Birdie Beginners Thread: Grabbing the Bull by the Horns

I’ve been trying to use CC RH > cr.HP > HK Bullhorn, since gives better positioning. I think my issue is outside of a whiffed DP, I’m not reacting fast enough for a crush counter punish

An excellent opportunity to use stand HK for a crush counter is after you use stand MP anti air. People love to tech after that if you walk towards. Shove your foot in their face for the deeps. When they start getting wise, hit em with a command throw.

Ooh never thought to try that, that’s nice. I usually just block or go for the command throw if they are falling right in front of me.

Ok, people who go for throws just kill me.
I know ex-killing is throw inv. and you can throw tech. But damn man.

Me too lol. Dont feel bad. Im getting better at seeing the throws but sometimes im like he has to jab cause hes too far and nope thrown again :frowning:

started throwing this in last night and after the first or 2nd time, my opponent would hold back on being aggressive. really gave me a chance to play lame and push into the corner

Can birdie get any can mixups after landing his v-reversal?

He most definitely can and here’s a pretty good one:

  • If you instantly LK or MK chain, it will hit the opponent meaty if they normal quick rise or back quick rise. This means that if they jump or do anything else but block, they’ll get caught.
  • delayed MK bull revenger hits meaty on opponent’s wakeup, if the opponent neutral jumps, you’re still safe against most characters.

If the opponent is in the corner after vreversal u can do this setup to time sHK meaty:
cMP, sHK.

This beats all normals that are 4f or slower if the opponent quick rises, and if they back quick rise, they’ll get hit by a meaty sHK that’s +8 on hit and +2 on block.

After poking around with a character or two I think that I’m running with Birdie for the near future. I’m a casual dude, and I like that Birdie seems to have really good options and damage available without having to get into anything too complex. Plus I love having a really solid go to AA button like cr.MP, makes everything else so much easier with all the jumping at the casual level that I play at. When my AA options are narrower thanks to having a great single button AA it frees up more of my brain for all the rest of the match.

Question, what button / buttons do folks use for Bullhorn / EX Bullhorn? I’ve never played a character with a hold button move before, so that’s the one part of his basic game that I’m struggling with. MP I need for AA, LP / LK would be hard to lose up close, MK has that great poke, HP and HK have CCs and unique normals that seem useful. I guess it’s a good problem to have useful buttons, but I can’t seem to choose a what to lose. Do folks swap the button that they use based on the game situation? Or do you always pretty much give up specific buttons all the time?

I don’t often use bullhorn outside of combos, but this is what I do when I try to combo.
sHK (cc) - hold the HK button: wait a bit, cHP xx (release kick button) Bullhorn
sLP /sLK / sMP xx EX Bullhead xx VT (hold the HK button from activating VT), cHP xx (release HK Button) Bullhorn

In midscreen neutral, I only use Bullhorn if I’m feeling gutsy in punishing a shoto fireball. In that case I hold the LP button. If the opponent for a random reason dashes forward to catch me off-guard, then I still have my 4f kicks. Bullhorn might be his worst anti air, hitbox wise compared to fHK, cHP or cMP, so I never use it for that purpose.

In VT it gains a lot more active frames and gains 2f~3f of armor from around startup frame 2, but I haven’t tested it extensively. The opponent can usually block in time if you want to make use of the armor to anti air the opponent.

I use HP for bullhorn and MP + HP for ex bullhorn. It sucks getting jumped in on when you have it held though, but you can always use it as an anti-air. I’m considering mapping V-Trigger to my fourth top button and using that for ex bullhorn.

Interesting. Thanks. I didn’t realize that I’d have enough time to charge up inside of a combo, but from your examples above it sounds like it’s not some some super needed thing to always be keeping a charge on in neutral. I was trying to work with it that way myself and was always getting my fingers in a knot keeping charge on.

Birdie crush counter punishes: https://www.youtube.com/watch?v=Ol6UDw2XuoA

@ManiacMike313 - Wrong thread? There’s a specific [video thread](Birdie Video Thread: The Gluttonous Gangsta

yeah, just more practice in training mode & you’ll have it.

I’m still a beginner with Street Fighter, so I’ve pretty much played Ryu exclusively. The highest I’ve got with him is 1600 LP, but I definitely cannot maintain that number if I were to play ranked regularly. I think I’d probably hover around 1000 LP, but I mostly play casual and battle lounge. Birdie, just looks cool and relatively simple, though, so I’m interested in picking him up. I’m just worried that picking up another character at this point is going to hinder my overall progression since I can’t sniff Silver with Ryu.

Why not just play Casual matches with Birdie until you have enough of a handle on him to try ranked? You still get the experience points and fight money and you’re not risking losing any LP while you learn the character. A lot of people prefer casual matches over ranked anyway (less rage quitting, more people likely to rematch, etc).

Sounds like we’re in the same boat. I mained Nash, but was always better with Ryu, at first and got past that 1000 LP mark but could never consistently keep it up. I realized his play style just wasn’t for me. I switched to Birdie because he’s a bit slower, a bit simpler, it fits my play style much better. He taught me to be way more patient and efficient in all facets of the game, something I just didn’t have playing Nash. It’s made me a much stronger player overall. Still don’t have that consistency, but each time my LP peaks, it’s higher than before and I’m finding it way easier to keep up with better players as I learn.

Plus it’s sooooo satisfying to bullhorn someone out of the air, activate V-trigger, breath fire on them, start a bullhead and cancel into a Critical Arts with Birdie. That little bit of kid-like joy he gets when using an opponent as a jump rope and seeing the damage it does is good for the soul.

My concerns aren’t with losing LP by picking up Birdie. Playing casual is no issue because that’s mostly what I play as it is. I mentioned LP in my first post just to try to give you guys a picture of where I am as a player.

I just see everywhere how important it is to start out with Ryu to learn the game and build fundamentals, so I don’t want to lose out on that by picking up Birdie. I feel like I’m still bad since I can’t get to Silver with Ryu.