Unfortunately, no Blanka players in the immediate area.
Hello, this is my first posting in this thread; I hope my advice (whether reposted or not) will help you in your challenging (bad) matchups!
PROTIP #1: Learn to walk-up and blockāIt took me awhile to get this into my head, but your opponent will start doing crazy things when you arenāt jumping as much anymore. This is great in forcing a misread from them and handing you that knockdown that will change the match.
PROTIP #2: Now youāve mastered the walk-up and block, one of blankaās secret tools to winning. The next secret tool is his jump-in. Yeah that sounds really obvious and key to winning matches. However, when you get those few jump-ins from a good read on the opponent (after walk-blocking), COMMIT and FOLLOWTHROUGH! There are many times when I messed up a combo attempt when I thought my jump-in would eat a reversal/AA.
PROTIP #3: So now you can beast with combos, and getting into the opponents face. What else can you do just being outside your opponentās sweep range? I like to do c.MK whiff and scare them from throwing out a footsie; but at this point they are conditioned to think you will do a c.RH to sweep/nasty jump-in combo attempt/hop shenanigans. This is a variation of #1⦠walk-up and bite!! Yes youāve seen Komoda and Co. do this one before, but you need to really mess with your opponents head with this one! He has such a huge grab range, you wonāt believe youāll get away with this one once you master it! Just walk forward a little bit and tap HP, and blanka will help himself to some tasty damage! you might get a standing fierce but thats okay too; it definitely adds to blankaās psych out meter.
Does anyone know if Blankaās short kick up-close knee is considered a grounded move or off the ground? Iām trying to confirm some new stuff but I need a answer to this.
Both Short and Forward versions are grounded.
How can I confirm this? I need visual proof.
Two ways to confirm:
1- Do it as a meaty against someone and with the other character try to time a reversal throw (blanka will be thrown) or rogās reversal super (youāll notice that blanka will eat all hits without being put into a juggle state, which is what would happen if blanka were in the air).
2- Throwableboxes are white -> means that blanka is in the ground.
http://wiki.shoryuken.com/Blanka_(ST)
Iām curious what the idea was?
Sent from my SPH-D700 using Tapatalk 2
Instead of me telling you, I will show you soon.
Check back on this thread. I have something special in the works.
Here are some blanka mindgames after knocking down opponent in the center screen blocked or not.
- Meaty cross up light kick, bite
2)Meaty cross up light kick, close standing MP
,bite
3)Meaty cross up light kick, down mk x2 ,fierce blanka ball.
4)Meaty cross up light kick,down mk,3k hop forward to the other side, down mk, roundhouse vertical blanka ball. (this is to confuse blockers.) - Meaty cross up light kick, 3k hop to the other side,bite.
- Meaty cross up light kick, down mk ,3k hop to the other side,close standing MP , bite or forward MP (2 hits for combo )
mindfuck tricks from blanka
1)in center screen standing point blank against knocked down oppā¦as he is about to wake up ā¦3 kicks hop to the otherside and biteā¦or do close standing medium punch and followed by closeforward medium punch ( some characters might not connect with close forward medium punch ,so subsitute it with close stand fierce or crouch fierce or down medium kick or down medium punch to combo)
- 3k hop to the other side just when opponent is getting up, do close standing medium punch and 3k hop to the other side and mix it up according to your imaginationā¦hahahaā¦