I did that vid as a POC back in Super, and I haven’t tested it fully in AE. There’s a list somewhere on here that says who it works on. Basically, against some chars you can choose which side you wanna land on by using a move that shrinks your hitbox. This basically allows them to “float” over you. Crouching is the easiest and most obvious move to use, but there’s also a coupla other moves you can use. I didn’t get a lot of mileage from using anything else besides crouching though. Against some chars you can also use moves that raise your hitbox in order to land on the same side (eg. st.hk). Also, because you land before the opponent does, you can do stuff like meaty st.mp/cr.mk into sweep. Hard to time though. In some situtations, crouching only allows them to switch sides for a fraction of a second, so you have to use a move (like electricity or st.hk/hp) to keep them there. You have to be careful with the timing though, because if you press the button at the wrong time the move goes the wrong direction (that’s why electricity is a good move to use after this).
Against fatties like Honda and Rufus, you can also choose which side you wanna land on, but I think it has to do with when you hit them out of the crumple.
I mostly use this kinda stuff after a dizzy if I think the scaling is gonna affect my next combo too much.
That Taku guy, ive seen him went a 20+ wins streak against strong players and ALWAYS land cr. short cr. short U1 when he did it. So I assume he’s pretty confident that he’ll land it plus its gonna kill bonchan if he landed that (+ style points too lol)… but hey, its a tournament, and people mess up at the worst times lol
I’ve moved over to using ambiguous jump fierce if I feel the scaling is too hard on a dizzy. Level 3 FA, then throw isn’t exactly terrible damage. I think doing ambig fierce is less risky and the reward is much higher even if you only land j.hp, st.lk xx hp elec which is what I generally go for, thats still like 250 damage.
The next hit of my combo is only going to do 60%. My jumpin bnb is j.hk, st.mp, st.lp xx hp electricity.
168 damage if I don’t hit a guts level. Now I don’t have great positioning for follow up mixup unless my opponent is in the corner.
If I do lvl 3 focus(50%) to f.throw, it only does 31 less damage(137), and is actually less likely to hit a guts level, and now I’m in great shape for a 50/50 mixup that can’t be reversaled out of. ambiguous jump fierce, st.lk xx hp electricity does 242 damage.
So assuming that I’m only going to hit the mixup 50% of the time because people only try to block it and never try to reversal, I’m getting an estimated 121 damage to each time I do this. 137+121=258. 258 > 168
This is simplifying somewhat, but because damage scaling does not reset in this game post dizzy, you want to go for a reset unless you dizzied off of 1-2 hits, and even at 2 hits, the reset can net you more damage.
If I am making a comeback, I’m going to go for the reset if the followup combo landing is going to win me the round.
If I dizzy them and the followup combo will kill(I do nj.hk, st.mp, cr.mk xx hp ball post dizzy to guarantee kills), I will obviously go for that instead. If I have ultra/super stocked I will also use it if it will guarantee the kill.
Against characters who are very vulnerable to the unblockable, doing a reset even after 2 hits isn’t a bad idea because the reset at this point is very very heavily in your favor.
Hrm the biggest reason i can see doing 2x c.LK over c.MK is because if they block the j.HK and then try to backdash or just backtech they will get hit with the low, and if you see the blocked j.HK i doubt you can hitco after a confirmed c.MK. but you can after 2x c.LK. That’s the only thing i can think of why he does that.
vid 1: you are trying to ball over seismos, hop instead, it recovers quicker and is way less vulnerable.
You are giving viper way too much respect. Mix her up. You can’t just get a knockdown and back off. Also f.throw as punish vs. viper is something you never want to do. Stop sliding
vid 2: please learn how to AA with nj. fierce. Most of your grounded aa’s will trade with Sak, and in her favor. If you are letting her jump for free you are going to lose.
Your post dizzy combo was supposed to be what? Just do something easy when you’ll win.
Sak can punish point blank ex upball on hit, guess this guy doesn’t know that
vid 3: Your crossups aren’t very ambiguous, your blocked rate is way too high, fake crossup more.
