Bloody Roar 3/Primal Fury/Extreme

you can use lever recovery with Running K of Yugo?

You can yes, but you would be better of blocking or evading and punishing it given how unsafe it is.
Actually if you get hit by it and use lever recovery you end up at a frame advantage.

6K(CH) is Yugoā€™s best move for causing stagger, its a decent mid range poke if a little slow and the recovery on it is pretty good.

OMG A Bloody Roar thread for 3 and PF/Extreme YEEEESSS.

prove it

[media=youtube]ZVFWNLskd2A[/media]

and here i thought PF was the cream of the crop. Ironically I thought BR3 was consider weak.

It doesnā€™t matter which game you play, Shina is best. Simple as that.

Ya know in watching some matches the game comes off a lot more like a 2D.5 game then a true 3D game. If there ever was a sequel I wouldnā€™t mind if they just converted it to a 2D game since as it stands, the 3D space was more of a gimmick then anything that impacted the actual mechanics of the game.

Finally replaced my bunk-ass copy of BR3 for PS2. Been messing around a lot in training mode and things are starting to work better for me since the last time I played it. I been able to incorporate some relaunches and air combos into my combos with Jenny. Wish I had people around here that played BR3.

Yo

@TechRomancer
@Khentimentiu
@ShadowAce50

Iā€™m in love with BR series. Iā€™ve really tried to get people around me to play it, alas no one will.
Wellā€¦I have one person to play (But I have to bug him like you bug Pyro, Tech Romancer).

Iā€™ve been playing emulated BR:PF in HD (WOW is this game beautiful in HD).
Now you say BR3 > PF?

We end playing on High Speed(in-game cheat) sometimes and it adds a lot more depth to every character (( the speed is overwhelming at first- but emulated you can control your game FPS while retaining high speed moves).
Cancels and air cancels are even more usable and doing 30-50 hit combos are flashy and fun AND stun/gado/marvel really benefit from the speed buff. However the down side is infinite and loops are abundant. Though the damage from looping the same move gets really low - sometimes you stop damaging your opponent all together, but can continue to just juggle/ground bounce until time is up.

The way to combat this is with Hyper. Hyper out just as you would Genhsaā€™s infinite.

I read that side-stepping and abusing hyper is flawed but in High Speed mode it isnā€™t as bad.

And this got me thinking:

Does the bloody roar community have the brains to re-balance Primal Fury?

The Smash brothers community has done it for Melee, Brawl and even created all new versions and characters.

So, what about Bloody Roar? Why wait for the devsā€¦and Hudson soft is out of business and eighting wonā€™t touch BR series again.

Iā€™m also planning on uploading some HD content for BR:PF - if anyone wants to contribute please message me

PF while still a fun game has been for lack of a better word, dumbed down and is not as fit for competitive play as BR3 was (or even BR1&2)
Some of the major problems are:
Lightguard active during sidestep.
The new air recover system lets you escape any combo/juggle for free at no risk
Throw/Heavy Guard/Dodge mapped to the same button.
Being able to block on a miss timed dodge.
Removal of High/Low throws.
Hits can no longer trade.

The new hyper beast was a good idea but sadly implemented badly and again has little cost/risk.

Still the new characters are fun and the game looks great so if you are just messing with friends its not by any means a bad game.

High Speed Mode gets dull fast and boils down to 1 attack being looped for the next 40 seconds dealing 1 pixel of damage till the opponent dies or gains enough meter to hyper out then repeat, i donā€™t normally bother with the extra modes tbh.

As for hacking/modding i guess it could be done, but i just donā€™t think thereā€™s enough interest and the game has no online play.

Havenā€™t posted here in a while. I finally got my hands on the Japanese GameCube version of PF, Extreme. Fang definitely plays a little bit like Yugoā€™s BR2 self.

BAKURYUā€¦the mole.

BR3 was the best for combat though BR2 was a better overall GAME. The presentation and atmosphere is what Iā€™m referring too. BR2 also had more thought behind the nuetral game imo. Dodging in BR3 rewards pure execution and is less risky, then attempting the nuetral side step which leaves you far more open to guard crushes. I feel this change really reduced the thinking involved in the nuetral game. BUT during air juggles side step dodge is bullshit and unless you have an air throw or you have a juggle starter that puts opponent into spin state, you will never net consistent damage. This turns BR2 into a very ground based affair which further increased Shenlongs dominance. Every BR game has some serious flaws though so meh.

BR3ā€™s triumphs are better combat overall, faster gameplay, MUCH BETTER BALANCE (everyone is a threat), good diverse soundtrack, better juggle system.

