nah man those ground bounce rapid punch juggles are weak sauce you can escape after the bound, deal very little damage and don’t work on half the cast. his pokes are awful and his pressure blows you can block/evade/counter/guard attack those rapid high hits easily. overall he just cant compete with the rest of the cast in damage and has very few other tools at his disposal.
i assume you meant PF and not 3 lol, in BR3 Uranus down right insane, her back dash literally makes her unkillable, infinite in human mode with 214PK (has tracking and guard break), in beast mode whore 236K guard break hits low has splash/radius is safe on block and evade and can be linked from pretty much anything and if it connects you get a very easy to do guaranteed 2/3 of the health bar combo. also i know fine well side step is BS in PF along with air recovery.
i too would like to see this bak infinite, the only true infinites outside hyper mode i know of are:
uranus 214PK loop
and gados head-but loop and that ones impossible to do by hand
Go to practice mode and hit someone from behind with punch and two or three kicks, I forgot which combo it was… He cant do it in beastmode because property of that combo change from stumble to knockdown… I don’t play bak, but I sent my bro a text asking if he remembered how to do the infinite. It stumbles your opponent forward than you run up and do it again, till you get to a wall, and kill combo them. You can counter hit face chop which turns you around to infinite but you can use his other stun moves to side step just enough for your next attack to hit from behind via dragon ball fighting games…
Edit: I’m not being lazy, Im just at work this weekend knocking out these twelves for evo money… The second I have off I’ll hop on this stuff… At worst, my next day off is the 24th… I’ll post at least by then…
I like BR PF’s balance changes and that uranus is now not off-limits, but the simplified commands for things like dodging, the broken SSing and waaay too lineant air recovery make it a hard customer. Overall BR3 is better imo, if you intend to take it seriously. Nethier one’s perfect; but overall BR3 is better because the attacking player doesn’t get screwed over by the system (PF does this as I realized more and more).
Oh shit. I thought PF was THE one. Well…I ordered PF off ebay for $8 only to find it at a local owned game store for $17 lol. I bought it because I wanted to play it. So now I just gotta find my mom’s old gamecube and I requested a refund from the ebay seller.
All those times I actually saw BR3 when I had my PS3 and didn’t get it. :shake:
Anyway, past few tourneys dudes been talking mad cash shit about beasting in Bloody Roar, Project Justice, and other “dead” classics. So I been rounding some of these up. It’ll be interesting to actually finally get into this game on a somewhat competitive level because I thought it would just be pretty random. But after watching some vids, I guess I might be kinda impressed…
Wow, I feel like all my sins of playing BR4 years ago have been washed away a bit by touching PF. God.Suprising amount of depth, though I know the purists BR3 mechanics > PF. And the OGs BR2 > all. Probably bust this out if I hit up a gathering this weekend. Seems like a worthy diversion to Tekken, SSF4, GG gauntlets here.
When I get to a comp gonna peep some more of the players youtube channels. But Tech and Khentimentiu, how bored are you guys? Care to drop some brief synopsis of the charas so I’ll know what I’m working with? Dunno why I’m liking Busuzima, but for some reason I feel it’d prob get ugly for him when these dudes around here start picking Cronos, Kohryu, Shen, and Uranus.
P.S. So only diff in PF import is Fang? Any gameplay, system changes?
Conversley, those people are normally the ones who probably didn’t play much BR or just have nostalgia. Really there’s nothing in BR2 done better in other games, its edged out by BR1 even, save for introducing the ability to perform your beast moves out of human mode. BR2 is actually sort of lazy, has a rushed feeling to it tbh.
Ha, I still have Pyro down here to play with me but me and him are more into TvC atm. Also I kinda have to bug him to practice BR to keep up with me and I’m sort of tired of doing that.
Feel free to play whoever you want in both games. Although to be frank there’s really no reason to play Bakuryu over Kohryu. The latter is better in everyway; better damage, takes less damage, is heavier. In PF, you’ll be able to spot a good Uranus player (ie. like mine) as opposed to someone who just spams or mashes. Those Uranus’s are laughably easy to dodge and the strings you get when you do that are unsafe and punishable. They’re also pretty all high/mids so you can standing block the entire time. Actual good Uranus’s take advantage of her good LD moves, her free-form string system with Guard cancels, her human ability to air cancle and combo and very rarely use beast because her human is actually more versatile - the beast is powerful but extremely slow and has to adopt a turtle style of play.
Her weaknesses are that she takes insane damage; more than shenlong or Urkio, and her free combo system is nowhere near as good as Long/Shen/Uriko six-ring, Yugo’s “infinite” system or even Jenny’s GC stuff, its really linear and is more concerned about making your opponent block than actually mixing them up.
As for Chronos…if a really good player uses him, what can I say? He has very few weaknesses outside of his hyper form having a limited time frame but since he builds beast guage well its only a matter of time. He doesn’t have very many lows however so just stay defensive until he goes back to human form. If they insist on spamming hyper mode it’ll rape their life bar and you can tear them apart.
Shenlong is really good in BR3…more like mid (*perhaps *higher mid) in PF. His damage is now laughably weak now despite his rushdown and his guard crush set-ups are now pretty unsafe. And he still takes bad damage.
My desire to dabble with Baku from time to time because he’s “cooler”, is equivalent to the conscientious decision I made of Mina & Rock > Kilik and Asty back when I played SCIV for a week. Foolish. :shake: But I was actually using Kohryu to try to score Uranus but the CPU not having that shit. I keep getting wrecked by her.
What about the Chameleon? Did you just forget to talk about him or is he just not worth mentioning lolol?
Khen plays Buz, you’ll have to wait until he posts. I don’t play him but basically he relies a bit more on mindgames and mix-ups than straightout rushdown; he’s not all that fast. He actually does have good power and air cancles/juggles so he’s fine when he lands a floater.
I don’t think the GC plays imports normally.
Keep in the mind the CPU reads inputs and crazy shit so its not really the bar to use for your skills. Put it on watch mode with both coms at lvl. 8 and you’ll see what I mean.
busuzima is difficult to play hes slow and cant take too much punishment however he deals decent damage and has great range (in chameleon form) as TR said hes very much about mind games and punishing opponents mistakes.
Primal Fury has been good and bad to buzu the side step makes it much harder for him to control space however the new air cancel mechanic works very nicely for him, also he gets a couple of nice new moves mainly his charging attack counter and a long ranged tongue attack that deals nice chip damage.
Firstly if you want to play buzusima you have to get used to canceling attacks (essential for allot of mind games and traps) so jump into practice mode and learn his cancel points. Generally you want to try and bait your opponent into messing up also make use of his when facing back K if timed right it can lead to some big damage though it comes with some high risk, his poison island stance 236K is good for poking and can charge meter in human by holding Down.
Buzu gets some nice attacks from liedown position (down, down) K will hit low can cause your opponent to stumble while B is buzu’s best launcher, his command throw in chameleon form can be followed up with 22B for an air combo or 214K into his beast drive for allot of damage.
Like i said Busuzima can be hard to pick up he requires allot of patience and you to think ahead, your probably going to get stomped pretty hard when you first start using him, but he is a very different and fun to use character if you stick with him and the reward is worth it.
some bnb combos
236P or 66K, 214KKKKKK - Human or Beast, builds decent amount of meter
22K, 236Throw, 2K (on ground) - Human or Beast
22K, 214Throw, 22B, (AC) PKP, 6KK2B, 236B, (AC) PK6B - Beast only, BR3 staple works in PF but less stable due to PF’s retarded air recovery
22K, 214Throw, 214KKKKKK, 2362369B - Beast only, very high damage has trouble with super light characters (uriko, bakuryu) wont work on super heavy characters (stun, ganesha)
Me and some of my guys just got on BR2 tough. Now that I can remember it, this probably was the best feeling BR game. And it still holds up well. Was wondering if one would have a tourney, or in any previous tournies, are Gado and Shenlong allowed? How many games has Gado been deemed “God tier” lol?
Also, I did a very bad thing. Once these Tekken tournies started popping back off, I sold the GC and BRPF. Game was solid, and fun, but the lack of any blood whatsoever was kinda a drag and I hate the GC pad for some reason. Not even that it’s because of how it feels, I just hated looking at it. And I thought about some of the SS/Evasion issues in PF brought up by Tech Romancer, so I ordered BR3. Gonna get into that. Does it have more depth than BR2? Had all the BR games at one time or another but back then I was just mashing out six rings with Long lol.
i don’t know of any bloody roar 2 tourneys, at a guess id say ban Shenlong i have no idea about Gado i don’t ever recall him being that good. yea BR3 has more depth to it but if you like the feel of BR2 more then i can’t argue with that.