I’ve seen this happen often enough to know that it’s easily possible, but I can only pull it off randomly. How do you do a Blodia Punch xx c. HK xx Saotome Dynamite xx Saotome Typhoon in a corner? Most of the time when I try to perform it, my opponent bounces too high off the Dynamite and the Typhoon doesn’t connect. I’m guessing that the opponent needs to be heavy enough to bounce low, but then I can’t connect the c. HK after the Blodia Punch. Does anyone know how to pull this off consistently, or if it only works against specific characters?
Helloooooo! I thought you people were experts as this game. Can’t anyone answer the question?
bump
Maybe I’m not getting a straight answer because Jin isn’t a top-tier character? It’s not like Magneto and Storm do punch/kick block damage, you know.
Please dont’ do that, I"ll give you a warning this time, but please do not insult other members and continously bump your thread like that. It works by doing pseudo flying screen. Try cancelling into the typhoon after the c. hk, or after the dynamite. I forget if you can do both, if you can it’s all a timing issue.
I’m going to introduce you to something, it’s called the character specific threads and “search threads from the beginning”. Meet Glitcher.
Maybe then you can find threads like this that have already answered this.
http://www.shoryuken.com/forums/showthread.php?t=57587
So don’t be stupid.
I’m not, because the combo I mentioned isn’t anywhere in that thread. It lists a few instances where Jin can OTG with a c. HK, a Saotome Dynamite or both, but there’s no example of a starting a combo with a Blodia Punch and finishing with a Saotome Typhoon. Who’s stupid?
it should still be in the character specific thread smarty.
I think everyone is getting sick of your semi-trolling, take the hit, learn, and move on Glitcher.