Stop cornering yourself, it’s painful. Especially vs. Sak
stop hopping so much. You got so lucky this match, you could have lost at so many points but he dropped his combo or messed up.
vid 4:
nice use of the unblockable
this guy can’t tech throws/punish hops, which is cool, but you’d have no offense against someone who could.
I basically see you winning in spite of making a lot of mistakes, so it’s hard to judge things. Obviously if someone can’t handle something abuse it, but viper can punish hop mixups with lights into SJC ultra, it’s risky.
Seems that Veserius gives really good inputs on Blanka vids. So I’m going to post mine just and feel free to criticize them as harsh as you possibly can so I can improve my gameplay.
I’ve recently tried to incorporate more safe jump / unblockable setups into my gameplay, so my timing is a bit off sometimes as I am new to it. My youtube channel has multiple different characters, but I am currently going back to Blanka who was my main since vanilla. Hyped for knockdown ball in 2012 version!
Here are the vids (I play on PC version, South East Asia region):
[media=youtube]D0tPn62Qq_A[/media]
*Note: Upon re-watching, I realize I have to slide waayyyyyyy less.
[media=youtube]KrC24jDOYAA[/media]
[media=youtube]NMtMzqaQJXM[/media]
[media=youtube]_G3Qg1jLpAI[/media]
[media=youtube]vemfwdxAPCg[/media]
[media=youtube]8OlfUF8b68I[/media]
[media=youtube]YvzNaCDmmaY[/media]
[media=youtube]GKElv3alWLg[/media]
End Note:
I realize from re-watching my vids, I have to lower the amount of random shit that I do. It’s a work in progress. I used to play a really gimmicky Blanka but I’m trying to play more solid from now on.
vid 1: sak can’t throw fireballs vs. blanka except at absolute max screen or if she’s knocked you down. Don’t guess slide vs. her like you might vs. Guile or Sagat, cause her fireballs are super easy to react to.
Stop jumping at her.
sakura is free on wakeup, meaty low short is always safe, so there is 0 reason to not go for it. Never back off from her on a knockdown.
the ultra in the corner was completely unnecessary and if he had actually done the up ultra instead he could have traded with 1 hit of ultra and got his entire ultra to hit you. Sakura + hard knockdown + blanka in corner is BAD
vid 2:
This fei is terrible and doesn’t know how to punish anything, gonna skip this vid
vid 3/4:
you’re playing really unsafe, but the seth player is a mixup agnostic or something. He’s not rushing you down anywhere near as hard as he should be.
Not really worth analyzing.
vid 5:
u2 vs. adon? why? you have multiple chances to do it after whiffed dps and don’t either.
vid 6:
I don’t think dudley aa’d you once. i mean keep jumping if thats the case, but he also wasn’t using st.fierce. He can’t win if he plays like that, so yeah i dunno.
vid 7/8:
The guess upballs aren’t being punished at all.
You and your opponent don’t believe in footsies or something? It’s sort of hard to judge a match when it’s pretty much all special moves and jumping. I like your use of elec pressure and safejumps on f.throw knockdowns.
I see why you have u2, but what if he had done lk jaguar tooth? you reacted to him going to the wall, not him getting near you.
vid1: The Ultra in the corner was for fun. Wanted to try if I could do it.
Vid3/4: That seth never rushes down lol.
vid 7/8 : I chose U2 because I knew that the adon loves to chip with jaguar tooth when I’m near death. I’ve played him before. It was definitely a gamble
About punishing the whiffed dps with ultra, I wasn’t really confident with the timing for that, so I didn’t attempt it. Probably should try it out in training mode.
What I got from your comments were mainly 2 things: Play safe, don’t jump too much at characters with good anti-airs.
That was actually useful for me 'cause I have zero knowledge about the MU lol, thanks. Oh yeah, if the inputs were turned on, you’d see I was actually teching everytime or sometimes jabbing when I saw hops, but got thrown anyway which was jarring.
It’s that punishable? Thanks, time to get in training mode. Looking back at these matches, yeah, I deserved to lose haha. Will practice the MU with Viper and Sakura more instead of just playing random.