Blanka Video Thread

Well i don’t safejump off of sweep a lot unless it’s against Honda or something, I use it to high/low meaty mixup haha. cr.short xx elec is 170, raw overhead is 90, and 1 hit overhead st.lp xx ball is 170ish. You can get pretty big damage off of the low meaty if you do extended cr.mk combos.

That counterhit cr.lk thing is actually really good, I do it now and then, but I’m generally out of cl.mk range so I do the second short variety.

yeah I think that U1 comboability is my biggest thing I need to get down. I was working on it before I got all new tech crazy, and was landing it a fair amount.

I want to work in overhead -> ultra now that I have a meaty setup for it that works midscreen, but I just tend to safejump off of f.throw.

This is why I don’t post any recordings:

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These are yellow bar XBL matches. When there’s lag I don’t usually go for combos (Ken match was quite laggy). I stop all my strings early to catch reversals. 90% of the time they’re mashing DP/Ultra. Against many players I just try out new uses for normals, like last I was testing out nj.mk. No real benefit over nj.hp except that it has longer active frames, but I’m trying to figure out if there’s a spacing advantage. What happens at the end of the Ryu match is typical. If I start raping with Blanka people just stop playing, leave the lobby and start a new one but don’t invite me lol. So against many players I either have to play really dumb or switch to my subs.

My XBL Blanka Flowchart:

  • If there’s a bit of distance between us, spam till low pokes till they jump (they always do)
  • If I’m with in range but not right next to them, spam normals till they jump (they always do)
  • Stop all blockstrings and combos early and punish reversals

I have better comp on PSN but the matches are laggier.

Ive discovered some meaty option selects with blanka and Im gonna make some vids with tutorials on certain match ups soon but yeah

Entered some underground online tourney called gavsgarden and ocv’ed every team I played against
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I play the blanka match up the same way the Mullah does to me meaty electricity stuffs alot of blanka’s wake up options…

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Just some ranked matches trying to get to the top of the leaderboards in europe

Are my eyes and ears deceiving me or are parts those vids synched up with the dubstep?

Are all your matches laggy? I mean if that’s why you don’t post recordings then that sucks, but you I hope you can get normal games. about 90% of the time my games are very solid in latency.

It’s not that bad on XBL, but it’s enough to throw my timing off. PSN is virtually unplayable at the moment because of a problem on one of the country’s network backbones. When I do get good connections (mostly on XBL) it’s usually against weak players.

I use meaty cr.short xx elec because it seems easier to tag backdashes because the elec won’t come out if the short whiffs and you can OS sweep+does more damage, and reversal u2 ground whiffs. Also I can work my stupid high/low mixup that I am using now.

Whats the benefit of raw elec?

Thread A would be pretty vacant considering there aren’t many pro Blankas. Now if it were Ryu, you’d have a ton of videos.

raw elec is easier veserius

Yeah I saw you do that then I realised whats the point of raw elec when I can use c.lk meaty and then option sweep with c.lk+c.hk…

Hmm is it?

My elec execution is very good so I don’t really see a difference, though I guess off a sweep, dash makes for an easy buffer, though I don’t dash buffer for cr.short xx elec.

Glad you like it. It lets you work in more tick/counterhit trap stuff too. I think meaty cr.short makes the mirror so so much easier.

In non blanka matchups you’ll OS block a lot of reversals like Honda EX headbutt if the short whiffs.

I think raw elec is probably better against Boxer sometimes though because cr.short xx elec whiffs against him a good amount, and you don’t have to take headbutt chip if he decides to reversal with it.

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i think meaty short is good to go for, do you have any setups that work off a f.throw? Also If i use the cr.hk> whiff j.hk > cr.lk setup, what difference does it make if i dont whiff the j.hk? can i use any jumping attack?

That’s a good question to ask. I don’t find back dashing a big problem because i largely mixup between hops or dashes so the opponent who backdashes often dashes into the elec. The other advantage is that on block you get at least 4 hits of chip.

You can use any attack. The jumping attack just gives you a 4f buffer for the cr.lk.

I don’t have a good f.throw setup, I just sort of wing it. i generally just safejump off of f.throw anyways though because the pacing of it pretty much halts offensive momentum.

If you don’t whiff a jump in you can attack 4 frames sooner than if you did not(plus you get an input buffer). The j.hk(or whiff whatever) makes it so that you get a perfectly timed meaty every timed. If you don’t whiff something you can end up whiffing your cr.short. If you know how to read frame data not whiffing a normal obviously opens up another set of meaties(sweep, far st.mp) which I haven’t fully explored yet, but there are some pretty cool things you can do like reversal safe meaty sweep against certain characters.

4 hits of elec chip is like 50 damage, not bad. But if you mash elec can’t the other guy backdash then punish?

yep, but most people are pre-occuppied with trying to axcertain which side i’ll land on wakeup so they dont backdash. saying that theres only a few characters i use meaty lec on so its not really something i’ve put much thought into

ahh, gotcha. I just always play it super safe. I also don’t like getting hit by random reversals when cr.short is so reversal safe.

also f.throw meaty cr.short setups are. backhop, forward hop, forward hop against normal wakeup characters. substitute one of the f.hops with an instant forward focus dash against Blanka. substitute both with instant focus dashes against cammy/sagat. against the list of characters who wake up one frame fast in the labwork thread replace one of the f.hops with a dash.

that took 5 minutes!

Edit: whoops those aren’t working perfectly, I didn’t actually test them. haha.
I think crossup f.hop has weird properties where it is randomly shorter than it is supposed to be.

Oh I just messed up by miscounting a frame I’m dumb, thats a frame too little of activity.

Not frame perfect but LP roll, f.hop, f.hop seems way more reliable than focus dashing, but you can be too early.

It’s could depend on where you are relative to the opponent’s hitbox and mid-point as they are rising. I think that if your collision box (the part that prevents characters from walking through each other) overlaps on a certain frame, the game “squeezes” the one character through to the other side (imagine rushing through elevator doors that are closing). Kinda like Ryu’s close st.hk FADC glitch that causes him to dash through certain chars.

Wakeup hitboxes are known to be glitchy though. In Vanilla I recorded a safe meaty cross-up with Ryu vs Chun Li. If you play it back on repeat a few times, you’ll notice that sometimes the cross-up whiffs completely. I remember Yeb said that he thinks it has to do with the direction you hold as you wake up. The Ryu/Chun Li test seemed to confirm it, but it wasn’t consistent. If I didn’t hold a direction, it wouldn’t whiff. If I did, then sometimes it whiffed, while other times it didn’t.

Yeah, I’ve had issues before with recorded meaties whiffing at times, it is very odd. Some of this can be attributed to character wakeup animations. Gen in particular can avoid safejumps simply by not hitting anything.

In this particular instance though it was me being stupid.

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