Bison's Q&A Thread: Ask here before making new threads!

Anyone want to play? Got a stick to use :smiley:

Trying to work focus dash U1 into my game in anticipation of AE, what stuff besides badly spaced Shoto fireballs has bad enough recovery for it to punish?

Besides a blocked cannon spike from cammy not a whole lot is -12 or more on block and leaves the opponent in a position to actually get hit.

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I’m not talking about on block, I’m talking about following a focus absorb, i.e. you absorb a Ryu fireball and do dash Ultra out of the FADC.

Focus > Dash > Ultra 1 is, at minimum, 32 frames. So aside from up-close fireballs I can’t think of much that you’re going to punish with it.

Dash U1 isn’t that useful because U1 doesn’t go anywhere, and U1 is relatively slow. It’s limited to moves that are U1-punishable on block already.

The only move I can think of is Fuerte’s tostada presses since he rolls backwards on his recovery.

Hello, all. I was wondering if you guys wouldn’t mind discussing your Bison turtling strategies. I’m loving Bison and feel like I’m getting quite good with him (relatively), but I feel like one of my main weaknesses is I always instinctually want to rush and follow up successful attacks and tricks with more attacks and tricks. Not to say rushing w/ Bison is bad, of course, but I feel like when we’ve got a substantial lead, the smart play is to attempt to run out the clock rather than move in for the kill and risk eating a random DP or ultra or whatever (or even just give them the chance to even the score with solid footsies or keep-out of their own). But it’s so hard for me to resist once I sniff blood! I think it would be easier to stick to the turtle game plan if I actually had a set game plan.

How good is Bison at playing the keep out game? sHK, a great move, isn’t reliable for consistent anti air, teleports certainly aren’t a reliable way to run like Akuma’s are, and we can’t just devils reverse and fly back 'till the clock runs out (or can we?). What’s your Bison turtle mindset? What moves are you always ready to do? How do we run away without cornering ourselves (with, for example, focus attack dash back) How can we best use our surplus meter to help sit on a lead? Etc etc etc

Orrrr… if you feel the approach of sitting on a lead and turtling the clock out ISN’T the best strategy, feel free to make a case for that too. But other than that, please teach me how to be uber-lame :slight_smile: Thanks in advance!!

If you want to dash ultra a fireball, why not just do the ultra? itll go through the fireball itself

Hi all…Im looking to learn bison and was wondering if someone can teach me how to use him more efficiently

If anyone wouldnt mind helping me also i’d be greatful

is there a writeup for playing bison and/or a video tutorial

Some good info in the beginning of this thread and watching vids should help. Though you play Chun so try to imagine if she had easy links to KD without meter, st.forward and st.hk for footsies against every character, more health, no fireball, meter is primarily used to get in or out, and a strong need to stay in st.forward range. Bison also feels top tier once he corners someone, throwing is actually a good punish for this reason.

Not incredibly helpful after reading it myself, but hey, there you go.

Hmm something that just popped in my head and I don’t know the answer, say I Focus Absorb a normal, what does it count as for the person throwing out the normal? Hit, block or whiff?

Not sure what you’re getting at.

You’re hit, but you’re not in hitstun. But it doesn’t count as a hit in terms of combo count.

I meant as far as how much time I actually have to focus dash or if dashing forward is just gonna get me killed.

There are some things I can fadc through and some just end up hurting me

Then you have to look at the opponent’s recovery on the move he used. The calculation is a bit complicated, but you’re generally at advantage at anything with more than 20 frames of recovery.

It’s not something that can be looked up in the frame advantage/disadvantage columns.

I’m having difficulty dealing with cross-ups what are my options? Specifically Blanka hops, and shotos. Thanks. :wgrin:

cr.Short against Blanka hops are good.

As for the shotos I’d say learn to block the cross up attempts. Sounds like I’m trolling a little, but sometimes blocking is the best option.

So does anyone else double tap the cr.lkx3 link? I hit the link most of the time with it BUT I usually can’t get SK to come out reliably off the last one. So i’ve just been practicing cr.lkxxsk with double tapping and while I can get it consistently I still can’t get it to come out after the string. Any idea on what I’m doing wrong here?

Hard to help you from here, but check your inputs in training mode. Make sure you’re not going doing things too early or too late.

Try negative edging the scissors to see if that helps.
Try canceling into mk scissors.

I’m a C+ rank Dictator user on PSN; been maining him since Vanila SF4. I read the matchup data but they seem to lack the info I need, esp. against users who spam the ā€œjump back + roundhouseā€; I’m often at a loss on dealing people who ā€œoutgayā€ me by jumping back and stuffing a good priority aerial move since Bison can’t exactly throw a fireball to nail them on the way down.

So far, I’m VERY susceptible to shotos, cody and guile users (ESPECIALLY Guile…instead of charging db, he charges B and nails me with an anti-air c.fierce OR an airthrow if I jump over a SB) who use this tactic against me.

ANy help? suggestions?

And also, I can’t quite understand the matchup info against Gen; could I rush him down with s.forward/s.roundhouse? or am I suppose to lame him out as if I were fighting Zangief/Honda?

thanks in advanced.