Blanka Labwork Thread

One thing to think about though, with the forward throw, is the position of the opponent, i.e., his legs are closest to you and head farthest. Backthrow is opposite, where head is closest to you and feet farthest. (it could be opposite, but I know the lying down animation is different btwn forward and back throws).

That may actually be a big deal in deciding how certain things are unblockable or not. Just theorizing, but its something to keep in mind.

record the set-up as a dummy blanka, then do the reversal with the p1 character.

Ferris was asking me about osing vs. Viper and I’m not sure my xbl messages are getting through to him and typing on a stick sucks.

A lot of traditional blanka option selects don’t do well vs. viper, so you have to think a little outside of the box.

cr.hk, safejump j.hk, delayed cr.strong os, st.strong

beats lk burnkick, hitting non invincible buttons, not blocking
blocked allowing for punish hp tk, ultra, super
activates os cr.strong but whiffs(can still punish) ex burnkick
activates os cr.strong and hits ex seismo, backdash
does not activate cr.strong os, but far st.strong hits focus backdash
activates cr.strong os, but leads to an even situation ex seismo feint, hp tk feint
blows you up hp tk feint/ex seismo feint followed up with hp tk, ex seismo, or u1

The “blows you up” options are the most executionally difficult of vipers wakeup options, but also pretty risky because she can’t really confirm whats going on and just has to mash those options out.

If you land a sweep on viper you pretty much want to safejump her every time.

I need to figure out situations where you can hold charge and do option select special moves, that would help Blanka so much.

I’m going to work on uploading some basic YouTube videos for simple yet useful Blanka OSes that I don’t see already demonstrated elsewhere. I made a quick video for the low strong/throw OS for Viper’s wake-up that you mentioned earlier, Veserius. Hopefully Blanka players can find some of this useful. I too am in search for setups where I can retain Blanka’s charge while OSing specials.

Sometimes it hurts to be a charge character, especially in SSF4: Rushdown Edition. :frowning:

Do the overly complicated DOUBLE OS.

And yeah if Blanka wasn’t a charge character he’d be really really good.

If he is in SFXT he won’t be all charge at least.

Veserius- Do you know the times for canceled taunts for Blanka? I know for Dan they are around 45 frames. This could be useful for a f throw setup. I plan on doing some testing later tonight.

Nope. I play with taunts off anyways because if I mess up plink ultra after short short short I just get st.roundhouse a lot of the time which combos.

I’m certainly not going to frame count something that I think is probably not going to be useful.

Oh also Ferris, when I was talking about OS throw, you do it on a high safejump or the unblockable, and slightly delay the os throw. You get blown up by backdash but you’ll safejump hp tk and throw ex seismo/feints.

The timing is weird.

combining both options is suboptimal though. you just want to get a feel for what the viper player likes to do and answer that. Some viper players like burnkicks, some like feints/seismos, some like backdashes.

I’ll try to make some vids, it’s just a bitch for me to do so cause I have to move my tv, and the viewfinder on my camera is broken, so I have to guess if I am recording properly.

Hmm… the high safejump setup works decently but the unblockables seem to take the cake. I’m still playing around with anti-Viper OSes and wishing for that magical set-up where a charge can be retained.

I like this OS but it’s too bad that Viper still has the ability to mash out of it. I assume it would rarely get beat by most mid-mid/mid-high level Vipers but I wouldn’t put it past Jayce/Krone/Latif to blow it up after they see it once. I run into those three constantly on ranked. :frowning:

Good stuff though, any of the OSes we discussed in the past few days will beef up my wake-up game quite a bit against Viper. Before this week, my OSes against Viper’s wake-up were limited and pretty run-of-the-mill. I appreciate all of the feedback.

this actually helped me, I was doing the delayed cr.strong os without even thinking about it, and I had to work out the timing in training mode. Now I have it down better

Krone/Jayce are easier to do os/unblockable stuff to.

Latif is impossible, dude is impossible to knockdown.

also them mashing out is risky. they can’t confirm the double feint, or the feint/invincible move. It’s mad risky cause if they fuck up you get an ultra.

so option select ex upball is easier than I was thinking. Basically if you can get a knockdown with point blank cr.lk xx electricty, then kara hop forward, you should have enough down charge to do the os ex upball, but I don’t know who it is useful against.

Need to play around with it some. I really wish blanka could move forward and have back charge like bison/balrog

Spent a bunch of time playing lOcal rufus. He could seem to avoid unblockable if he ducked. Other than that unblockable was legit. Maybe my timing was a little off?

rufus can crouch it always.

However you can keep him honest with j.mk, which he can’t crouch.

Got a tournament coming up on thursday.
Lots of high level yun.

Been going through the old notes, and ves was talking about on yun wakeup, max distance low mk is pretty safe, and i can option select the slide. I know ves said the timing was tight, but I simply cant get it at all. What is the exact input for the low mk/option select slide?

Sorry if answered elsewhere, time sensitive for me.

I think i figured it out, watched this video:

Basically, I dont plink the low mk and slide, I instead do low mk, then slide, and just do the inputs really fast.

is that about right?

basically you need to hit the os slide pretty much directly after the low mk.

basically practice doing whiff low mk, slide ASAP. Thats the timing. if the low mk makes contact the hitstop from the mk hitting will eat the slide input and you can do your followups.

I think doing meaty electricity vs. yun is probably better. the other moves you can use to get under upkicks don’t generally lead to any damage which is what is their biggest drawback.

Edit: yeah you are just doing it fast. The key to doing whiff os’s like the cr.lk xx electricity os slide is just doing it quickly. haha.

I’ve never actually tried cr.mk OS slide. In theory, it shouldn’t work because most medium attacks give 10 frames of hit-stop, but cr.mk has 11 frames of recovery so the slide will come out regardless of whether or not it hits. I think the only way it could work is if cr.mk actually gives more than 10 frames of hit-stop.

I agree about the electricity, except these are uppercut happy crazy folks, so i have to calm down the pressure a bit and let them impale themselves without impaling myself. Rh electricity has been beating my electricities more often than I would like, and it looks really wierd when it happens.

I have found the option select low short into slide seems to be the most easy way to do it. Low mk is as u said very tight.

Im gonna see if I cant do low mk into elec / option select slide.

Likely impossible, but awesome as hell if I can.

damn.

Sweep seems to be best option, but cant os the slide.

fuck it, im just gonna do fake pressure with low shorts into elec, and just try to bait uppercuts. mix that up with a couple other tricks.

Ok, last thing to bug people with.
Yun ex grab. Any special blanka skills to avoid that? Obviously just jump away, but its really hard cuz grab is so fast. Hop dont work either bc of the nerf. ugh.