I’ve heard something very different on this from certain sources tied to the game. It’s very contrary to what you’ve said, as they say it’s a super that has been seen previously, or at least based on a previous super.
Who’s to say who is right at this point though? Second-hand information sucks. :sad:
iF Blanka doesn’t get any buffs I will piss on my copy of ssf4 and then take it back to get my money back. This wasn’t a random post by some troll. I really hope he doesn’t get that USELESS super slicekick motion super. Give him the cvs2 horizontal ball super/ultra capcom. Don’t be bastards and keep blanka weak. I guess this is punishment for blanka being top tier in cvs2. :sad:
I keep saying this as well, but after experimenting with other characters I keep going back to him. His footsie game just fits. Adon is definitely getting a run from me though, since he was one of my Alpha 2 mains.
I’m a broken record, but: safe on hit balls. Reliable special knockdown option outside of electricity. A tad more power output. His normals are really nice right now compared to the majority of the cast (I know we don’t agree there). So in short, a bunch of stuff other people have said.
Most of the time? Ken’s DPs have issues some of the time, but I certainly won’t say that most of the time they leave the opponent standing there while you go sailing into the air. For Blanka on a full connected hit, the ball working as intended with no glitches is still punishable, in the corner by all, and elsewhere by many. Don’t call mister Phillies64 an arse just since there are certain situations Ken’s DPs Both fierce and strong. are unsafe on hit.
Now for more constructive conversation:
What do you Blanka experts think of taking Blanka ball’s damage, cutting it in half, and slightly lowering the priority so jabbing it is a little more free. Of course those aren’t the only ideas. To compensate for this, make him fall straight down on connection instead of that high, long bounce afterward. Have him land at the range where far attacks start. Like -2/3 or so on block so it can be punished by crazy stuff like, chun’s super, Gief’s ultra etc. On hit make it +1 or +2 so although it can’t combo into anything, Blanka gets the initiative, and on counter hit that makes it +4/+5 so Blanka can go into stand jab xx electricity and the like. Having EX go through fireballs still so that if people get stupid predictable Blanka can go fully anti fireball with a counter hit EX blanka ball into a small combo.
This would make the match against gief harder since once he has super/ultra Blanka balls on block would lead to much pain, however, it would have the potential to make other matches more reasonable for the green beast, and may make him a stronger counter character to the fireball reliant.
Chrisis hit the nail on the head. I never said that Ken’s DPs are always safe on hit. My point was that Blanka’s got a move that’s never ever safe on hit in any situation. I think that’s dumb.
Lol, dude are you his lawyer? I can call anybody anything I want and vice versa, it depends how you take it that’s all.
From your response I can honestly see your knowledge of this game is very low…if ken is not at point blank when mp dp comes out, he’s done. MOST of the time that is not the case. So what I say is correct…
I have so little experience I sent Buktooth to losers brackets at NCR D8! Actually, I know a fair amount about the game, not a highly proficient level of knowledge, but the Ken DP point has actually been brought up multiple times in this thread, and has been addressed multiple times. If you read the whole thread, you can see multiple people who know what they’re talking about explain exactly why Ken’s DPs noted both strong and fierce varieties are very different from Blanka’s up ball. If you can give some substantive statement about why the up ball should be punishable on hit whether it be from a balance, or fun game design perspective I would be happy to hear it as that’s a reasonable argument. Talking about the strong DP which in certain cases can be relied on and other cases should not is not at all the same as something that never knocks down under any circumstances, requires charge, and in the corner gives a free punish from every character with among their highest damage options.
You don’t think that at the same damages combos like: EX ball, stand jab xx fierce electricity for 252 damage is too much for punishing a bad fireball? I think it could be reasonable, just was worried he could be too good. Depending on how much everyone else is improved, maybe even making EX ball +4 on normal hit, +7 on counter hit, so he could get stuff like: EX ball, Crouch forward, stand jab, fierce blanka ball. It could potentially be fun, just not too sure how people would react, especially if it gave Blanka a way to beat down crouch MK happy shotos
Fix blanka’s bullshit hitbox, and yes that idea of him being closer after a his roll attacks is great. You could give him a target combo for all I care just as long as that was changed. God I hate Blanka.
Its funny how polarizing Blanka is. Seems like most people either think he needs some serious buffs or nerfs. Not much of a consensus on the guy other than his SF4 character model looks retarded.
I would actually like his entire PPP > or < hop move to have more invincibility. I am by no means a Blanka expert but I can play him decently and know his tricks and all that…but I have a problem when Im trying to mix up certain people. This is obviously an example that might have happened actually, ok yeah its true. Ok so I’m up against a Ryu player…yeah Ryu, like I run into a lot of those online… so I jump in with a RH and its blocked and I immediately go into the hop but Ryu has his jab turbo turned on, I get sucked in halfway though the hop, hes mashing on srk, I get lp srk’d > super and I’m fucked and die a little more inside. I think the move needs more invincibility or maybe have it offer an ex version with complete invincibility. Yes. Thats all. Like I said I don’t play Blanka very much so if that was just online lag playing tricks on me then I take it back but I’m standing firm until corrected.
I think it’s more a question of matchups. Blanka is very good against some characters and very weak against others. Those who have more experience with his easy matchups probably want him nerfed and vice versa.