Birdie General Thread: The Banana Bogey Brawler

Another big buff to his knockdown game - in most situations, you can now counterhit st lk into st mp after light headbutts (works after st lk, st lp headbutt for example). Previously, I’m pretty sure you could only connect st lk into st mk due to range.

I’m honestly starting to agree with LPN that Birdie got buffed. Not in the way I would want (the new VT ex bullhead is pretty dumb to be honest), but I think overall he’s better. Slightly worse neutral but way more braindead offense and tools for getting in.

I really like that I can CH st. Lk xx st. Mp xx bullhorn. It’s so good in neutral or during Oki.

so wait after a dash up of bull head your plus? does the mean dashing directly at them or after one dash?

One slightly annoying nerf - because of the change to st mp, can no longer tick st mp into ex dolphin against crouching opponents.

Ex dolphin is pretty stupid though, especially online lol. So I don’t mind it taken away.

I’m pretty sure I did this against someone yesterday. Are you holding back when activating dolphin dive?

After hitting a LP bullhead and dashing, you are +3 if they quick rise.

you dash directly at them? or one dash? ok i tested it its one dash that’s actually really cool

It for sure doesnt work against Cammy anymore. Possibly still works on big characters or something.

Note: I am specifically talking about people who are crouching. It still works on standing opponents.

opps posted in the wrong thread but https://www.youtube.com/watch?v=W3RxmRNhKiU

Or Chun and Alex. You’re right. It’s a nerf. I managed to get a well spaced st LP into dolphin dive though.

So is the Balrog matchup now just unwinnable? I can’t open this guy up at all.

Play the grappling game like were a true comrade!
And control the space with a slow moving can once in a while.

Unlisted changes

  • smk has slightly more range, the hitboxes also expand very slightly with each passing active frame
  • ex bullhead +31 quick rise, +36 backrise
  • fhp CC is nerfed. Now you can’t connect mp bullhead without being point blank anymore. sHP also doesnt work anymore.

Is that ex bullhead in VT or normally?

To add to this same set up Huw Dawson found that its still better to use st. LK after Ex chain dash up because it creates a true 50/50 situation. The st. LK, if timed correctly will hit meaty enough to link into the st. MP into bullhead. Or you can command grab them. Timing is strict but definitely executable.

Ah interesting. It’s essentially a 1 frame link though right? I believe ex chain knocks the opponent down for 29 frames, so you want to hit them on the 30th frame. You essentially have to manually delay 1 frame, dash forward (wasting 23 frames), then hit st lk immediately so that the 3rd active frame of st lk hits on frame 30 post knockdown.

Exactly. I wonder though if doing this online consistently is possible because of the lag but the tech works and is really good for Birdie.

regular ex bullhead.
Quick example of a setup:
vs quickrise: whiff sMP, meaty sMP (+5 on hit), link into crLP
vs backrise: fdash, super meaty sHK (+9 on hit)

Ah interesting, thanks. I’m sure you know, but I think it’s notable that the second setup there covers both wakeups for characters without a 3f button. Think that’s especially important in season 2, where two of Birdie’s worst matchups - Guile and Dhalsim - will likely be played more due to the buffs they received and don’t have 3f buttons.

yep, any setup you make where a normal with 3 active frame is at its meatiest on a backrise, have the potential to cover both quick and backrise against characters with only 4 framers.