3 does 795,000 dmg.
C. Same as the last one only has no follow-up (can’t screw it up), and it seems the opponent takes longer to get up. In the corner the most simple possible combo ABC,:f:+:h:, :qcb:+:h:, lvl3 does 744,400 dmg.

For completion sake, names of the follow-ups:
Combina… I-I mean Boulder Punch :l:> Body Blow :l:> Heavy Blow :m:> Payoff :h:.
Boulder Punch :m:> Magnum Combo :h:.

Nice, thanks for the input, whats your overall opinion of him? Like how well does he work in spite of his obvious AA deficiency?