Blanka 2013 ideas (purely speculative)

Faster dash screws up a bunch of setups, thats literally the only reason I wouldn’t want it to be faster.

why to be a command normal? And what would be the new cl.st.mk?

Or you mean the non-command close version to be the same as our current far st mk, so it can be used for AA up close?

i find fadc is such a useful tool for fireballs but it isn’t worth it to try with blanka. i forgot blanka relies on dashes for safejumps n stuff.

i want it to be a command normal because it would be really useful for blowing up crouch tech if it was airbourne but the current range requirement is so close it wouldn’t be useful youd tick and end up doing the far st.mk and get counterhit by crouch tech. besides st.mk sucks doesn’t it? like totally useless? did someone discover a use for it?

far mk can aa cammy divekicks at a range where all other normals get stuffed and it also beats her st.hk at a weird range.

Really? o_o

Need to test that!

May be slower the start time of close st.lk it makes easier and safer for Blanka to do frame trap.

man it’s funny how other people want such ridiculous changes for their characters.

I guess Blanka should be able to combo into sweep off of cl.mp, have less recovery on his normals, have horiball recover quicker, increase his walk speed, make hop unthrowable again, etc.

The top characters are that much better aren’t they?

slide fadc is a given.
pehaps better range on c.hp since recover is quite unsafe
never will happen but 3 frame jab or sk
I’m still pissed how crappy hori hp ball is.

slide FADC is really awkward

After thinking about that, i think actually, Blanka doesn’t really need any changes to his normals or his slide, all of that is already enough good. His overhead is decent too with both versions (fake overhead setups etc…) but very under estimated by a lot of Blanka’s players, i don’t know why… when i talk with most of them about this overhead, what they said is : “oh yeah that shitty slow overhead, usuless…”, “too slow man” etc… maybe, they are too lazy to learn how to use both versions ??

However, overhead needs to work on all characters, for example : overhead ~ standing jab doesn’t works on Cammy… so maybe reduce again the hit back or improve the hitbox?

What he needs is better specials : better positioning, better follow ups after hori balls, better damages on Ex Upball. Give a use for normal versions Backstep Ball…

And also, improve U2 : much faster for ground version, and better hitbox for AA version.

With better specials and better U2, Blanka would be much more scary!

And about slide FADC, i don’t know… it will be good like sweep FADC of Dictator, but how much will be Blanka if he FADC to forward dash if blocked? Weird.

What about making more of his normals hop-cancelable to make them safer on block? Thinking about cr.HP…

knowing hop that’d just make it more negative.

So making them special cancellable because hop is considered like a special move.

I don’t think it will be a benefit for Blanka, cr.HP xx Hop for what? forward hop? oh no… back hop? you’re still negative here and actually punishable and nothing special or a reason to do it.

Yeah i was thinking about back hop!
You would be more negative thats right, but you would be out of range for most things to get punished.
That move wouldnt be focus punishable anymore

Yes, that pisses me off to get punished by focus on reaction when i use cr.hp…

One thing I discovered working on my mod that I thought you folks would find interesting.

Moving from AE to AE2012 Capcom added a few moves to Blanka’s script that they didn’t end up using. Changes I guess they had considered, tested, and then discarded. They had plans for crouching HP, MK, HK changes.

cr HP - Reduced recovery by 5F
cr MK - startup reduced from 5F to 3F (!) recovery reduced by 1F. That would be rediculously good. It would be +2F on block +5F on hit, 3F startup. That would be almost broken if you ask me.
cr HK - Startup reduced to 5F active frames increased to 6F (He’d be able to combo to sweep now had they done this.)

I can see why they didn’t go with some of the changes, but the fact those were even considered (other than the cr HP) is startling.

Those changes would have made him the beast he was meant to be.

cr.MK being +5F on hit alone would make it possible to link on itself, not to mention how much easier it would be with a 3F startup (3f link)!

We could do cr.MK > cr.MK like Yun does with cr.MP. Easier hit confirm into Ultra 1 (now with a 2f window)!

A Blanka player can dream… :smiley:

those 3 changes would have been amazing, cr.mk, cr.mk, cr.hk bnb, into overhead/fake overhead into sweep all day.