BLAZBLUE: Q&A For newcomers (PLEASE POST/CHECK HERE BEFORE MAKING A THREAD!)

you can’t buffer techs like that. When ever you are able to tech, tapping a button will tech. If you can’t tech, tapping a button won’t do anything.

If you are having trouble teching, try tapping to each hit of your opponent’s combo, but time your taps to just before your opponent’s hits connect. That way, if you can tech, you tech through your opponent’s next attack.

Or you can just mash. This is what I did in GG, for strings or situations I’ve never seen before. And I would stop mashing as soon as I saw a tech, to keep from accidentally throwing out an attack.

For Jin’s ice stuff, only left and right do anything.

oh ok thanks alot. :bgrin:

I don’t think that is the difference. In Battle Fantasia, there was also Console/Arcade setting. There were a couple broken aspects about the arcade version (some infinites) etc. These were fixed in the console release, probably along with some other balance adjustments. The setting basically is between the original unchanged arcade version, and then a version with any balance tweaks that may have been added for the console release.

Not having actually PLAYED the arcade version though, I can’t tell you what may have actually changed. Likely it is extremely minor… Anybody know?

Err wait, now that I read that again, you’re are right, it is probably about the difference in who has Astrals (I forgot that they were limited in the arcade version). I doubt it enables/disables the right stick easy moves though.

So I’ve read some tier charts and I don’t know whether to be disappointed or indifferent. I’m new to GG (though some others in my circle of friends have been playing GG for years), though I have a lot of experience with SF, I’m going to try to give BlazBlue a shot.

How much effort are people going to have to put into a character in order to make these matchups accurate? In SF4, for example, it doesn’t take long to figure out how to beat Gief with Seth, and even bad Giefs can beat decent Abels by doing a lot of braindead things on occasion. Those are 7-3 matchups or so, and this game has a few that are apparently worse (and many that are 7-3). But, is someone going to be able to counterpick me easily, unless they’ve spent 50 hours in training with this character? Are the counter strategies easy to execute?

I guess I’m just asking how much the game’s complexity masks the tier charts. Are some matchups 7-3 only because of some insanely difficult execution or strategies, or are some matchups just fundamentally flawed and it doesn’t take long to learn to exploit? I want to get good at the game, but it’s discouraging to know that it might be just a constant source of frustration.

EDIT - Perhaps a more direct question. Let’s say I choose to learn Tager and my friend of roughly equal SF skill chooses to learn V-13. We both have never touched GG in our lives, but have vague ideas about the fundamentals like roman cancel, faultless defense, etc. Is this going to be a bloodbath early on for me, or will it take us 200 hours of matches before the 7-3 nature starts to become apparent?

how do one choose unlimited form of characters?

If you have them unlocked, press S (taunt) over their icon. An “UNLIMITED” icon should appear to let you know you’ve selected the unlimited version. Select the character as normal.

For everyone getting used to the number notation, use the number pad on your keyboard as a reference.

I understand the game plays in 16:9 widescreen. On my TV its almost like its doesn’t fit on screen. The faces are cut out of the hp gauges and characters nearly dissappear in the corners. When I play arcade the Bios are cut in half and the text trails off of the screen. I’ve gone to the display settings in my XBox(set to normal) and in the game, where I’m allowed to raise or lower the meters. Yet I cant make the game in its entirety fit. Do I have to play on a widescreen TV to see the whole picture? Any advice?

If you go into the display options in the game there are three different “zoom levels” that you can choose. The default is by far the most zoomed in. I am currently using the middle mode, which seems to let me see most of the screen.

Weird ass question, I like my stuff in excellent condition.

Did anyone pick this up at Best Buy? I’m thinking of getting it there after the holiday weekend, but they usually use this wire security device at my local one that crushes the packaging on collector’s editions (such as Resident Evil 5). Is BlazBlue’s box thin enough to not have the wire security device (and the see through plastic instead)?

just started playing this after months of sf4, and DAMN… i tried picking up rachel and it was VERY hard… whos an easier character to pick up (please dont say noel)? i was watching the tutorial video for the character, and i saw that v13 doesnt look all that bad, seems like a lot of her combo revolves around her throwing drives all over the place, is she easy to pick up?

How do you get out of move spamming? I know in SF4 you can always DP out of it, but BB is different. I try Barrier Guard but they just close the distance and spam again.

Ragna is giving me trouble with the huge sword spamming thing, whatever it is.

Wow thanks, I finally understand what all the numbers mean. This will certainly help alot.

I work at best buy and we did not spider wrap the blazblue box.

Every store is different though.

Thanks, I’ll check out my local store!

Ragna is sort of a shoto… Jin also seems to have a fairly simple learning curve (until you are going for perfection that is). Carl and Rachel are proly the hardest to play (could be wrong about this). I also have trouble playing as Arakune.

Why all the Noel hate? I love Noel! As long as you don’t play like a scrub, Noel is a great character. Additionally my experience has so far consisted of a fairly balanced amount of character usage. Not sure why people are encountering a lot of Noel. Maybe bad luck?

Also, for us n00bs, according to Tiggy ->

My addition -> Don’t spam D. At least not with Noel and Litchi.

oh lol naw no noel hate, i love her too! its just everyone i ask who easy character is, their reply: noel, but im not that into her fighting style thats why :confused:

but yea ill try out ragna and jin, thx :slight_smile:

Thanks for all the answer to the questions in here. Helped a lot. I was using Noel, but if she’s an easier character to use, I’m doing something wrong -_- and I was hoping to learn her. I was playing in a room with a couple of friends and some guy complimented my Tao so there’s hope (admittedly I learned each of her D directions and just used them to maneuver around and poke).

Looks like I’ll pick up Jin or Ragna until I’m comfortable with the games mechanics then move onto another character.

And to the question about what’s the difference between arcade and console:
Go to the options and scroll over it. At the bottom of the screen, something scrolls by saying exactly what it does. Arcade sets to where there’s no unlimited characters and Astral Finishes are limited to the characters who have it from the arcade (Ragna, Rach, 13). Console allows unlimitedes and all astral finishes.

Why does everyone barrier burst 5 seconds into the match when I land a 2a? Is there some genius behind this tactic that I’m missing?

They’re probably just mashing buttons trying to ukemi. I accidentally used barrier burst a lot my first day.

I have XBox 360 version, and there is no zoom option that I can find :sad: Then again, I only played it for about 15 mins, but I’m pretty sure there isn’t a zoom option when I tried to fix the screen. Only moving the HUD around.

Question, I connected to live and there was an update for the game…

Any idea what it does?