hmm
tekken=space control, frame knowledge (maybe not to the exact number all the time, but at least whats punishable by lp strings, hop kicks, ewgf), punishing whiffs and unsafe moves, space control. lol. movement in tekken is above all else the most important imo. you get your movement down in tekken, the rest of the shit is easy to learn imo. people over state the difficulty of tekken all the time, and most peoples problems they encounter early on in learning tekken is they cannot really move around well (so they just end up eating counter hits and shit all day), so instead they start throwing out moves, and it may work for a bit vs other scrubby friends, until you start getting side walked by good players and punished. for new tekken players i say, spend a lot of time working on your movement, dont apply pressure with lp strings all the time (they will get ducked and punished), always find out what your good mids are, and dont be afraid to let people kill themselves by whiffing shit right in front of you. thats what great movement is all about, just staying at that right range for someone to panic hop kick, panic whatever, and you just go nope, df+2 launch bitch, or side walk, or whatever. there is a lot more to tekken then listed, but just going with the basics. obviously throw breaking is essential too, along with being able to block slow lows on reaction.
xvsf= footsies, frame traps, and typical marvel type rushdown. you do get to play footsies a lot more in xvsf then in any Vs game ever created. so if storm and magneto arent your thing, play ryu/juggernaut and maul your opponent. ryu is in his best form ever in xvsf because of the footsies, mixups, and frame traps he has in that game. sabretooth has a mean rushdown game, but when you are really good with him, you learn to control the space totally so your opponent fears more then just uf fp, fk rushdown, but has to watch for the empty jump into throw or low.
umvc3=just do whatever. lol. i look at umvc3 as just more of a rushdown, be stupid smart kind of game. solid play wins a shit ton, but there are stupid smart players that will just maul you over too. its a shitty game, but its fun. as we see the players get better and better, even though i see some of the worst decisions ever in top 8 still, i see plink dashing progressively taking players to new heights of spacing and controlling umvc3’s nonsense better. or in fullschedules case, making the nonsense even harder to deal with.
kof13=most of the shit you do with your characters is safe, or can be made safe (ex kyos sweep into qcf+lp) so you can be fairly confident in your rushdown game, but dont get too happy, because unlike many other games, you get a shit ton of offensive/defensive options to punish mindless rushdown, or simply blow it away from you. its a game where execution matters, but most shit is easier then you think it is, and fundamentals can take you really far, even if you havent mastered the latest hd kill combo. kof 13 is a game that is typical in its rushdown, but you can also play a good spacing and footsie game too. it has everything imo. so if a player is like, sf4 is boring but i like footsies, i hate having to eat damage some times, i want more defensive options, the cast is ugly as shit, why do we always have to play on 1 of 5 stages, the character design is dated as shit, my execution isnt worth a shit because of all the scaling, then kof 13 is their game. lol
id do guilty gear, but eh. thats it for now