i will but msp rushers are afraid of the cat thats why they keep flying around =), well one things for sure though, youre the only person in the arcade that doesnt resort to playing keep away. like what i said earlier “rush down for life” :lol:
but yeah i think ive made up my mind for my felicia team, im going to focus working on my rogue and making it better but sheeze shes hard to get used to. so eventually my goal is to make the team felicia/rogue (throw)/commando.
heres what i have in mind:
the oppenent would be hurting from felicia/rogue set up to onegai, dont really care who you are anyone will be hurting badly from that. i just gotta make sure i dont recklessly tag her though, but then again i can easily cover my mistake via sand super if they try to harm her.
rogue/commando would be quite deadly, but darn i need lots of practice with her, and i mean alot!
and if the opponent does the snap back to bring out commando, rougue can be quite handy for commando, rogue’s grab to captain c-sword isnt so bad (that or if its against the corner from grab to commandos kick supers wouldnt be so bad either) or after rogues grab i have a choice to hyper jump to try to re-position my self.
the only problem i see with this team is, its got a poor DHC. i mean when my felicia becomes badly hurt what am i gonna do throw a blind sand splash super, then do the rogue super
sigh oh well, but ive been thinking about it, i think theis team should be quite forminable, now if i can just get henry to give me some pointers with rogue, itll be nice. (but i think all in all if i work on rogue this team has more promise than my usual felicia/ whatever/ doctor doom… poses a bigger threat, and ill have 2 rushers instead of 1)
and btw when i do talk to my friend, fine, ima ask him about that MSP card you want, or should i say MPS. and oh yeah that guy, doesnt really pose much of a threat anymore, its just that we got alot better.