Busuzima actually has some good mixups and frame traps.
Again possible bias since i play the character but i think Marvel has the advantage in both the Jenny and Shenlong matchups, same sort of damage output as Jenny but much better at controlling the flow of the match and better/more opportunities to land big damage combos.
Jenny has slightly better buttons imo and 5K xx 236+K for pressure is pretty gosh darn sick. Both chars end games though.
I don’t even think Shenlong is number 1, he just has super broken cancel points that force his opponents to guess. Shina and Jenny hit harder in terms of full consistent damage, burst damage and even for small hit confirms. Overall their conversion is better from what I see.
I def like their buttons over his as well. His are good but Jenny has 3KK, 6KKK, and K xx 236 KKKKKK. All of those are fast, with good cancel points, and nice range. Shina still has 2K, 3K and a new one 46K. Hits mid 3 times. Full screen blow back. No human is dodging this consistently and at max range its pretty safe.
Does this game still have a scene? My friend introduced me to the wonders of netplaying bloody roar: primal fury and we really aren’t very good. Netplay has the tendency of saving old games so would anyone be interested in organizing matches? Its hard to find good resources to git gud.
EDIT: More info–I play stun mainly and sort of know his combos. We also have shenlong, yugo, and bakuryu players. Are there major differences between 3 and Primal fury, as I mainly watch BR3 for match analysis.
We are actively growing a Bloody Roar community on Discord and schedule matches occasionally with each other (https://discord.gg/D4P5fpa) Since the franchise is dead to prevent people from continuing to post here looking. I have included an invite link for anyone that is still interested in picking this series up.
Also you can turn on all the framedata and hitboxes with the debug by going into DISP > 1PMESS = ATK2 (frame data), 1PTOUCH = (-DA) (hitboxes)
You will get something saying
H J K Pw NG (BG) DM CT
H = Startup
J = Active frames
K = Recovery
Pw = base damage
NG = block stun on light guard
BG = block stun on heavy guard
DM = hitstun on normal
CT = hitstun on counter?