Big Boy Abigail Combo Thread

c MK, V Trigger, c MP, QCF+P, not sure which version, looks pretty good!

I’d like to know the optimal V Trigger activation combos off of all crush counters and lows at max and close range.

I will clean this up & add more later. I’m sure these aren’t optimized, working on it.

Whiff Meter build - Abigail Smash & Abigail Punch

**Standing **

Standing Meterless

(close) sLPx2, Abigail Punch
sLK, cLK, LP Abigail Punch
sMP, MP Abigail Punch
sMP, sLK, LP Abigail Punch
sMP, B.HP, MP Abigail Punch
sHK, VT, cMP
sHK, VT, EX Giant Flip

**Standing 1 Bar **

**Standing 2 Bar **

**Standing 3 Bar **

Standing VT

Standing Anti Air
AA F.HP, MP Giant Flip (spacing specific) 162 dam, 240stun)
AA F.HP, HP Abigail Punch (spacing specific) 198 dam, 312 stun)
AA FHP, Critical Art

Standing Counter Hit

CH sMK, cLK, LP Abigail Punch (228 dam, 343 stun)
CH sMK, cLK, EX Abigail Punch (268dam, 367 stun)
CH sMP, MP Abigail Punch
(close) CH F.MP, sLP, LP Abigail Punch
(close) CH F.MP, sLP, EX Abigail Punch
(close) CH F.MP, sLP, VT, cLP, EX Abigail Punch
1 Bar
CH sMK, cLK, EX Abigail Punch

Standing Crush Counter

1 Bar (must be close)
CC sHP,sHP, ACT, cHP-> EX Giant Flip, charged bHP-> HP, LP Abigail Punch

2 Bar
CC sHP,sHP, ACT, cHP-> EX Giant Flip, charged bHP-> HP, EX Abigail Punch

In order to stay close for cHP -> EX Giant Flip, you can jHK after CC sHP instead of sHP

**Crouching **

Crouching Meterless

**Crouching 1 Bar **

**Crouching 2 Bar **

**Crouching 3 Bar **

Crouching VT

cHK (1 hit), VT, cHP, EX Giant Flip

Crouching Anti Air

(All cHP, Giant Flip combos can be done on grounded opp)

cHP, LP Giant Flip
cHP, EX Giant Flip
cHP, EX Giant Flip, F.HP, EX Giant Flip
cHP, EX Giant Flip, VT, F.HP

Crouching Counter Hit

Crouching Crush Counter

IN MAX POWAHHH

Parry Combos

Resets
bHP->HP, VT, cLP (Nitro Charge a go go baby)

Far s.hp CC combos meterless:
s.hp dash c.hp/f.hp xx H Abigail Punch 313 475
s.hp dash b.hp>hp 273 435

Far s.hp CC combos 1 bar:
s.hp dash b.hp xx EX Abigail Punch 337 499
s.hp dash EX Giant Flip f.hp L Giant Flip 349 550
s.hp dash EX Giant Flip H Abigail Punch 340 520

Close s.hp CC combos meterless
s.hp (walk forward) H Command Grab 318 405
s.hp (walk forward) s.mp b.hp M Abigail Punch 346 530
s.hp (walk forward) s.mp b.hp>hp 318 495

Close s.hp CC combos 1 bar
s.hp EX command grab c.hp H Abigail Punch 380 530
s.hp EX command grab f.hp M Giant Flip 338 460
s.hp EX command grab b.hp>hp 345 495
s.hp (walk forward) s.mp b.hp EX Abigail Punch 374 551
s.hp c.hp EX Giant Flip H Abigail Punch 395 615
s.hp c.hp EX Giant Flip f.hp L Giant Flip 402 640

Anti air parry combos meterless
AA parry c.mp 93 160
AA parry H Abigail Punch 156 250
AA parry H Giant Flip 120 205
AA parry Nitro Charge>Punch 120 250
AA parry Nitro Charge>kick 165 250

Anti air parry combos 1 bar
AA parry EX Nitro Charge>punch 120 205
AA parry EX Nitro Charge>kick 183 250
AA pary EX Giant Flip H Abigail Punch 232 383

That’s it for today.

Corner only: j HK, s MP, b+HP,HP, V Trigger, b+HP, QCF+HP, Super! Mid stage: j HK, s MP, b+HP, V Trigger, c HP, QCF+MP, Super!
https://www.youtube.com/watch?v=DPLAO9tGI8s https://www.youtube.com/watch?v=nePHPLoOsuo&feature=youtu.be

Abigail’s big damage special moves meant as hit confirms, EX HCB+PP and QCF+P, have very limited range compared to Abigail’s s HP’s range.

I’ve been using crush counter s HP, s HP. Crush counter s HP, HCB+P can reach, but it knocks down, giving the opponent a mixup on Abigail with the speed at which they rise from the ground. But after crush counter s HP, s HP, Abigail can then do a meaty s HP, or if he’s in V Trigger, a meaty s HP mixup! Charged but not fully charged V Trigger s HP, not charged s HP, or a guard breaking armored fully charged V Trigger s HP!

So, while crush counter s HP, s HP might be very easy, it’s also high level with the possibility of multiple resets for an easy stun, especially in V Trigger with s HP’s armor and guard break!

s HP also has the benefit of keeping the opponent in Abigail’s attacking range while keeping the opponent out of their attacking range! Abigail’s s HP really is unique.

Mix in command throws and run mixups instead of the meaty s HP as well! I like how the run has a s HP ender!

s MP also has great range and combos into itself for a QCF+P hit confirm.

