Bloody Roar 3/Primal Fury/Extreme

You’ll have to ask Deadly Rave Neo how he had his sitck set up when we played at FRXII, because I use pad for this game.

But if I used my six-buttion ASCII stick for this game, I would configure it:

K Be
B P HB

mimics the layout of the PS2 and GC format closely, which allows me to not have to revamp my muscle memory when it comes to doing the JC combos and my custom strings.

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to answer your question on my button layout. here it is.

p g
k b nothing mapped. the move canceling is easy.do a move then press g that’s it.
good for mix ups

Are you ready to get pwned again in BR and FF:WA at Impact Clash V???

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Posting this not just because of the matches were good (IMO), but because I wanted to discuss with other BR players the problem of Sidestep in this game.

I’ve been talking with Deadly Rave Neo about getting a scene for this going, and if we were to start a tourney which version to use (BR3 or BR:PF).

Overall, BR:PF is the better game, more balance characterwise and levels down the combos to a level where they don’t become infinites on the wall (unlike several characters in BR3), its also got a more varied stage selection. Its problem is sidestepping - they made it way too powerful in that game; you can sidestep out of blockstun, hitstun and even away from grabs which is ridiculous; its destroys the aggressive nature of the game, and especially string based characters suffer greatly because of this. The only way around it is to pick (a lot) or to use horizontal moves. But these are few, not to mention its boring to watch. It is, in effect working against its own system. Granted, its not a problem when i played most players, but my sparring partner Pyro abuses it (I’ve seen a few matches on youtube that do the same) and its just way too good; serious problem for tourney play (basically a get out of jail free card).

BR3 is best described (in Deadly Rave Neo’s words) - “the XMvSF of the series”, so broken that balances itself out. The combos are more damaging and lengthy in that one, and quite a few characters bnb combos become infinites or 100% if done near the wall. Personally, I’m not worried about this, but my main reason for considering it is that the sidestep in comparison is nearly useless mid battle as opposed to BR:PF, making the game flow/work better. But its not balanced, and BR:PF fixes its problems, so that’s its only advantage.

Discuss.

Bump.

Dont let this thread die!

Some in depth guides should help tech romancer!

Good point. Uhh, I guess I should write some general strats to start us out:

This game is very offensive-based. Not as in constant, mindless but as it is in your best interest to find a solid, reliable means on how to get good damage output.

The best example of this are top tier characters, as they do this the best. As of BR:PF, Chronos is overall the best character in the game (used to be Shenlong in BR3). Why is this? Because his priority, normals and positive frames give him a solid step up on most characters. Not to mention his Phoenix form builds on this by basically allowing him to combo his beast drive (basically supers in this game) from anything. And of course his bnb is easily followed up and generally safe on block. So basically, a character that can mount a strong offense as well as being able to adapt to more situations easily are easier to win with.

Lower tier characters are lower because they generally don’t have as much flexability in their strings (or lack thereof), have less than reliable launchers or combos. However, they usually make up for this with higher damage per hit (Ganesha, Gado), have higher defense (pretty much everyone in top tier takes the most damage in the game except for Kohryu, Xion and Chronos).

I already provided the tier list above, here’s some character archetypes for people interested to find what they want:

Cream of Crop - face it, Chronos doesn’t really have any glaring weaknesses and can more or less do what he wants - Chronos

Balance - Characters that can adapt to a variety of situations but don’t excel in any of them (Uranus, Kohryu, Jenny)

Pressure/string based - Basically the six-ring cats go here, good at ground combos, good speed and built-in string/pressure combos, but low single hit damage and somewhat unreliable JC combos except for Shenlong who is the best in this category, Yugo gets in here too, despite most of his stuff hitting high (Uriko, Long, Shenlong, Yugo, Xion)

Grapplers - Powerful, but they’re more focused on setting up graps than combos or pressure (Ganesha, Stun)

Power - Solid combos, devastating power, not particularly good at pressure and defense, different from grapplers in that they don’t necessarily have to grab you as part of their game; both these and the grapplers have the highest defense in the game to make up for it (Shina, Gado)

Speed - all about pressure; these guys don’t have as much built in strings like the previous category but attacks are quick, have stable combos and can still use cancel points for mix-up, but usually take poor damage and can’t rely on single hits (Alice, Bakryu, Kohryu)

I’ll post some match vids and analyze them later, as well as discuss some more system stuff.

in primal fury its much easier to escape air combos and juggles so some people are moved around.

im going to write a full indepth guide to the game mechanics and char play styles (when i get round to it and if theres enough interest), in the meantime heres some rust-tacular PF matches :stuck_out_tongue: http://www.youtube.com/user/khentimentiu

I only saw a couple of videos of BR:PF but I never saw anyone…how should I put this…Power cancel? I’ve never really given it a name…

It’s where a character does a move with the yellow glowing burst coming out. If you press guard it just cancels the move all together. Best way to do this from confusing explanation is to pick Gado in training mode and Hyper beast since all of his moves have that property and just start punching and hitting guard. He’ll cancel all of his moves. :rofl:

Once again I don’t know if anyone mentioned it, I’m just too lazy to search.

you can cancel any move and some grabs [media=youtube]gihXgg4sNwk&feature=channel_page[/media]

Sidestepping is really annoying in PF.

