Well, for the sake of having a semi-decent discussion; does anyone want to talk about Chrono Phantasma as a whole?
I guess I’ll start. Regarding Valkenhayn, I’m quite happy with the end result as it currently stands. Even though he did receive nerfs in almost all aspects of his game (lol at the people who believe that he didn’t receive nerfs, by the way) he still seems to be a viable/great character, and I do agree with some of his nerfs (mainly relating to his damage and mix-up). The new wolf normals are amazing, they really are. Add on the fact that some of his nerfs were universal among the cast, and he still remains to be a strong character.
Moving on, I’m really quite excited about the OD system. I see it as “x-factor done right”, as in, far less broken. The combo potential that it entails is the main reason behind my intrigue, and I expect to see some crazy/wacky stuff in the coming years.
And is it just me, but was there some sort of universal damage nerf? It just seems like a good portion of the cast is doing less damage. I’m very happy with the universal meter gain nerf as well (aside from lol Hakumen dodging nerfs).
The new CT’s are a nice addition as well, and I’m glad to see that they have combo potential.
As a whole, I’m really quite excited for Chrono Phantasma. It’s definitely different from Extend, but in a good way. New stages, new music, removal of semi-pointless gold bursts in favor of an interesting OD system, new system mechanics such as Crush Trigger’s, removal of that silly guard primer’s system, new characters, new sound effects that emphasize the shear force of hitting the opponent, new aesthetic pleasures such as color palettes, new combo routes among the cast, new moves, etc.
It’s been a while since I’ve been this excited for a video game.