Birdie General Thread: The Banana Bogey Brawler

This has been possible in every version. s.MP has always been around +4 or +5 on hit.

I really think capcom is proud about this character transformation. So they really made him stand out, just look at his really unique v-skills.

https://www.youtube.com/watch?v=ecectyVvua8

I kinda have sorta an idea based off this; since you can cancel the v-skill straight into trigger and activating trigger eats up inputs, wouldn’t this kinda benefit some potential setup with the can/banana in play? The v-trigger doesn’t seem that it recovers nearly as fast as othershaven’t exactly looked it up myself but any possible applications?

Wish I can go on and test right now.

They should be, unless you are a baby and don’t like the fact he is “gross” he is easily the best looking and modeled character in the game.

Best looking and his personality really shines while playing. Only character that even comes close (maybe even passes him) in that regard is Mika. I hope Birdie gets some shine time in the story mode and isn’t forgotten.

Birdie is definitely top tier. Not broken, but up there with Nash and Chun

Birdie, and maybe Karin, is the only character missing in that story trailer. So that is kinda worrying.

At this stage in the game’s lifespan, I agree. Having an anti-air that hits directly above your character is a big deal right now. He has longer range on his normals than most, and his V-Skills are OP. His biggest weaknesses are the lack of a 3F normal (and slower normals overall) and no reversal options, but these problems can be mitigated. I’m surprised that a grappler in a Capcom game is this strong, but he’s not so overwhelmingly strong that people have reason to complain.

He is strong, but people are getting away with sooo many bull revenger shenanigans atm. He is also fairly easy to play and be effective with if you have previous SF experience so that counts as well. I think he is overhyped atm and while he is a solid character I don’t think he is as good as many people say.

Isn’t the ex bullhead safe on block. Well very hard to punish for majority of the cast.

I don’t know, but I’ll try and make an EX bullhead punish list once the game is released, similarly like I made one for Honda’s headbutts (still a lot of people believe Honda’s heavy or EX headbutt is still super safe, even though it isn’t).
It does have considerable pushback, but because of that people might also be too quick to label it as safe without actually trying to find anything in training mode. So far, from little testing I have done, only Necalli can’t punish it effectively without super afaik.

Its more safe in v trigger correct?

In Vtrigger I believe there is more pushback, not sure if it recovers any faster though.

Totally agree, that’s why I prefaced my post with “at this stage in the game’s lifespan.” A tierlist is really just a snapshot of character strengths at that moment in time. Grapplers always seem stronger than they really are early in a game’s lifespan because they’re straight forward and usually have simpler combos.

I think Birdie has staying power however, largely on the strength of his V-Skill. The can is basically like a Sonic Boom that staggers on hit, it’s insanely powerful. I don’t think he’ll be a top 3 character, but he’ll be high tier at least imo.

EX Bullhead has the exact same pushback in VT on block.
Normal Bullheads get more pushback in VT on block, though.

so are normal bullheads safe in VT

I can’t say without testing it with several characters. But from frame data alone, the normal ones are all -9 on block.

Character forums are up. Will this thread be moved or will it be remade?

Anyone watching this stream? Why is birdies jumping grab tatsu invincible? Like mike ross is throwing it out as soon as the tatsu is throw out and he gets him every time.

I’ll load the match up when the archive goes up tomorrow.

Makes sense that it can only grab grounded opponents.