Hand drawn 2d itâs a very costly and time consuming process,Considering itâs Kickstarter it would be super irresponsible to allocate that much time and money when 2.5 is so much cheaper and easier allowing more resources in more important area like design.
On top of that, thereâs no way they could have afforded to make enough sprites to do a XIII expansion or revision or whatever that would have as many characters as XIV will, and XIV will have a huge roster out of the gate with potential for future revisions and roster increases. In all ways besides how people feel about the visuals, there is no way that moving to 3D was not the correct decision.
Didnât think that comment would generate discussion lol. Everyone knows SNK is poor as shit so I understand the switch, in a perfect world they would have the skrilla.
14 does look a hell of a lot better than the initial showing though, and graphics or not itâs frame by frame on par to the 2D titles. So Iâm good.
made me think that this was going to be what we saw with this game. God those early shader shots look awful. My excitement has gone from 100 to 20.
About expenses, back when games had infinitely smaller budgets and companies infinitely less money 2d sprites reigned supreme. If they canât do true 2d sprites, I hope they at least get something that emulates a hand drawn look.
Adjusting for inflation, the budgets werenât that much smaller really. And on top of that, what youâre forgetting is that sprites were the triple A, that was the best the hardware could do, it was the cutting edge. Thatâs not the case anymore.
Letâs also not forget that games themselves are somehow immune to inflation, meaning youâre technically paying less for each game today then you were back in 1997.
Bwahahaha! Yet another KS hitting millions based off a bullshit concept art and seeing the work in progress looking nothing like it. This is going to be MN9 all over again. I really hope that test room is extremely early work. Considering he already thinks those images are the basis of pushing his team too hard, and thinks the first set has a ânice 2D look,â I feel bad for all the people mislead.
As for 2D vs 3D, I really donât see how 3D is any less cheap. VanillaWare seems to do just fine not being a AAA development studio and bringing amazing 2D to life. Also consider how fucking ridiculously amazing Cuphead looks, also done by an indy studio, I really think the â2D is too expensive!â argument is full of shit.
Yeah, well we can also consider how far along tools have become today compared to back then. Hardware is far stronger, tools of the trade much easier with more friendly UIX and streamlining⌠there really is no excuse. Shit, Krita (a free and open source art program) just added in an animation feature to their program that goes full blown old school style traditional animation.
The 3D engines used to make full blown 3D or â2.5Dâ (the most stupid ass term for side scrolling game, ever) are perfectly capable of being used to render 2D graphics on quads. There are tons of options, and costs donât have to be retarded like people seem to think.
Where did I write they said it was going to be 2D?
No, but using those images to âsellâ the game to people is selling it on the promise that is the target. Especially when shown as a âscreenshot,â itâs pretty obvious the intention behind it. They claim âwill not look like thatâ to cover their asses when they fall short of the sell.
Oh this is rich. I get to laugh at a bunch of idiots who think concept artwork is at all indicitive of what a final product is going to look like. Its the M#9 thread all over again.
No game ever looks like its concept art, its amazing how many people seem to think this is how it works.
It depends on how the concept art (Iâm using that term because thatâs what Iâve seen people use for this situation in the past) is used, I think. Also, whether or not itâs âconcept art,â ârender target,â âpromo art,â or âproof of conceptâ which are all very different things. The initial âscreenshotâ is presented in such a way as a selling point that is what the game should look like, more akin to a target render. Of course, as a common practice a disclaimer âdoes not reflect the final productâ is used for many render targets and beta game code does. Why? Because they use material like that to hype peopleâs expectations and sell them on it, and then use the disclaimer as a way out if they donât hit those targets. âIâm sorry to disappoint, but it was never meant to look like that⌠itâs just âconcept artâ.â If that is the case, why did you sell them on it?
To be fair, I shouldnât have called that image concept art anyway, considering this is what concept art looks like and render target like this is to promote how the game âmightâ look when done. I consider the âscreenshotâ used to promote the game more akin to render target than concept art, soâŚ