Bionic AAAAAAAARRRRRRRRRMMMMMMMMM! MvC3 BioCom general discussion

Oh, I see. If it’s any comfort, that particular combo is kind of outdated at this point so you don’t really need to know it haha. Learn to nail jcc H grapple stuff and you’ll be pretty much set as far as combos in that position go.

So let me ask for some general advice for spencer. I still love spencer though he seems to be low teir to me =. I’ve run into 2 issues with spencer, the first is just a general match-up, Dormommaru is killing me with spencer. Phoenix is way worse but dorm shouldn’t be this bad, ok so here is the type of drom player that beats me. They just block and lay a flame carpet, they are careful about placing it, meaning I need to be psychic to predict it. Once they land an attack its pillar super pillar etc, note his launcher also beats any zip line approach from any direction. Ok so lets use an assist to mix things up, well alot of dorms will on reaction super xs factor super pillar pillar kill an assist they see. Since I can’t rely on a good projectile assist to eat carpet or provide stunblock, how should i approach him. BTW we are talking about good drom’s, not ones that throw random supers or pillars that can be punished, just super defensive with carpets and possibly assists and teleporting out of trouble etc.

The other problem I have is if I end up with Spencer as my anchor, now I don’t intend for this to happen, but sometimes with opponents poppoing xfactor to kill an assist or snapbacks etc it will happen. The character I’m against is a good range, some I know exactly what to do in a 1v1 situation. You take chars like ammy/sent/ryu who play their character carefully are so hard to beat. Spencer seems to have a bad range airgrab and his command grab is short so anyone decent will jab u away or dash away etc so you can’t rely on these. It seems all of his approachs/mix ups etc are very vulnerable and somewhat obvious without assists, if the opponent on reaction blocks overhead I run out of ideas in 1v1 usually, zipline is bad without assist grapple hook is only useful in certain matchups/playstyles. Even with xfactor I find myself unable to mix up or catch (depends on type), some people don’t know spencer and fall to obvious things like dashing command grab but most players won’t fall for that now adays. Every other character I play is somewhat reliable as anchor and pretty scary in lvl 3 xfactor, but spencer seems one of least scary anchors in the game, sure his damage is awesome but seems easy to avoid. Do you guys give up on ziplines and just go for command grab/crouching jab types of mix ups etc, assume opponent isn’t dumb enough to give bionic arm openings.

Throw out an assist to bait Dorm’s Chaotic Flame and then punish with Bionic Arm. S’really the only thing you can do against Dorm as Spencer, I think.

I’d be ready to pre-match swap Spencer to the 2nd slot if they have a heavy zoning team. Pairing him with a faster/more mobile rushdown character works well for this (someone like Wolverine or Wesker).

If you’re using the DHC Hit/Damage reset glitch with Spencer, any touch from Spencer near a corner should be death. Even in these cases where you flip Spencer to the 2nd slot, you can still potentially get this by using Aerial Exchanges to tag him in.

Start a basic combo with your other point character, Aerial Exchange, finish it with a combo into Armor Piercer xx 236:atk::atk:, and you’re KO’ing the character. Doing the DHC glitch reset will even put your faster character back on point by the end of the combo.

Also don’t forget that you can X-Factor guard cancel xx Bionic Arm, to punish chip damage hijinx and probably kill the character.

Depending on he tries to zone, an air wire swing can get you over black holes. It’s not the most reliable thing, but if it comes down to it it’s something.

BTW I do use wolvie in my team and plan to start practicing the reset glitch. The problem is if I need to use Spencer against dorm, or my opponent just DHC’s into him or something whenever they see spencer. Its also NOT dorm’s projectiles that beat me, its the combination between his ground launcher to beat zips, flame carpets to stop grounds and teleport to stop air approaches. If he just sits in the corner or close to it what can you do. Also side note trying to bionic arm punish chaotic flame is not effective if he has a good DHC like sent (they always do have him) or morrigon etc.

To have a strong team you need at least 2 strong point chars, cause u never know when a strong mix-up/x factor will kill your point char. I feel my wolverine is pretty strong but spencer has alot of bad matchups on point it seems, at least mine does. BTW if you run wolvie/spencer pick slant assist, you can combo from all of wolvie’s grabs into the shot into a full combo, its pretty nice. It is my BnB for snap backs since most people are defensive if they have something they don’t want snapped in, (hi phoenix how you doing).

Btw what i s your guys BnB snapback combo with spencer, does he have any reliable ones other than LMH snap, maybe lmh armor piercer dash MH snap? Assume no OTG assist.

