Nah, I think Mei is fine. Its very short range, and shes weak, so it only punishes you if you’re out of position or if she wants to control a specific space, which she should do very well.
With the recent mei buff she might be a tad bit overtuned with her ranged presence now being quite strong 150 damage headshots, no falloff damage, 50% buff to projectile velocity and 25% to fire speed is godlike, not too much ammo used all to compliment her great upclose game, 250 health and iceblock WITH heal, but blizzards doing a great thing with aggressively doing these changes like Genji going to 150 health. Better to see how all this plays out in the beta than live.
Her ults fine though. Pretty sure they can just undo one of the projectile buffs or tweak the numbers a slight bit and she’ll be great. Unless they plan on just mass buffing everyone which isn’t a bad thing either.
So which character is the edgy lone-wolf that all of the players who think they’re hot shit will play?
Because I’ll be playing that guy. I am hot shit.
Started my battle.net account again. May jump into D3 once in awhile to pass the time
BshidoHEAT#1113
Tracer, Genji, reaper, roadhog in descending order from the top of my head.
Tracer mostly does her own thing and goes for value targets or harasses whoever is open in the backline, insane ground mobility offensively and defensively. Has some mobility options to reach areas that most can’t reach without similar options.
Genji is similar except his primary fire is great for harassing from afar since it has no fall off and does great damage if all of them lands, secondary fire for upclose, does good in the mid range if you’re great with leading. The main difference is that his overall mobility is probably the best in the game as far as traversing. Between double jumps, wall climb, an omnidirectional dash that can be used in the air. He can practically go anywhere.
Reaper has a teleport with long start up and recovery, but his up close dps and burst is unmatched. Teleports are there to get you to flank spots, come from behind and assassinate. His trait drops a 50 hp orb for every enemy that died, and has a defensive ability that lets him walk while invincible can’t attack. His ult especially is good if you catch a team unaware from behind. So he’s definitely one that benefits from doing your own thing.
Roadhog is sorta the “tank” version of reaper. Really high health, big hitbox. Doesn’t have the mobility to backdoor people, but he’s still great for flanking/or getting kills from cover defensively and offensively. He has a hook with low cooldown with mid-long range that stuns them long enough for you to land a flak cannon to the face + melee, would kill most non tank characters outright. His flak cannon has only 4 shots vs reapers 8 so you’ll have to manage your ammo. Secondary fire on Flak cannon is pretty great at a certain close-midrange. To top it off, he heals for around half his life on his other abiility on a 8 second CD. So he can skirmish -> go into cover and heal -> repeat.
I’d recommend the 4 since they do that lone wolf role well and you contribute to the team, unless you want to be a hotshit Hanzo or Widowmaker. You’d ESPECIALLY have to be good at those roles when your team is playing offense and know when to swap out when the opposing team isn’t too favorable applies to all characters you play
Pick your characters based on your current team’s lineups and whatever team composition you end up fighting against. On defense if your team needs a sniper, fill that in
Pharah/Mccree/Soldier are also solid picks.
I’m gonna play the entire cast for sure, I usually like “Marksman” esque characters so Genji doesn’t seem a bad pick or McCree for my “go-to” character. Tracer doesn’t look too fun for me, not a fan of how she plays and I can feel a couple games being lost because I get matched with bad Tracers.
She’s a shit load more fun when you actually play her. Plenty of flexibility to her with 5 second blink CD with 3 charges and 10 ish second rewind rewinds your health as well as to your position 3 ish seconds prior and if you got great aim, you benefit a lot from her as well since her pistols do 240 per clip. That’s 10 life off the sturdiest nontank character WITHOUT counting headshots or a follow up melee. The spread on the pistols is also good enough to use at mid range, so you get to pick your fights based on matchup and otherwise you’ll be doing great burst upclose.
Definitely a pubstar, practically unkillable if played perfectly while still being able to unrelentingly assault people.
Multi platform fights with her confuses most regular players to hell, she’d be attacking from behind from the 2nd floor, you chase her off the floor and she rewinds back up the floor. Or you’d be in the first floor and she jumps on you from the 2nd, and then after taking off most of your lifebar she just straight up disappears back up the platform, if you have no mobility and weren’t aware of where she came from you generally can’t do shit about that. Plenty of positional ambushes that you can think of similar to that.
Of course if you’re up against a absurdly static defense heavy team and your job isn’t to hunt down teleporters, you probably should play someone else.
Tracer seems incredible if the player is strong from the steams I’ve been watching.
I’ll be mostly trying out the hit scan characters: McCree, Soldier, Tracer, and Widow. I love support too so Mercy for sure.
i play symmetra because i like hiding the turrets under desks and shit
and she gangster as fuck
What I love about Tracer, is her way to basically disrupt defensive positions. Theres a lot of chokepoints built into maps around objectives, and they can be a bitch to break. But Tracer doesn’t give a fuck, shes just like, “Zip, zip, zip” and you’re behind them harassing their snipers and supports, which forces a few of the enemies to turn to deal with you, which allows your team to break the chokepoint. Not many characters have that ability, even ones who theoretically should (Reaper with his teleport) doesn’t really work that well. But tracer, shes great at disruption.
Sometimes I gotta leave a discord orb on a good Tracer that’s playing hit and run and LEAVE it on her. If there’s 2 tanks on the other team and they’re playing offense and slowly pushing that’d probably be a win for them since Zenyatta is made for turning tanks into wearing napkins for armor.
Otherwise it’s just there to hopefully make her switch characters rofl. Practically a 75 health character with that orb on even if she can dispel it off with rewind.
Nothing makes me happier than to swap to Zenyatta when the opposing team has 2 of any of the tank characters barring Reinhart and they’re out in the open. Zenyatta can solo tanks better than some DPS can at times, occasionally multiple tanks if he has good positioning.
I’m all about the multiplayer goodness but I’m also a lore-pheg and in the animation industry, so this tickles every bone in my body:
When playing Roadhog, please remember you can animation cancel his abilities. This is the optimal way to play the character, he is designed to one shot the healer or squishy on the enemy team.
Order of abilities is: alt fire -> hook -> primary fire -> melee
If the hook hits, you can 1 shot a good portion of the cast. Snatching a important target before the fight can make or break fights.
Was just about to post how much I like playing Roadhog too. Good info.
I like playing him, but I never feel as impactful as if I play reinheardt
I think it really depends on the map and what you need to do. I wouldn’t really play Roadhog when Attacking on a payload map, for example.
I really feel like snatching a Mercy makes Roadhog worth it. His lack of movement is his big limiting factor though.
Hahahaha. Godlike.
Had a good couple of Junkrat. No ammo restrictions means you can just endlessly pump a point full of AOE goodness with reckless abandon.