I didn’t play or get into TF2 or Monday Night Combat so this game is very fresh and excting to me. I really like the bright and vibrant ‘comic-booky’ artstyle and characters.
NEED TO PLAY ZENYATTA SO BADLY. Maybe I should stop being a stupid console gamer and man up for that PC.
He’s a support/healer with seemingly decent offensive capabilities, single target heal over time probably no range limit so you don’t have to be tied to the player like the other healer class, but limits 1 healing orb per player , a amplify 1 orb per enemy and a invincible AoE heal ulti with very wide coverage.
He appeals to those that want that playstyle vs the other defensive yet mobile healer class.
Though movesets are subject to change so we’ll see if it sticks.
A tad bit off topic;
His character design and moveset reminds me a shitload of Inhibitor from Bloodline Champions who is a support debuff/buff character who is a LOT more fleshed out.
*red text on the abilities are EX abilities. Also all projectile abilities have no auto aim or click to aim mechanics for reference.
Would be kinda neat if his main attack moves inflicted amplify debuff stacks instead and gave him another move instead. Ideally if his main attack also doubled as a heal+buff when used on allies and then that frees up 2 abilities, though that may make him a bit too versatile.
I don’t know how serious I can take the criticism that its a clone. Clones can be more than fine games. SF2 gave rise to a million and one clones, some of which were fucking great. A lot of the gameplay stuff looks boss as all hell. Unfortunately I’ll stay in the PS3 pleb race and won’t be able to play with the PC people.
Oh I understand the tactical applications of his skill set on a good team, I just don’t think they sound like they’re as much fun to actually use as the skill sets of other characters.
Zenyatta’s going to set his buff/debuff choices early, spend a lot of time plodding along taking pot-shots, and occasionally take himself essentially out of the game for a few moments in exchange for some group healing.
That sounds like it could be a very effective contributor to a winning team, but it also sounds like the team member having the least amount of actual fun.
Can’t front at all, though I only have mild experience with Diablo 3 (which was a lot of fun). I’m thinking about picking up this new Starcraft 2 as well, as it’ll allow me to feel like I won’t constantly get shat on by everyone.
Well im saying this in comparison of the other healer i suppose. Who generally just has a healing beam that can toggle for a damage boost for allies, a seemingly weak pistol with slowish projectile velocity it could be potentially powerful like TF2 medic’s syringe gun if you land all the shots, a target ally dash, float, and a rez ulti; she’s almost entirely defensive.
So similar case.
Healing/support classes usually get that impression and the people that end up sticking with them usually don’t mind not going out there and wrecking shit, they generally enjoy watching their team mates turn into gods of destruction and plowing through entire waves of team members because of them. aka Medic/heavy for pubs, Medic/solider with kritz, etc…
Also I have a feeling Zenyatta will have a pretty active role. Having that debuff on a opponent would probably encourage them to sit out of the fight or risk getting blown up. So Zen would probably be swapping debuffs around, swapping the heals over time, sorta micromanaging all of this while maintaining a constant offense, supporting fire with his team mates.
That’s just mentioning his current moveset. Sounds fun for me atleast.
The world feels abit more lively not all dark ala Diablo or too sci-fi or even fantasy like WOW. You know Blizz is going to put alot of effort fleshing out this world and we know Blizz likes fleshing out a new world. The game play looks diff tops and look forward to hopefully getting some time on it. Products will come with this no matter who does it.
Being a big TFC fan, TF2 was a pretty big letdown for me. Overwatch, however, seems fairly interesting at least. The character classes seem more unique and varied. So far, the two tank guys and Pharrah interest me the most. Pharrah has a rocket launcher, and rocket juggles were always my forte in TFC and arena style games.
so it’s firefall/boarderlands with tf2 game modes?
Personally, I don’t care really what’s the games influences are, nowadays I avoid blizzard like the plague after the activision merge. Plus I am so sick and tired of FPS’…
Um, borderlands is a decent idea but in borderlands you just have the 1 ability to use, whereas in this game you have the 4. So I dont think borderlands is really apt at all for a comparison. Firefall maybe, but theres definitely no open world or anything so Im not sure why that game is coming in, due to the differnet mechs?
Think of it as Super Monday Night combat type characters, but in tf2 style maps, wit ha higher focus on mobility