fatboy - spot on
head explodes
fatboy - spot on
head explodes
I meant fighting him with Blanka, lol. Not in terms of overall tier ranking. That’s just my personal experience.
Edit: Literally just finished a long-ass set with a great Boxer player and I take that back. He just poked me to death and I had practically no answer. I see what you guys mean now.
I think blankas worst is dj. Shit is like 9-1. Unless you are AFO who seems to make them not turtle.
“You’re already dead.”
chun cheats with her cheatbutton
I’m a big ol’ scrub and I feel like all of my matches using Blanka are this way!
well if you have godly execution you can grab certain rushes. I think c.mp and/or c.lp goes under regular p rushes and st.hp. doing early c.mk stops them. Claw isnt that bad as people makes it you just have to be patient.
Komoda magic>ume
^It’s all based on the fact that komoda can charge up and create fear with his force. That wins a lot of the baller matches for him. he use that fear to make you actually play, which means he can get mid and close range and fuck you up… or he can turtle up with the force and bait, then fuck you up on reaction.
Basically he charge up ASAP and turn the balling into a unbeatable skeleton strategy. Imagine the match changing once he get full force from a fight. Once he has the force, its all over.
A lot of Komoda’s success has to do with the fact that he knows Blanka’s normals inside out. At what exact range they’ll beat other moves/pokes, where they’re safe, etc., etc. Plus, he’s not afraid to pressure with leap shenanigans whenever he can. He’s willing to take a DP or two if it means it keeps them guessing.
He uses my color too. That’s why he’s the bestest from now.
I prefer pineapple Blanka myself.
Komoda uses the same colour as me, but I think I might switch back to Turbo Blanka
mango :arazz:
I’ve seen the CPU do fierce electricity and then almost immediately block/roll after when I try to punish. Is there any way to replicate this? I’m assuming not, since I’ve never seen it done, but I’m curious because “can’t be done” and “really hard to do” are two very different things.
Please. It is obviously all about mint chip teal.
What’s the gameplan vs. DJ?
his low strong low forward low fierce and low roundhouse destroy my normals. So he sits there and does that until i jump into his up kick or fail to slide under his max out.
the best I’ve come up with is fierce blanka ball trading/beating his low roundhouse and low forward. but even then blocked ball = free max out.
So I figured some shit out.
jump fierce is the only thing that has the remotest chance of beating dj’s upkicks. that or crossup LK which I think beats it pretty clean.
to beat c.RH you need to either ball it on whiff or trade it as it comes out. Or you can low strong if you’re spaced right. or you can j.fp it early.
low strong is basically unbeatable.
short upball will merk all but his deepest crossups and merk most of his jumpins. other wise just dash out of the way. you can sac throw or evade it entirely depending on the spacing.
my gameplan is usually to start with a back dash and keep 2/3rds of the screen away. I then jump over max outs as i see thacem come and bk dash to bait things. If i see a low ruondhouse i’ll ball it. If i see him jump you can either try to anti air him or just back dash and trip guard punish him if he pressed a button. I’m either going to jump and do nothing if i’m far and then back dash or I’m lucky, jumping in and fierce punch if i’m close enough. this leads to mixups (dash grab, back dash bait, low forward xx whatever, s.strong xx whatever, another jump).
if he’s not doing much I’ll play footsies to get inside and then try and trade a sweep with a max out (honest to god max out is friggin impossible to slide reliably).
if i can set up a knockdown it’s straight shenanigans until yuo win or go back to punish low roundhouse/low forwards.
dj is a frigging bitch.
when in doubt just block. all of dj’s ish is murder his normals are murder; his max out is murder and his upkick is frigging murder.
As an aside I learned a neat trick. After a knockdown you can dash over their body just before their reversal timing. And as the opponent gets up they will be facing the wrong direction. I’ve had great success applying this vs. supers (ryu’s, dj’s, chun’s, boxers, fei long etc.) are all 1 directional. but also works vs. uppercuts and fireball reversals. great bait out. vulnerable to reversal grab though.
Well, Blanka is my 2nd character, he’s awesome, unpredictable, can dizzy quickly and not to much people plays him, this is why i love him :bgrin:
If you do not know it, s.strong BEAT ALL Gief air attacks, works perfectly :tup:
Any tips for using s.strong or s.fierce as antiair with the rest of the cast???