Tried cc s HP, s HP, V Trigger, charge s HP but it doesn’t hit

I’m considering some blockstrings I saw Poongko use in some YouTube videos. Just keep in mind that tons of Abi GAIL’s normal attacks are special cancellable. So, on block, Abi GAIL can special cancel into KK,LP+LK! On a side note, I like to use KK,LP+LK as an anti-air, absorbing the jump attack before grabbing them out of their trip guard landing recovery time!

s MP, c LP is cool. Works VS 3f attacks. s MP, s LP strangely doesn’t allow the s LP to score a counterhit, with a 3f attack as “action on block.” Even then, they’re still stuck in block stun, unable to even startup their 3f attack. I might use s MP, c LP after j MK, maybe going for b+HP instead of c LP if the j MK hit, but going for c LP if j MK is blocked, or even stopping and going for something else after the s MP.

I’m especially impressed with s LK, c LK, c LK as a block string, however. Again, all hits work VS 3f attacks, but because Abigail has his HCB+K command throw, you can mix it in! The trick, maybe obviously, is to not special cancel the normal into the command throw. Let the normal attack recover right before grabbing.

After s LK, c LK, without the opponent walking away, both HCB+MK and HCB+LK command throws are in range. So after just s LK, HCB+K will also work. After s LK, c LK, c LK, a KK,LP+LK is still an option, special cancelling off of the 3rd hit, the c LK,

After all of s LK, c LK, c LK is blocked, a c MK is still in range. Then, after c MK gets blocked, c MP is in range still! A pretty crazy blockstring:

s LK, c LK, c LK, c MK, (c MP_s HP)!

There are obviously interruptable gaps there, but frame data isn’t the only thing to consider in blockstrings. Range and pushback also comes into play. Most 3f attacks are short range punches, like Cammy’s c LP or Ryu’s s LP. So, just keep in mind the risks. That said, Abigail might have the best set of normal attacks in SFV when it comes to speed VS damage/range. Other characters like Dhalsim have longer range, but Dhalsim’s normal attacks are slower and aren’t special cancellable.

After s LK gets blocked but their 3f attack gets counterhit by the c LK into the second c LK, QCF+LP can hit. After s LK, c LK hits, which is a normal hit combo, QCF+LP reaches. After the c MK hits, QCF+LP also hits, and is obviously difficult to single hit hit confirm, but the option is available. After the c MP, I’m still playing with ideas. You might not want to cancel into the KK,LP+LK off of the c MP just because of how far away the oponent is. A s HP might be better. c MP special cancelled into one of the HCB+P versions might hit, but won’t combo.

While s LK blocked, counterhit c LK, c LK, QCF+LP hits VS Karin trying to c LP interrupt after the s LK, VS Menat trying to interrupt after the s LK blocked with s LK, her 3f attack, after the counterhit c LK, c LK, QCF+LP doesn’t reach. VS Menat, Abigail has to special cancel into QCF+PP, spending 1 level of Super meter, to prevent a dropped combo. I’m not sure if more characters have the same situation, having to special cancel with QCF+PP due to range. It sucks because of how the scaling will be high because of the 2 light attacks. I like the s MP, c LP blockstring because it scales less.

EDIT: s LK blocked, Chunli trying to c LK interrupt c LK, c LK, QCF+LP works; just tested it.

EDIT #2: I think after s LK blocked, the opponent has to be doing a crouching 3f attack to allow Abigail counterhit c LK, c LK, QCF+LP to hit. I tested it VS Mika’s 3f c LP and QCF+LP was able to combo. Then I tested it VS Ryu’s 3f s LP and QCF+LP was unable to combo due to range again. So if the oponent’s 3f interrupt is a standing normal like M Bison, Abigail will have to spend 1 bar to hit confirm with QCF+PP.

CC s HP, s HP into V Trigger, s MP, b+HP>HP
No meter no charged V Trigger buttons mid stage. Pretty good damage. Mash the b+HP,HP after the s MP though. Saves your V Trigger gauge.
I was trying to find an optimal combo after CC s HK and all I found was CC s HK, V Trigger, b+HP>HP. So, yeah, s HP is definitely better than s HK.

New blockstrings in SFVAE! I hope Abi-GAIL stays this strong!
c LK, c LK, c_s LP>LP. I use “_” as if to say “or” like in Tekken notation.

Make sure you have your HCB+KK EX Throw combos down pat so your blockstrings are extra scary!

f+HP’s increased juggle potential means it can be used in b+HP>HP’s place. So Abigail’s juggle combos can potentially be easier by sacrificing some damage.

In v trigger 1, fully charged s HP, b+HP>HP, b+HP>HP, QCF+PP is almost 100% stun.

Note that j HP does a bit more damage than j HK. j MK can be a pretty ambiguous crossup.

Being able to absorb 2 fireball hits with b+HP>v skill by special cancelling b+HP is great to even the odds VS tough matchups: zoners. HCB+MP_HP or Abigail’s long range normal attacks like c MP or c MK are also good anti-zoner!

Poongko especially likes KKK EX Run. It has 2 hits of armor while hitting as he runs! I personally can’t see exactly when those running hits initiate. If somehow you could know when the hits in his EX Run hit, you could hit confirm the EX Run’s running hit into the EX Run’s punch move for a combo. Is there a way to?

EX Run will only lose to throws or Supers like a Focus in SF4, unless it’s a many multi-hitting move, like Cammy’s v trigger 1 Drill.