Depends. If I just want to force the opponent to switch to a vulnerable character, absolutely :l: :m: :h: :qcf::snka:, keep them from regaining any life. If I want to maximize damage on the current character, though…

Solo, from close to the corner I try for the simple xx :s: sj.:m: j.:m: j.:h: j.:s: j.:qcf:(:m: or :h:) j.:s: :h: :qcf::snka:.
As long as you’re not cornered yourself xx :d::h: :l::s: :l: :m: :d::h: :l::s: :l: :d::m: :h: :s: sj.:m: j.:m: j.:h: j.:s: j.:qcf:(:m: or :h:) j.:s: :qcf::snka: also works.

Though, I feel my Amaterasu is significantly better than my Spencer post-snapback. If I just want to get them in and chip them out I’ll combo to exchange for Ammy/Glaive, j.:s:, j.:d::h: exchange cancel snapback, then go for whatever.

I posted this in the other thread, but for Snapbacks you can do a large combo with groundbounces and assist calls etc that ends in a :d::df::f::p: ~ :h:. That’s the grapple hook follow-up that sets them down right next to you without a chance to roll or tech.

You can throw out a Snapback immediately afterwards, and it will combo.

Also Snad, are you using :df: Zips while in the air to get in on characters? Like, zips that actually hit them and force hit or block stun? You can make them pretty safe by following them with a j.:l:, or just another :df: Zip.

Being able to call assists while you’re doing zips way up in the air can help keep them safe as well - the opponent can’t actually see the assist on the screen, so they have to guess a little more.

I have tried that alot Kjunk, I noticed I get grabbed everytime its blocked or they throw out a launcher and hit me, sometimes it connects but I rarely get a combo off this, hit stun isn’t long enough from air attack to ground attack most of the time. Also if your referring to flame carpet u just zip right into it cause of position. Also I thought you were suppose to go j.M after a air to ground zip hit?

Another question for you guys about the Magneto/Sent combo u face so many times. What is the best way to get past his light projectile spam with his assist going. Horizontal zips or up zips just make you eat his one super for crazy damage so can’t even risk that. Diagonal zips seem to land short of him and then get pushed right back to full screen. If I go super jump they tend to just dash underneath you to other side since he is so fast. Of course I can try zipping back where I came from etc, but you still have same problem as before in regards to zipping. It is possible if your psychic to just short hop each one to approach, but then sentinal assist will stop you in your tracks and push you back to full screen. Then I go online and since the timing to jump after projectile is different depending on latency it makes trying to jump apporach harder.

In short do you guys have any techniques for getting around the really fast laser characters, ones like taskmaster and ryu and morrigan actually give me little trouble. Just chars like Doom(same problem as magneto with DP super), modok(fastest of all the laser projectiles). Also before anyone says it, realize if you bionic arm Magneto and Modok and doom have a super that can on reaction beat bionic arm easily.

Also going to Final bout hope to see some fellow spencer players there. Although I will drop him for Akuma if I play a phoenix.

jump>M grapple punish

There’s a funny interaction between Spencer’s Zip Lines and MODOK’s ‘shield’. If you try and Zip Line through a shield, you’ll hang on it for a while, move really slow, then suddenly appear where you were supposed to.

It’s really bad for Spencer, but it is pretty funny to see.

want to see something really annoying with spencer, call a projectile assist and dash medium command grab opponents and do the +H follow up wall bounce. The character will go from command grab into assists and spencer will do the wall bounce attack animation and screen will move, but the opponent will not be hit by it, looks really funny. The sad part is you can’t combo off it, the one it happens with for me is sent drones, i actually thought calling assist dashing ahead and command grabbing to punish someone who goes to block assist, but alas can’t combo off it either way, with or without H. Sometimes i can get 2-3 hits in but can never really get a good combo, perhaps I could do some kind of light command grab into assist right into bionic arm or something but meh doesn’t seem worth it.

It’s an issue with slower/more active projectiles, to be sure, but with Taskmaster assist for instance if timed like I want to time it, if I get the grab the arrows go straight through and don’t hit, and I get the combo, which makes it useful in attack/throw mixup.

So I was just messing around in training mode and found a funny little glitch.
For some reason Spencer’s dash rolls right under Storm and crosses her up.
I’ve tried it with other characters but it seems just to be Storm.
I’m guessing because his dash is a roll and her neutral state is floating.
If you space it right it could go for some nasty anti Storm mixups

This is the case for quite a few characters, Storm’s hitbox is just a little bit goofy.

Magneto is the other notable character you can dash through seen it works if they in hit stun or block stun but not 100%, again mostly do to him floating not standing.

It happens with Captain America too but I was in training mode and had the dummy on forward.

So I think I may have figured out the references in his color schemes.

1: green/camo = Nathan
2: red shirt/camo/hair = Jane “Mag” Magdylene
3: white shirt (wifebeater lol)/brown camo = only one im not sure on, Guile?
4: Orange shirt/ black pants = Bio-reign soldier.

most of yall dont care, but I just felt like sharing.

You can do it through Thor sometimes