I don’t know what happened to my previous option-select thread, but it seems to have disappeared after the forum transition. Anyway, I’ll be using this thread to post some of the option-select information back up, as well as some additional technology that I found in the lab, or is scattered all over the forums.
Updates:
2/20/2012: Added another safejump setup (Backthrow into corner, dash forward, nj)
2/24/2012: Added a crossup headstomp video vs. Blanka
4/22/2012: Minor stuff. Safe-jump video against Chun.
4/26/2012: Updated information on techable knockdowns
4/28/2012: Added another crossup headstomp against Honda, Cody, etc.
4/30/2012: A video of safe-jump OS slide, and added a safe jump: backthrow->dash->j.mk
5/2/2012: Posted videos of unblockables vs Balrog, Yang, Seth, Cammy/Guile/Guy, and shotos
6/11/2012: Added an unblockable vs Ibuki, Makoto, Yun, and another against Chun, Rufus
1/17/2013: Added Bison’s “kara” dash
4/18/2013: Added info about Bison’s kara focus/dash
First, some Lab work:
Untechable knockdowns
Spoiler
Numbers are for the majority of the cast, and refer to the first frame the opponent is hittable. +1f for Sagat/Cammy, +2f for Blanka. Also, Gen gets up normally but has 1f of invulnerability if he doesn’t input anything.
Forward throw - opponent recovers on frame 55 after Bison is free to move
Backward throw - opponent recovers 61f after Bison
Slide - Varies. Opponent is down for 71f after getting hit. So opponent recovers between 44f - 55f after Bison recovers
EX Headstomp - opponent recovers 51f after Bison (need to verify)
Super - opponent recovers 28f after Bison
Ultra 1 - opponent recovers 23f after Bison
Ultra 2 - opponent recovers 23f after Bison
Techable knockdowns
Spoiler
Tech windows can be delayed up to 5(?) frames. Opponent can also choose not to tech. Techable knockdowns also vary slightly by character. grumble
For Rufus, adjust by -1f.
For Sakura, Guile and Cody, add +1f.
For Sagat add +2f.
For Balrog add +3f.
I still have to test other characters.
Tested against Ryu:
Light Scissors (2-hit) - Earliest opponent recovers is on frame 38 after Bison recovers. Recovers 87f if opponent does not tech
Medium Scissors (2-hit) - 33f / 82f
Hard Scissors (2-hit) - 30f / 79f
Light Psycho Crusher - 18f / 77f
Medium Psycho Crusher - 10f / 69f
Hard Psycho Crusher - 4f / 63f
Devil’s reverse - Still need to test. Also varies.
Total Move durations
Spoiler
st. lk - 11f
cr. lp/lk - 12f
far lp - 13f
cr. mp - 17f
Forward dash - 17f
close mk - 18f
cr. mk - 19f
FA, Forward dash - 20f fastest
close mp - 21f
far mp - 21f
st. mk - 22f
st. hk - 24f
Whiff throw - 24f
Back dash - 25f
close hp - 26f
Bison’s complete forward walk animation - 27f total frames
FA, back dash - 28f fastest
far hp - 31f
light scissors - 33f
cr. hp - 36f
medium scissors - 41f
slide - 42f
teleport - 42f
jumping - 44f (including pre-jump frames)
ex scissors - 44f
hard scissors - 47f
jump attack - 48f before you can attack on the ground
empty DR - 48f
light pc - 54f
EX PC - 54f
medium pc - 62f
fierce pc - 68f
Safest Attack Frames
Spoiler
These are the frames which are safe to hit with, on block. Spacing isn’t a consideration in these numbers. (e.g. a 1-hit MK Scissors)
Any jump attack - Hits meatiest on frame 44
LP Psycho Crusher - Safe if blocked on frame 32-36 (-2 to +2 advantage)
MP Psycho Crusher - Only safe if blocked on 40 (-2 advantage)
HP Psycho Crusher - Only safe if blocked on 46 (-2 advantage)
EX Psycho Crusher - Safe on frames 28-36 (-2 to +6 advantage)
Slide - Safe if blocked on frames 23-26 (-2 to +1 advantage)
What does this all mean?
Let’s take Bison’s forward throw. In this case, the opponent gets up and is free to be hit on the 55th frame after Bison can move. Well Bison’s jump (44f) + whiffed stand short (11f) also happens to be 55 frames. So a perfectly timed forward throw -> whiffed short -> j.hp will be the exact timing to safe-jump 4-frame reversals, i.e. Guile/Dee Jay/Yun. Try it. Maybe I’ll get a vid up.
