When I play characters with really good focuses like duds or cody, they pressure me into the corner with level 2 fa’s that I block and thinking I’m at a frame advantage I go for a throw, but almost anything they go for after the focus beats it. Typically they go into their block strings and trying to catch me pressing buttons, they focus again.
I thought a blocked focus even if they dash out leaves them frame negative or is this character dependent?
so i guess now my question is how do you deal with the fact 90% of characters have HUGE frame advantage on fa lv2. Seems like i get caught in a block string rinse cycle since i don’t play characters without an invincible reversal.
With such great frame adv most characters have, the throw is simply not working when they startup the block string again with a 3 frame jab. Backdashing puts you into the corner.
I really dislike FAs. Manageable in sf4, now that they are faster, just ridiculous.
You have to act before you get hit by it or else you are in a shitty situation. That’s just the way the cookie crumples :3
While putting yourself in bad situation for training is a good idea imo, you have to step back once in a while and realize where you just need to decide that finding away to avoid that situation is your best solution. Don’t get hit by lvl 2 focus unless you want to block or backdash into the corner.
I usually react with another focus as my first choice. Then I hold it and react with either a counter focus or a backdash. There are various mixups based on timing, which is why I like it. There is also jumping and taking a possible anti-air focus hit which could lead to a juggle, which is sometimes a risk I’ll take. And there’s also poking just as they release, since focus attacks take 17-21 frames to execute. There’s armor breaks if you can train that reaction. There’s walk up and throw if you CAN. There’s 2-in-1s if you react fast enough. There’s a bunch of solutions for avoiding your problem entirely.