Is Yugo really low? Damn.

the yellow burst means the attack is a guard break it will cause anyone who is light blocking to stumble back and become prone for a second (like guard crushing), you can heavy block guard brakes but it will increase block stun,
also most characters gain any cancel point in hyperbeast

all as one.
also id like to point out the order of mid tier is a bit hazy

I used to love this game, Jenny the Bat, and the Chamleon guy were my favorite characters.

I think I will pick up Bloody Roar PF again now, it was a great game.

You said it, we really need more discussion on that matter [sidestepping].

I don’t agree with yugo being low, but the tier list I provided is not mine, I got it from a Japanese website (some guy from alpha station I think).

Still, he’s a got a good ground combo [B, B xx QCF+P, P, P xx QCB+K], can combo some more stuff off of p,p,p; has probably the fastest and highest priority jabs in the game aside from the moles not to mention safe on block. He takes normal damage, has a command grab you can combo off of, has a mindgame in his flicker stance…did I mention even with PR’s shitty sidestep BS, most of his strings will still track and put you in blockstun?

Of course his weakness is he cannot hit low/mid for his life, but the few stuff he does have is relatively quick and almost always guarantees a free OTG attack, still I don’t think that’s enough to place him in low tier…maybe he had something done to him in PR I don’t know about.

Glad that people are posting in the thread again, I was just telling Khentimentiu via IM I was honestly about to give up posting from lack of attention.

BTW, Deadly Rave Neo I’m more or less comfortable with my new Gado now, so I’m going to start learning Stun like you requested. I don’t have any BR competition over here in TX that I know of, so I’ll show you guys what I’ve learned by making a run through against the CPU, I guess.

forget the CPU…run it back down here!!! are you still coming to SEB? if not then :frowning:

My tier list( bare with me SRK) BR3

Top
Uranus
Chronos
Xion
Uriko

Mid
Yugo
Jenny
Long rising
Shen Long rising
Bakuryu
Kohryu
Ganesha rising
Shina
Gado
Stun

Low
Alice
Busuzima

tentative list…they are placed in order based upon human and beast modes

yugo is a solid mid…certain match-ups are in his favor…not to mention hyper rave causing chip damage

I’m trying, but things are not looking well for me atm… :frowning:

Learned a lot of Stun’s stuff last night. He’s really interesting, but he has almost nothing in the way of pressure. What he is is a patient, defense man’s character. The only really useful strings I see is 2P,2K and 6K,K in human form, you can tick throw and avoid lows/some mids with 7P as well. He does get better strings in beast mode, though, although finishing them in their entirety gets you put at a disadvantage.

His three-part command throw is hard, the timing is not too lenient, although practice makes perfect…its HCB+PK ~ 22+PK ~ 27+PK, has another one that’s much easier (slightly less damage): qcf+PK ~ qcb+PK and he has hit throws and stuff too. His autoguard is pretty good, and he has good okizeme with f,b+P (if your opponent stays down they get smashed, if they kick up, just cancel it and block, free command grab! :wink:). He takes some the best damage in the game too, and if you go into hyper beast he becomes fast as fuck.

I don’t really like playing the CPU in most games, but the one in BRPF is actually pretty competent, my only beef is that on higher levels the computer cheats by teching out of air combos at just the right time and of course reading inputs…still, I want to show you guys what I’ve learned and how my new Gado and Stun play…I’ve also learned new tricks with my Uranus.

The problem with Yugo is he lacks any form of real damage and what little he dose have is verry situational relying heavly on walls and also highly wight dependant. that stream of mid hits he can pull off just wont connect against anyone who knows what there doing its just going to get blocked or evaded and counterd, ground combos are far weaker than air combos in BR and even then all his stuff is predictable as sin. he just cant compete with the damage output of other chars so the best he can do is random pokes.

ok your going to have to explain this to me it seems verry random lol, what was the reason for placing alice so low, wach some good alice players she totaly dominates at high levels.
also everyone will do chip damage in beast form :stuck_out_tongue:

just because a character is placed low doesnt mean they cant do anything

im pretty sure there are top level alice players but she is getting shut down agaisnt 80 percent of the list if the other character is high level. he saving grace is her Beast form…

she may have a good set Vs. Busuzima, Shina,Gado,Ganesha,Stun, and Kohryu

?_?
lol ok im begining to think you havent seen any high level bloody roar play, i dont know how you can possibly think she gets shut down by 80% of the characters she has insane speed and power good range the best jump in the game safe attacks and quick retreats great mix up and juggles that deal 80-90% damage. she has almost no weakness and can control the pace of the game verry easly

both players are skilled watch what happens
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just because you dont like or cant play a particular char dosent make them low tier lol :stuck_out_tongue: