1.you can do this setup with j.mk. it has more active frames so people can’t duck it/forwarddash it.
2.if people duck this setup you simply time it wrong.
ryu can’t dp the j.hk setup but if you go for the j.mk he will get a free trade dp.
ken on the other hand can dash out of the j.hk setup so always use j.mk. ken also can’t reversal it.
ibuki can dash out of it with hk.command dash for free, you can’t os it. so only use that setup if they don’t know about it :p.(j.mk is much easier to time)
makoto can reversal the j.mk with lp.dp. but j.hk is a safe crossup. so you can punish her. punish backdash/forewarddash with os. st.hk
akuma can’t reveral dp but it’s hard to punish his teleport.
chunli can reveral ex sbk with meter, and can forwarddash out of the j.hk setup. if you do the j.mk setup she can block both sides(l0l) but it punishes the forward dash attempt. so only use it if she has no meter and option select st.hk to punish backdash. only go for j.mk setup if you know that she will forewarddash out of it.
viper cannot do anything against the the j.hk unblockable.
guy can’t do anything against j.hk if he has no meter. if he has, he can just reversal you.
eryu can’t uppercut your j.hk/ forewarddash/backdash gets punished by os st.hk. look for the teleport
rufus can’t do anything agaisnt that setup with j.hk
oni can’t do anything :o
fei can reversal the hk unblockable/ fdash out of it, even against j.mk
that much about the dash setup. however there are more unblockables. the best one i found is probably vs boxer
boxer: foreward throw->walk up and j.hp. im sorry i can’t make a vid for it. his dash punches can be punished by os.hk. if he foreward dashes, he blocks your os.rh. but you can os throw to grab him :).
seth: backthrow walk up and j.hk. sometimes seth can reversal dp it sometimes not needs more testing. definatly usefull :eek:
yang: forward throw->walk up and j.hp: walktime is different between boxer and yang. but it’s safe against reversal dp. sometimes you can os throw vs ex comand dash
cammy/guile: already mentioned in the first post.
another thing is that after foreward throw in the left corner, if you wiff cr.mk/cr.mp and do a j. hp it hits crossup against most of the cast but you land in front of him. so he has to switch sides while blocking. its almost always unsafe against characters with an uppercut but it sometimes messes with the inputs, so cammy for example has to mash down back to get the reversal dp its different from character to character though.
if you do j.hk/mk. you btw. land in the back.
i think all reversal moves will automaticaly autocorrect but you can punish some of them. like abel roll or boxer headbut/dashpunch
also against big characters: if you do a j.lk it will cross up. lol