I really hope that change gets reverted. Hopefully Birdie can still do s.LK > cr.MP. He should still be able to do s.LK > s.LP though, right?
Edit: In light of the fact that virtually every character lost the ability to combo into medium attacks from light attacks, I am less upset. In SF5, the damage you get from any given normal is now proportional to its risk/resources expended, which is healthy for the game, and represents a return to Street Fighter’s roots.
SF4 has been around for a while now, so being able to combo into your most damaging moves from your fastest, safest normals became standard fare. I’m glad that they’re reversing the trend.
Yes I’m aware of this combo, but that combo does little damage post-stun compared to other combos.
banana peel, f+HK, sMP xx Bullhead - 242 dmg – combo in the video done in beta 2 after stun with scaling
Another combo you can do that’s actually more damaging with f+HK is c.MP xx bullhead or c.MP xx bullhorn
banana peel, f+HK, cMP xx Bullhorn - 261 dmg
Now the reason why I do neutral jump HP instead of f+HK isn’t because f+HK does more damage on its own, but because jump attacks allow birdie to walk forward so he’s in pointblank range to do sHK and link into cMP afterwards. This in total does more damage.
banana peel, crossup jMP, (opponent gets tripped by banana and pushed inside you), sHK, cMP xx bullhorn – 270 dmg
banana peel, nj HP, walk forward, sHK, cMP xx Bullhorn – 297 dmg
The reason why I didn’t add the other banana combos in my list is simply because it does less damage than normal combos for the amount of effort you put into it and the high risk of dropping it.
Has Birdies jump chain throw move always been able to clear Nash’s Sonic boom? I remember trying I think first and second beta and not able to get the jump.
I think Birdie is best equipped to take advantage of this mechanic, since outside of Dhalsim, he has the longest reaching normals in the game. Once you have V-Trigger, buffering an activation into s.HP or s.MK will make his tremendous neutral game even scarier.
When the beta goes live, could someone test what Birdie can do with technique? I would imagine that at max range, you can do s.HP xx V-Trigger > LP/MP Bull Head xx Critical Art. Not very flashy, but probably very damaging. Does this combo work with s.MK, or is there not enough hitstun? Do you have enough time to link a Hanging Chain? What are his most damaging meterless options? Since Birdie players will be using their V-Skill a lot, safely activating V-Trigger will be a big part of his game.
Mind explaining why you would prefer f+HP have CC properties over s.HP? Is it because f+HP has armor? Also CC f+HP would leave you close enough to do s.MP xx MP Headbutt. I’d have to say I think s.HP having CC properties is a bit better because it’s such a long range poke.
yeah, you pretty much answered the question. f+HP leaves you close enough to get s.mp > headbutt. f+HP needs to be a bit better IMHO cause it’s pretty unsafe on block. s.hp having CC might be a little too good.