Birdie Q&A Thread: Ask All Your Questions Here

I had thought s.HK was 0 on block? It is according to the frame data.

https://docs.google.com/spreadsheets/d/1976rt8B91PqVCeYJAmcnW1uwVJ0H03QJtV-dJC5ohL8/htmlview?sle=true

Am I missing something?

Usually when someone blocks your S. HK, they block it the moment it becomes active. But the move is active for more than one frame.

So if you stick it out while they’re invincible (falling from a non-juggling hit, rising from knockdown), you can hit them late in the move. That means there’s less recovery left in the move, but they get the same blockstun. So, you get less recovery.

You can also make certain unsafe moves safe this way.

My question is, does anyone have gameplay footage of his last 4 color alts??? I’ve only ever seen people use up to color 6 online. I REALLY want birdie’s alt color 7(deep blue) but fuck survival mode.

If you hit it meaty on opponents wake up its +2 I think. Or in this case meaty after AA cr.mp

I use his blue color. Heres some footage I uploaded a few days ago of me using it.

https://www.youtube.com/watch?v=sK8qE8WsMxs

[quote=“Jerom, post:105, topic:177733”]

I use his blue color. Heres some footage I uploaded a few days ago of me using it.

[/quote]

Awwww fuck you man I’m super jelly :frowning:
Got any tips for birdie in hard survivial? I made it to 35…and then the CPU was just way too OP. Donno what to do.
PS:That ken should really know how to punish chain grabs if he’s at gold…

[quote=“Citrus_monkey, post:106, topic:177733”]

Iv only completed hard survival legit with Necalli. I tried with Birdie and got to 46 by using jumping hk but its too random. After that I said fuck it and just cheated using the trainer. Its just not worth the annoyance and time wasted.

The best birdie color IMO is that gold chain one. Waiting for the store to open so I can grab that

Thought it might be something like that.

I’m away from my PS4 atm but is this only true for blockstun? ie. If they DON’T block the meaty s.HK, and you hit them on the last active frame, are you then able to combo into a s.mp?

Yes, even sMK.
Easiest way to set up a meaty sHK into sMP xx bullhead is right after super. The opponent cant back or quick recovery from that. Just fdash + sHK and it will hit meaty (+8 on hit and +2 on block)

how unsafe is his down forward fierce? i feel like no one can punish it properly because he is put so far away

-5
It’s punishable, but you’ll need to test your normals in training first.

for example:
Ryu can punish with sLK xx EX Tatsu/EX Hadoken, CA
Ken can punish with sLK xx Tatsu, HP/EX SRK, CA
Birdie can punish with cLP, sLP xx special
Other characters: usually CA

Spacing is important with the dfHP. Spaced right, you lower the risk of getting punished on block. You can hit it meaty after Bull Revenger for some decent set ups

What are all the changes that VTrigger gives?

  • Damage buff all around
  • Walk speed and Dash distance increased
  • Bullhorn has more active frames
  • Bullheads gain different startup frames. Especially worth noting is how fast VT LP and EX Bullhead starts up to punish far away things. You can also combo MP Bullhead from sLP now.
  • Extra hits on bullheads and bullhorns, this changes post knockdown frames (and setups)
  • More juggle points on Bullheads, this allows LP and MP Bullhead to combo from cHP
  • Small amount of armor on startup (but not on the first frame) for regular Bullhorns and Bullheads
  • EX Bullhead gains armor from the first frame until around the 3rd hit
  • EX Bullhorn gains 2 hits of armor
  • EX Bullhead is different on block. It’s less disadvantagous but it also gains less pushback, so some characters can punish it better than Non-VT.
  • HP Bullhead becomes more punishable, being from -5 on block to -9 on block
  • Other Bullheads are less disadvantagous and give more pushback on block.

I’m sitting on that VT WAY too much, considering all of that. Sheesh.

Sitting on it also comes with some advantages.

  • sHK xx VT poke hitconfirm
  • 6f punish combo: cMP xx Bullhorn -> VT combo extend
  • Any bullhead combos in the corner -> VT combo extend
  • Reversal EX Bullhorn -> VT combo extend. It does a ton of damage with added corner carry. If you use it from a range to punish fireballs, then VT will not connect.
  • crush counter sHK, raw Bullhorn -> VT combo extend. You can also dash, cMP xx Bullhorn xx VT, but it’s not as easy to extend combos.
  • Buffering sLP into EX Bullhead -> VT combo extend
  • Random mid to fullscreen (EX) Bullhead -> VT. The benefit here is that EX is +10 gimmick on block. If you cHP after it, then it’s a 1f frame trap, cHP is also nearly safe from anything from that range. Great to close in on Sim or Fang.

What can you connect after bull head vt in the corner? Another bull head? And im guessing ex chain or like mp for a reset?

  • LP Bullhead xx Super
  • EX Bullhead
  • EX Chain doesn’t work outside cHP xx Bullhorn xx VT

Okay. I’m still struggling a little with consistently timing the command throw after Cr. MP antiair. Anyone have a recipe for how to get it to land so they can’t jab me out of it? And the timing for the meaty S. HK?

Yes, go to training mode and set the dummy to jump and the set it to recover with a jab. Then just practice. In a match I will usually go for the meaty HK first as I want to condition the opponent to block after I cr.mp them out of the air. Then after I’ve done that once or twice I’ll go for the command grab next time, if they are blocking then you have more time to land the command grab anyway as you don’t have to hit it frame perfect.