Likewise, for a back throw, you have 61f. Well, jump attack (44f) + crouching strong (17f) is also 61f. So backthrow -> whiff cr.mp -> j.hk will be perfectly meaty to safe jump 4-frame reversals.
4-frame reversal safe-jump timing ~ Works on Guile, Dee Jay, Yun, Chun, Fei, Dudley, Guy, Seth, Yang, Adon, Ibuki, Gen, Dan
Forward throw -> st. lk -> jump attack (difficult because you can’t plink the st.lk)
Backward throw -> cr.mp -> jump attack
Backward throw into corner -> dash forward -> neutral jump attack (requires corner)*
Point blank slide -> neutral jump attack (doesn’t work on counter-hit)
*Crossup jf.mk works midscreen vs. Adon, Bison, Gen, Gouken, El-Fuerte, Hakan, Makoto, Rufus. Hakan and Makoto can EX command grab though.
5-frame reversal safe-jump timing ~ Works on Sagat, Cammy, Chun, Fei, Seth, Yang, Adon, Ibuki, Gen, Dan
Forward throw -> cr.lk -> jump attack
Slide (doesn’t matter when it hits) -> FADC backwards-> jump attack (doesn’t work on counter-hit)
**6-frame reversal safe-jump timing ~ **Works on Blanka, Sagat, Cammy, Chun
Forward throw -> far lp (can’t plink) -> jump attack
Backward throw -> cr. mk -> jump attack
The above setups will work on characters with slower reversals. (Bison, Rog, etc). Generally, because you’re not always going to be frame perfect, you will want to use the fastest setup available against that character to leave yourself room for error. So for example, against Sagat, you can do Forward throw -> far lp -> jump attack, but since that setup is slower and unplinkable, you’re better off whiffing a cr.lk instead.
Now What?
Inevitably, your opponent will wise up to your telegraphed safe-jumps, and either start blocking or backdashing. Well guess what, you can OS the backdash too. Bison’s OS’s aren’t particularly great, but you can catch backdashes with OS slide or roundhouse.
Option-selects
When you are option selecting against a backdash, the general idea is that you are hiding your OS inputs during the slowdown that occurs during hit or block stun. If your initial move whiffs, then the game continues at normal speed, and your OS input will come out. For example.
j.HP ~s.HK, (…cr.lp, st.lk, cr.mk xx scissors)
So the idea here is that during your jump fierce, you press the st.HK right around when you would normally land. If you st.hk comes out even when you connect with the jump fierce, you pressed it too late. If it doesn’t come out at all, or your safe-jump gets hit, you pressed it too early. The goal is to get the st.HK to come out only if the opponent backdashes. You’re not limited to using only jump fierce and st.hk, either. You can use slide against characters with slower backdashes, and it will give you an untechable knockdown, as oppose to resetting the opponent in the air.
Here’s a video of safe-jump OS stand roundhouse:
Spoiler
[media=youtube]b6MpcK7ZzJE[/media]
[media=youtube]jEVdIQE8FJE[/media]
Chain Option-select
Right next to a grounded opponent, you press:
cr.lp, st.hk~st.lp, (…cr.mk xx scissors)
If the opponent back dashes your crouching jab, your st.hk should swat them. Otherwise you will continue with your jab hit confirm combo or blockstring.
Recovery Option-select
cr.mp ~st.hk (…st.hk)
Press st.hk before cr.mp recovers. Like before, if cr.mp connects, then the first st.hk won’t come out.
st.lk xx lk scissors OS U1
With charge, against a grounded opponent:
+ :lk:, :f: + (release :lk:),
, :f: + :3k:
This OS will go into st.lk xx lk scissors on block or hit, and on whiff, U1 will come out. Great against characters with slow reversals.
So against Guile: Backwards throw-> cr.mp -> jump attack OS slide beats every single one of his options except for block and FA backdash.
Here’s a video of safe-jump OS sweep:
Spoiler
[media=youtube]h22L8vFW-BQ[/media]
Against Chun, because her backdash is so fast, you will have to OS roundhouse instead, but you will block EX-SBK and tag her backdash, which are her only two wakeup options. If your roundhouse whiffs, you just have to press it earlier.
Against Fei, OS roundhouse will block dp and tag backdash, but lose to short chicken wing. You can OS stand short to beat chickenwing, but then he can backdash. The risk is yours to take.
And so on and so forth.
I have more things to post, but I’ll do it later. If anybody also has any new technology, feel free to post and I’ll update.