My last uber crazy blanka trick
Maybe I’ll upload a video if anyone cares.
Only reason i am talking about this one is due to its sorta random nature and perhaps someone could help make it more consistant.
Awhile back, verserius discussed the unblockable set, with back throw, dash forward, jumping mk.
Well against certain characaters, blanka has a more damaging, highly wierd/ambiguous crossup involving jumping fierce.
The setup is different per character. The easiest one is back throw, dash forward, jumping fierce crossup. the timing for the jump fierce is very tight, and is slightly higher than one would think. This is most effective against large character sizes like sagat, akuma, and fei long. If sagat or akuma tries to uppercut, they always go to the wrong side. If the fierce hits, the damage is really nice, but u must use jab into elec, cant do anything big with neutral medium punch.
Against other characters like guile, the setup is more consistant when done as the following: Backward throw, special hop, walk slightly away from the opponent, then jump with the crossup fierce. Again, works most consistantly on large charaacters.
A third setup is off of forward throw. There are 2 ones that I can use consistantly, but again, consistant in this format is about 1/4 tries. The first is after forward throw, I buffer an immediate light punch elec, walk forward just slightly, then do jump fierce. Works really well on sagat. Only use light elec. While medium elec does work sometimes, its difficult to make work right. Fierce is unusable in this setup. Unless im crazy, all the elec’s give the same meter anyway.
The other setup off of forward throw is simply forward throw, wait a bit, walk slightly forward, and then jump with the crossup fierce. For some reason, this can be more consistant than the elec, but there is no meter gain. I think its more consistant because you have more time to correctly position yourself for the jump, but again meter gain is lost.
Also, depending on range, the same types of setups work after a low roundhouse. Again, hit box of the opponent seems to matter most as far as making it easier. I have successfully done it on smaller hitboxes like viper (ibuki is actually pretty easy too). Ryu however, seems to be extremely difficult.
My questions regarding the setup is about making it more consistant. Of all things, the timing of the jump fierce is the most difficult part, and its a little earlier than you would expect.
As far as tournament worthiness, I find all setups work really well against akuma, fei, and sagat. If done right, reversal uppercut whiffs. One thing to keep in mind, is that blanka should always be ready for the throw break, because frequently the jump fierce will miss entirely and most will immediately try to throw.
Why is this worth it? A: The crossup deals more damage than with the jumping mk. B: The block stun provides greater opportunities for frame traps. C: The crossup itself is EXTREMELY ambiguous and wierd looking, and if used frequently people really start to question how to block blanka’s jump fierce, leading to other damage that blanka normally wouldnt get.
Since ves recently said he wanted others to post up, this is pretty much the last thing I got. I’ve been working for awhile trying to make it consistant as possible, and overall I have had satisfactory results. Would like some help finding more crossup fierce opportunities if anyone knows of them.
PS: As others have said before, the crossup fierce is pretty easy in the corner, especially against large characters, what I offer here are relatively consistant setups that work anywhere in the screen.