BR2ā€™s triumphs are great story, amazing presentation. The game does a great job of pulling you into BRā€™s universe.

I agree about guard breaks they are much stronger and have much more use in BR2 than later games though this in turn does bring about its own problems with character balance as you said, I kind of feel Guard Escape in BR2 was good at shutting down strings and close range pressure but has much less use at midrange and footsies than it does in BR3, both versions have its strengths and weaknesses and i feel its something the series could have experimented with more if it had went on.

As for presentation i found BR2 a mixed bag, the art is amazing, the models look great for a ps1 game, the character select is pure hype and its clear they put a large amount of time into story mode and building a universe for the characters, on the other hand the stages feel flat and carboardy imo, soundtrack is again mixed some are great while others are quite dull.


One of my favorite tracks.

One thing that gets to me about BR2 is how bad training mode was, it seems like it was slapped on at the last second its little more than a dummy with infinite health, odd given how good training mode is in every other Bloody Roar game even BR4.

Also it could just be pure nostalgia talking here but to me BR2 felt it was lacking some of the charm BR1 had, even if that game was horribly broken.

BR3s training mode was fucking GREAT. Right up there with Soul Caliberā€™s and Blazblu. Record feature, hit level displays, inputs, damage AND CANCEL POINT DISPLAYS WTFOMGBBQ!!!

Gameplay wise BR3 is the best easily and that training mode made it easy to break down your character.

BR2s training mode is straight trash i agree. As for BR2 lacking charm, idk it depends on what drew you to the series. BR2s story is so strong especially the tragic irony between Long and Shenlong its easy for me to forgive its flaws. What I hate is how the upper tiers are so good and mid tier and below are just yuck. There is no reason to pick Yugo EVER and Jenny is a MUCH LESS interesting version of Fox AND shes worse, I never understood Hudsons thought process behind that.

I been playing alot of BR2 lately and reconnecting with the series and to me its a successful sequel for casual gamers and decent enough to be competitive. Imma get BR3 off amazon soon.

BR3 Yugo is good gawddammit!!!

Yugo is probably not as bad as i have been making him out to be but heā€™s still not great, lack of decent lows/mids and inconsistent damage hurt him a lot, these were all fixed in Primal Fury and heā€™s pretty good in that game but in BR3 he just has too many holes in his gameplay.

BR2 is by no means a bad game it certainly fixed many of the problems BR1 had, really wish they left rave in the game though its a much more interesting mechanic than super moves imo.

To be clear he CAN combo off db + pp and he has guaranteed damage afterwards. His neutral game isnt the best but I feel the same about Jenny. Her saving grace is her insane air combos so her risk vs reward is heavily skewed in her favor. She can end games off one mistake, something Yugo cannot do.

I rly wanna mess with Long in 3. I feel he could be S tier. His neutral game and footsies have been good since BR1 and hes always a strong character. Not as devastating with momentum as Shenlong but a much more solid char with no real holes or huge weaknesses. His flaw in BR2 was no way to combo into super which BR3 fixes so idk how he isnt sitting right next to Uriko

Yugoā€™s 1PP is slow and has poor range its a risky move to use but yeah you can combo off it. Id like to point out it did get a huge buff in Primal Fury and has much better range and i think sometimes people get the two games mixed up.
His command throw and 2P from Flicker Stance are better for starting combos, 2P is especially nice because it guard breaks and can be canceled making it safe and allows for some command throw shenanigans. But even still his follow ups arenā€™t that great and to get big damage you have to catch your opponent out trying to tech.

I agree about Long he should be A tier at least his command throw mixups are scary he has good close range pressure and also a great mid range game and unlike Shenlong he has an average health rating making him a very well rounded character, His only real downside is he kind of lacks damage when not by the wall and his low jump height. Long is a very technical character so you donā€™t see him at his full potential much.

Uriko and ShenLong are almost as technical, but you can do well knowing less with then you could as Long. I see Long like I see Gen in SF4. Only a master will win a tourney, but when they do its impressive and you wonder why people donā€™t see how scary this character is.

Nah Yugo is DEF S tier in PF, but he is not the worst in 3. His weaknesses are that he must be close to his opponent, and his lows/mids are slow so he must condition his opponent to block how he wants them too. But as far as mids go isnt 6PP mid, covers good range and cancellable? In terms of footsies I feel Yugo is at his best when he is tagging peoples limbs.

IMO Bakuryu, Stun, Busuzima, Gado and possibly even Xion are worse chars. Xion has the buttons, safety and footsies, but average damage potential and his speed is average imo.

Yugo is prolly hanging out in B or the bottom of tier.