Honestly, I think the original tier list is still fairly accurate for at least the top 4 characters in the game.
Nu, Arakune, and Rachel being in the top 3 doesn’t appear to be changing regardless of what order they are arranged in. The fact is they have generally positive match ups against the majority of the cast with maybe 1 or 2 bad matchups and at least 1 even match up.
Jin being 4th seems accurate to me as he has no bad match ups in this game. It is either in his favor or an even match up. Make a mistake on Jin and it’s big damage, if you’ve bursted already then your dead. The only discrepency I have with Jin being 4th is that Carl is in prime position to taking that spot due to the Clap Loop and overall dominance when sandwhiched between Nirvana. However, Carl has his fair share of bad match ups on top of his low priority moves which lowers his rating.
Litchi should at the very least be above Noel and in best case better than Ragna as well. I feel she has way better tools in her arsenal then either of those characters. It’s really a toss up between Ragna and Noel but I give the slight nod to Ragna as I feel he’s got better tools then Noel both offensively and defensively and that he has better chances at making come backs then Noel does.
Very true. The same could be said of the top 3 also. Really they’re top tier because there’s something basically broken about the way they work (less so Rachel, but still). *I realize that some will dispute this paragraph. I understand that this is my opinion, and don’t want to trash the entire thread arguing about it. So lets not do that!
That’s what I meant. If Carl’s opponent messes up, and the Carl knows what they’re doing, the opponent dies. Makes him scarier than Jin, in my opinion.
Not really. No one is a one trick pony like Carl. The top 3 have lots of tricks that are BS. Like you said, Rachel is more like Jin than anyone else. She is just friggin’ solid. Where I disagre is that scary does not equal solid. SF4 El Fuerte is scary. One screw up and your infinited into a stun, then comboed, knocked down and you have to play Fuerte’s guessing game. But Fuerte is hardly solid and still ranked below a lot less frightening characters. That’s where Carl is. Scariest character in the game, but not nearly as solid as the top 3 and overall probably below Jin as well.
Dunno how I like Carl’s one shenanigan making him number four spot, Carl players that can’t do it are definitely not number 4. It’s like tier lists I’ve seen for SF4 with an El Fuerte without RSF and an El Fuerte w/RSF listing :lol:
Carl has more than just the loop though. A GOOD Carl player doesn’t rely on it, though it is a scary weapon that is in his arsenal. Dio (I believe) is beautiful to watch. I played a Carl the other day who was crazy good. Never looped me. Carl has tools, but he is easy to over come given the match up.
Indeed, I agree Carl is up there and not as low as the first tier lists would have you suspect. I have one very good Carl on my friend list, and whenever we match up, he pulverizes me. It used to be “don’t get between N and C, and he’s snuffed”, now his tools are plain scary when in the hands of a good player.
And yes, please buff Haku. The general online populace is win% buffer material, but a good player can just keep me in the corner all day.
Other than the top and bottom two, I would say the game is very close to GGAC balance, which is a good thing this early in the franchise. I’m looking forward to see how it’ll evolve.
I get Haku and Tager being at the bottom due to bad matchups against the big 3, but I haven’t seen any reasoning for Bang being tossed down there with them, especially if he has decent matchups against them. Why are some folks including him in the bottom?
Also I’m not so sure Jin isn’t just a bit easier to get hold of than folks like Litchi and Tao. Maybe after the game’s been console for a few months more people will have a better grasp of the depth of non-Jins (as he seems easiest to pick up for people not used to GG/BB) and he won’t be assumed 4. Maybe.
I get that, but most previous fighting games it’s understood that tier lists change with time.
What’s confusing is that in other games people like you get made fun of for assuming a year-old list (especially as unofficial as BB’s is) is it, but in BB I ask a question about it and apparently I’ve been told a million times the list is a lock.
In my opinion, opening up to console could breath some fresh life into a game that previously only existed in like two dozen arcades outside Japan. We might learn some things given more time.
I wasn’t saying you’ve been told a million times, and I specifically said “not to say it couldn’t change.” But it’s not like Bang is some amazing character that’s only ranked low because no one has gotten a chance to really play him.
Not entirely true. For Hakumen it’s true, but Tager is arguably universally at a disadvantage, plus Carl/Tager is one of the worst match-ups in the game, up there with Arakune/Hakumen.
It was more the way you implied that Jin is easier than Litchi, and therefore we still have a lot more to discover about Litchi. Both characters have been thoroughly explored, regardless of perceived difficulty. This doesn’t mean Litchi and Jin won’t move around a bit on the tier list or that new things won’t be discovered. What it does mean is that outside of the discovery of a major bug/oversight, you aren’t going to see characters jumping entire tiers.
Also, ease is a GOOD thing. Even if Litchi (for instance) comes up with some awesome new trick, if Jin’s stuff is still easier to do, its probably an advantage.
You mentioned Bang, and thats one of the reasons, Imo, he’s lower (I play a ton of bang too). Bang generally has to work alot harder for his damage, or has to hope they don’t break a throw. Most of the ‘middle characters’ aren’t quite in that position… Its more slight variations.
Speaking of the game developing, What I kinda expect is that over time you’ll see the current trends continue, with the occasional expert that everyone points to to say ‘see? So-and-so should be higher tier!’