Great minds think alike desk! Cheers for the info…need to get practisin for the next SvC. lol
of course! thanks dude. I had already seen that but I’d completely forgotten about it. thanks.
I think what put me off was how silly some of the numbers were for match ups I already know. Meaning I couldn’t take the other numbers (for match ups i didn’t know) seriously.
I say this even though I realise a lot of work was put into getting the info and compiling the list. And that nohoho is awesome, lol. It’s just a little too random and when I dont’ recognise player names I don’t know who’s opinion to pay attention to.
To be honest I’m not too bothered about even having numbers and stuff just who he wins/loses against.
Siman, I’ve actually got some sick new tactics to show you next time you’re round. Get practicing dude!!!
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Neat corner pattern from Taira starting at around 2:22. I’m assuming it was st. short, cr. forward, crusher but I may be wrong.
I wonder if any of you’all know what strength crusher that is? Also, is that pattern only useful against sim, or can you use that against other characters as well? Thanks all.
I think it’s strong psycho crusher
Great link there!
I guess then that a fool-proof trap only works for characters without a reversal (sim, dic)?
(DIC) does not have a fool proof corner trap. it only works if the person your doing it on does not conter or jump after he SC or SK he has a short pause befor you can do a mave and that gives them a chance to make there moves but, its just harder if you dont have a reversal
And here’s the Touch of death vid…
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According to mister nohoho, he does. “When done properly, this Psycho Magic is airtight. The Dhalsim player must hope their opponent mistimes a jab so they can throw or teleport.” That’s only necessarily true for Dhalsim in the far corner, but still.
Great video.
Its pretty easy to pull off, that Sagat one is just evil, just makes you wonder how big a monster he will be in HDremix
Super moves/tricks/tactis baby!:
Light Psycho Crusher(blocked)+Super can be ok to use sometimes,this was a trick i started playing around with, since if you can scissor kick from it,why not try a super? Usually people will want to poke you after you land the crusher.Using it against Honda or Claw helped me a few times,and it is indeed a nice surprise move…because I,myself,have never seen the Japs or American players utilize this trick,but please do care to inform me.
Tho,you have to time this very slowly.from right when you land…just do the super slow,there’s nothing quite like pulling this off and having your opponent fall for it,it’s exhilarating.
Or,if you slide against a character on Wakeup+Super,they may try to poke you and you’ll land some nice dmg.I always forget to try this trick tho.When I say that,you do the slide so that it hits them on wakeup,and it gives you a little bit of distance from them after hitting the slide,then input the super move.
And also for light psycho crusher mix-ups,you can either head-stomp from it or scissor kick from it.Both are nice to use.
For Standing Fierce-punch,I have found this move very very useful in matches at many times,tho you have to be pretty early for it,or rather expect it (have it on your mind).It will trade or sometimes hit cleanly off,depending on the distance of certain characters…it does well against T-Hawks jumping Jab,most of Zangiefs jump ins,Guiles jumping Medium Kick (Will hit cleanly most of the time,actually this punch is very good to use against guile,or so i’ve seen so far),Bison’s Juggle Punch,etc.I very much like this normal over his jumping Juggle,or maybe I have to practice the reaction time on how to use it,haha.
Oh btw it may trade or hit clean off,Dhalsims Drill.Im pretty sure it will cleanly kill Sims flying headbutt.
Basically from watching Mike Watsons match vs Cole,it made me look into this normal more and study it’s capabilities(Watson was the one to give me insight into the power side of Bison,through his videos, as well) and I must say,it is not bad at all to use…I don’t know if it’s just me,but I think some people under-estimate the potential of this normal.Also,sometimes you can hit a character cleanly off and still retain a good distance against them,altho the juggle is superior,since you earn a free knock down,next to your opponent,sometimes the standing fierce punch may defeat/trade moves that the juggle cannot even be used on (you’ll just get beat from air-counters).Also,I like to refer to the Standing Fierce punch as the “Edge Punch”.
