Good point. Uhh, I guess I should write some general strats to start us out:
This game is very offensive-based. Not as in constant, mindless but as it is in your best interest to find a solid, reliable means on how to get good damage output.
The best example of this are top tier characters, as they do this the best. As of BR:PF, Chronos is overall the best character in the game (used to be Shenlong in BR3). Why is this? Because his priority, normals and positive frames give him a solid step up on most characters. Not to mention his Phoenix form builds on this by basically allowing him to combo his beast drive (basically supers in this game) from anything. And of course his bnb is easily followed up and generally safe on block. So basically, a character that can mount a strong offense as well as being able to adapt to more situations easily are easier to win with.
Lower tier characters are lower because they generally don’t have as much flexability in their strings (or lack thereof), have less than reliable launchers or combos. However, they usually make up for this with higher damage per hit (Ganesha, Gado), have higher defense (pretty much everyone in top tier takes the most damage in the game except for Kohryu, Xion and Chronos).
I already provided the tier list above, here’s some character archetypes for people interested to find what they want:
Cream of Crop - face it, Chronos doesn’t really have any glaring weaknesses and can more or less do what he wants - Chronos
Balance - Characters that can adapt to a variety of situations but don’t excel in any of them (Uranus, Kohryu, Jenny)
Pressure/string based - Basically the six-ring cats go here, good at ground combos, good speed and built-in string/pressure combos, but low single hit damage and somewhat unreliable JC combos except for Shenlong who is the best in this category, Yugo gets in here too, despite most of his stuff hitting high (Uriko, Long, Shenlong, Yugo, Xion)
Grapplers - Powerful, but they’re more focused on setting up graps than combos or pressure (Ganesha, Stun)
Power - Solid combos, devastating power, not particularly good at pressure and defense, different from grapplers in that they don’t necessarily have to grab you as part of their game; both these and the grapplers have the highest defense in the game to make up for it (Shina, Gado)
Speed - all about pressure; these guys don’t have as much built in strings like the previous category but attacks are quick, have stable combos and can still use cancel points for mix-up, but usually take poor damage and can’t rely on single hits (Alice, Bakryu, Kohryu)
I’ll post some match vids and analyze them later, as well as discuss some more system stuff.