Blanka ULTRA SSF4 Changes

with rfc and +5 cr.mk, I’ll just cr.mk after a crumple then u1 and have it be easy with the 2f link shrug.

You get a much better setup after u1 hits, and there isn’t really a damage difference.

I don’t agree with blanka ultra selection most of the time though.

There’s a damage difference when you consider the scaling that cr.MK will add, tough…

cr.mk upball is 190 damage

rfc puts you at 253

so 253 +50% u2(235)= 488

253 + 60% scaled cr.mk(42) and 40% u1(198) = 493

So unless I’m terrible at math, combo 2 does more damage, gives you a better setup, a tiny bit of bonus stun, and you get other combo chances during the match, and access to a slightly better chip ultra, and the cost is you have to hit your 2f links.

too lazy to run damage calcs on every possible combo but it was like 10 damage either way when I did other things.

for cr.mk cr.mk upball it’s 236+54 for rfc so 290

u2 followup = 478 total damage

cr.mk u1 followup is 35+149 = 474.

Ok, so Red Focus has 50% more damage than regular focus, so the damage from a Lv1 Red Focus is 90 (60 x 1.5). That’s good to know…

The combo I had in mind was the one Nishikin used a lot on some of the early videos from JP arcade

Hop > HK upball xx RFC Lv1 Crumple > U2

That’s:

120 + 90 + 282 (60% U2) = 492

For cr.MK > U1 the damage is:

120 + 90 + 49 (70% cr.MK) + 248 (50% U1) = 507

Yeah… you’re totally right…

But for me the damage would be 259 plus chip from a blocked U1 and a full punish that will cost me the round… =(

for me it would be hop PUNISHED IN LANDING FRAMES, 300 DAMAGE AND A MIXUP

u2 is only a option in a few mu for me
but since i see that the chip of ultra1 with double ultra is not that bad
i think i use double ultra more
still hope for more blanka changes buffs and nerfs^^

U1 or U2 is such a huge tool for Blanka sometimes (especially online… I know, I know…) that I won’t exchange the damage for the possibility of having both ultras at the same time

I don’t think W Ultra is useful for Blanka at all

There’s definitely MU especially against the shoto where having W Ultra is useful.

U2 discourages fireball and forces opponent with certain options when they are within chip damage health wise. Then there’s the anti air option that will shut down mindless cross up from viper, ibuki, feurte. Then there’s also specific OS U2 setups

While U1 is a bit easier to land and gives the opponent a reason why they need to think twice when they try to frame trap you or constantly pressure you when you don’t have any meters.

Personally I might consider using W in match up that I’m already using U2 in 2012. But also adding dictator, blanka and maybe a few others on the list

I wonder if chip damage for W Ultra is decreases chip damage

Certainly chip damage for U2 while on double ultra will be reduced, so it will be even harder to score those cheap wins…

i like double ultra vs. ibuki. u2 discourages kunai, u1 lets you keep momentum and get damage off of hit confirms.

You’re not picking either for the damage here you’re picking them so you can protect yourself and if you get that clean hit can finish up the round.

I feel the same about sim.

I hate u2 vs. shotos though, they’ll just walk you down and play footsies. You want shotos to try to zone you because they can’t really.

Thing is I feel like I can do pretty well in footsie against shoto in general at the very least i find the footsie game ‘fair’, and honestly with U1 you’re really not improving your footsie game against a Shoto anyways, it’s really just there if they pressure you on wake up mainly because they don’t even have too many options to constantly frame trap/pressure you continuously like the way Cody/Makoto or the others do it. I guess if you’re cornered U1 is always the better option but it’s really more or a panic button than using it as a footsie tool.

what I’m saying is u2 discourages the shoto from doing something you want them to do(zone), while u1 is just extra combo damage

Kinda confused why would you want them to zone? Any decent shoto isn’t gonna get hit by your slide or ex ball often. At best you can gain a little meter but really not that much either eventually you’ll need to go back to mid/close range. Unless you have a health lead but even then you don’t want to let them zone you into the corner. So discouraging zoning and encouraging them to come at you when blanka can play a pretty solid defense seems quite ideal to me.

Recently I’ve been using U1 against Sagat it’s because my reaction is just too slow and you can’t easily chip kill him with Kara tiger uppercut. In USF4 W Ultra is ideal.

https://www.youtube.com/watch?v=foiSbF87SEk

nice new counter hit setup

I wonder how far can c.hp rfc go.

well no decent shoto is going to throw a fireball when you have a db charge unless they are incredibly close, so really, in the end u2 doesn’t really do much in neutral if the person is competent.

Difference is when you only have U1 at max range they can do whatever they want without much risk especially if you don’t have meter while with u2 you can actually sit and build meter and they can’t throw fireball stupidly to stop you from building meter. They are forced to come at you if they want you to stop you from building meter or risk throwing a fireball. U1 can’t achieve that

U2 is there for your opponent to think and worry about something that forces them to change the way they play. Just like if I’m up against ryu I’ll probably not gonna ball him when he’s got super

well it’s not like shotos have magnetos push ability, if you’re at max range they get one free fireball, and thats it, and you can work your way back in.

I’ll take potentially adding 400~ damage to combos over maybe i have to block a few more fireballs per round.

One he needed the ability of U2 to actually do things not just deter. When I play against really good Ryus, they also take this tact, and it’s harder for me to make a comeback, and it’s not appreciably harder for me to get a lead.

example with mizoteru at

http://https://www.youtube.com/watch?v=Ajjsa4zN_Kw#t=28m39s

28m39s shit is being weird and not letting me embed the link into words

Anyways this isn’t the first time we disagreed on blankas option and might not be the first time we had u1/u2 debates before. I can go on about why I don’t agree with your above point but I think we are getting off topic and neither of us are doing a good job convincing the other. Not to mention boring anyone else.

As for mizoteru goes. Imo he might be the worst “famous” Japanese player (not limited to blanka). His style is 2009/2010 when everyone is fairly new to the game and the style works, basically play blanka like a shittier Honda with more random shit. Now in 2014 it’s complete crap and I never understands his intentions or game plan because it always fails as expected.

His style is hold db do nothing and do random shit that based on no prior information and die a slowish death while hardly doing any damage. He doesnt test his opponents or try to bait them, he doesnt play footsie much. His options is basically holding db and moving backwards and corner himself. His style doesn’t change fighting any characters it’s ridicoulous. It wouldn’t be as ridiculous if he wins but honestly that hardly ever happens. I can say with confidence I have out grown mizoteru.

so with 3 bars and ultra starting from a jumpin, you can basically kill 950/950 characters if you get the mixup after the ultra to connect.

seems pretty solid if you jump a juri fireball or whatever