Good anti airs: Standing+Jump Fierce Kick,Standing Jump + low-kick/punch,Juggle,Standing fierce punch,sometimes a crouching short kick,much like how Ryu/Ken can defeat aerial attacks with a crouching sweep,Crouching fierce punch is sometimes good to use aganist a shoto character,if they use a jump kick.,but I noticed that the distance is a little tweaked from New Challengers onto ST,so again,depends on distance and is not 100%.
Corner lock-down:Jumping low kick/punch>standing low kick>crouching med.kick/punch>medium crusher,wash,rinse,repeat.PS: I hate standard move connotation,so I just use these,bare with me.
If you want to learn Bison,then you have to learn how to abuse his throws,he has great walking speed and nice throw range,so this is mandatory to learn.Throw the hell out of your opponents if you have to,just so long as you get the job done.Remember,throwing opens new opportunities for attack.With the right mix-ups,you can really destroy your opponents.
Sorry if it’s long/mixed up,but i’m kinda drunk right now.lol
If anyone wants to correct me on my post,please do so!
Btw,anyone have tips for Bisons Juggle+Super? I can never seem to get it off.
Why do some players use jumping short when going for non-crossup combos?
Don’t think i’ve seen it used as a crossup for obvious reasons.
Cheers
Standing fierce eats drills and mummy for breakfast, but it’s hard to time. You basically have to start the move before Sim starts his drill, or else do it from far enough away so that the Sim player shouldn’t have even done it in the first place.
Also, crouching forward xx scissors is a better way to deal with Hawk’s jumping jab, beats it for free.
Jumping short is a great jump-in because it makes a really great safe jump. If you’re just jumping in on your opponent when they’re already standing, well, first, why are you doing that, but second, you won’t use short, you’ll use forward or roundhouse or strong.
Dang that was quick! lol
Thanks man
Ah,thanks for the info
Is there any specific use for the jumping fierce and crouching fierce. Haven’t found a single situation to use them instead of strong or his kicks?
I’m not an expert with him, but I can tell you from the other side of a coin that crouching fierce can be a good opening against Dhalsim. From that range, sim’s st.MK beat almost anything Bison can do. But cr.FP beats sim’s poke.
I think I’ve also seen cr.FP used against ryu. Maybe as anti-air or against hurricane kicks? I forget.
I’d say one use for c.Fierce is anti-air (I’ve got the YBH so the following comes from pg.96 for reference). It has a large attack box that completely covers the hit box from above, but not much lee-way. Here’s the thing about it, you need to execute it slightly early (as it has 9 start up frames). It does have slightly greater range than cr.strong though; but, it has 19 frames of recovery so you’d be WIDE open. Kind of a novelty once in awhile mix up normal IMO, or a rare trade (NOTE: IT WILL beat dic’s s.Foward if timed correctly [i.e. correct timing for 2 extra start up frames]).
Jumping Up Fierce can be used in place of j.u.jab, but you’d have to time it well as it has 6 startup, and only 10 hitting frames. Jump in Fierce I really can’t see a use except for air to ground (when done from as far as possible) as the attack box is large and covers up the hit box for dic, fairly well. One of the only characters that could counter it with anti air normal would be Dj’s s.Strong, it would trade with his s.Fierce or might beat it (kinda hard to eyeball).
Personally when I play another dic player and they wanna start poking, I will occasionally (when I’m not PC the wiff) use cr.Fierce to break the chain; but the recovery is so poor.
Anyways hope that helps.
Thanks ShinVega :tup:
Special Cross-ups Reference Images
I made some simple reference images to help players tackle the special cross-ups for each matchup from each player side:
http://streetfighterdojo.com/superturbo/dictator/specialcrossups/
I suggest that before your match starts on GGPO, that you just:
- look for the image with your opponent’s character
- pick whether you are Player 1 or Player 2
- then make a mental note per the image of which specials work on which side
I’ll try to clean up this page and add some supporting reference pages (like youtube matchup links) to the link at some point.
That is sick!:woot: