Standing Normals:
Standing Light-s.:l:
[details=Spoiler]Numeric Notation: —
**Hits:**1
Damage: 55,000
Properties: —
Startup: 7
Active: 3
Recovery: 12
Frame advantage on hit: -1
Frame advantage on block: -1
[/details]
Standing Medium-s.
[details=Spoiler]Numeric Notation: —
Hits: 4
Damage: 72,800
Properties: —
Startup: 9
Active: 8
Recovery: 29
Frame advantage on hit: -10
Frame advantage on block: -13
[/details]
Standing Heavy-s.:h:
[details=Spoiler]Numeric Notation: —
Hits: 1
Damage: 100,000
Properties: Causes a knockdown.
Startup: 15
Active: 30
Recovery: 31
Frame advantage on hit: —
Frame advantage on block: -38
[/details]
Standing Special-s.:s:
[details=Spoiler]Numeric Notation: —
Hits: 1
Damage: 100,000
Properties: Launches opponent.
Startup: 8
Active: 5
Recovery: 38
Frame advantage on hit: —
Frame advantage on block: -20
[/details]
Crouching Normals:
Crouching Light-:d:+:l:------Also: [:db:+:l:/:df:+:l:]
[details=Spoiler]Numeric Notation: 2L------ [1L/3L]
Hits: 6
Damage: 65,000
Properties: Hits low
Startup: 8
Active: 13
Recovery: 18
Frame advantage on hit: -5
Frame advantage on block: -7
[/details]
Crouching Medium::d:+:m:------Also: [:db:+:m:/:df:+:m:]
[details=Spoiler]Numeric Notation: 2M------- [1M/3M]
Hits: 1
Damage: 75,000
Properties: Hits low
Startup: 11
Active: 5
Recovery: 19
Frame advantage on hit: -3
Frame advantage on block: -6
[/details]
Crouching Heavy-:d:+:h:------Also:[:db:+:h:/:df:+:h:]
[details=Spoiler]Numeric Notation: 2H------- [1H/3H]
Hits: 4
Damage: 95,500
Properties: Hits low, causes a soft knockdown, OTG, can move &:f: during active frames, & non-special or hyper cancelable.
Startup: 11
Active: 9
Recovery: 16
Frame advantage on hit: —
Frame advantage on block: +4
[/details]
Command Normals:
Gustaff Fire-:f:+:m:
[details=Spoiler]Numeric Notation: 6M
Hits: 5
Damage: 84,000
Properties: Non-special or hyper cancelable, final hit is jump cancelable, 10 medium priority durability points.
Startup: 12
Active: 20
Recovery: 17
Frame advantage on hit: -3
Frame advantage on block: -6
[/details]
Bandit Boulder-:f:+:h:
[details=Spoiler]Numeric Notation: 6H
Hits: 3
Damage: 165,300
Properties: Non-special or hyper cancelable, nullifies low and medium priority projectile and beams during first 5 active frames, rock can be held for 75 frames, rock has 10 low priority durability points.
Startup: 15
Active: 5(15)1
Recovery: 21
Frame advantage on hit: +4
Frame advantage on block: +1
[/details]
Air Normals:
Air Light-a.:l:
[details=Spoiler]Numeric Notation: —
Hits: 3
Damage: 80,000
Properties: Overhead
Startup: 9
Active: 6
Recovery: 21
Frame advantage on hit:—
Frame advantage on block:—
[/details]
Air Medium-a.
[details=Spoiler]Numeric Notation: —
Hits: 1
Damage: 80,000
Properties: Overhead
Startup: 9
Active: 5
Recovery: 21
Frame advantage on hit: —
Frame advantage on block: —
[/details]
Air Heavy-a.:h:
[details=Spoiler]Numeric Notation: —
Hits: 1
Damage: 100,000
Properties: Overhead, causes a soft knockdown.
Startup: 15
Active: Until grounded
Recovery: 3
Frame advantage on hit: —
Frame advantage on block: —
[/details]
Air Special-a.:s:
[details=Spoiler]Numeric Notation: —
Hits: 1
Damage: 100,000
Properties: Overhead, ground bounce capable, not special cancelable, flying screen state if used in a launcher combo.
Startup: 17
Active: 4
Recovery: 30
Frame advantage on hit: —
Frame advantage on block: —
[/details]