it’s looking that TRF are testing a 1.20 version already. http://www.trftrf.com/index.html
A bad but interesting Babelfish translation:
???
???
“In addition to mass new skill addition, the new necessary shooting skill which exceeds B power arts! ? Attention focuses even in evasive action and the new system which deepen the running pulling!”
Mass new skill addition? new system? we all know that Babelfish sucks but sounds like anyway the game will have a lot of changes.
New special moves? hmm…
“necessary shooting skill” usually means special/super move.
So they probably mean super moves that are more powerful than B-supers (current regular supers). My educated guess is that the supers we have now (that cost one b-stock) are just ex-versions of special moves, but these new “b power arts” will be like actual supers, like melty blood and vampire savior.
Evasive action could mean anything… Rolling, dodging, backstep, backdash, tech rolling, tech throwing, etc, who knows.
I just hope they change everything that’s already been pointed out in this thread. Like the shitty burst system, airguard system, etc.
My only wish is that they tweak the amount of stamina moves drain for certain characters like the Twins and Agito, (Not to the point of making them broken however) and give Agito something more to work with.
Air charging would be nice, but would probably wreck things
Just make Burai the same and im all for it!
it’d be nice if they put in airthrows. I actually want to start playing this game again so I can get back into Kunagi but she’d be more fun if there was airthrows… For now I’ll stick to the daigo cheese.
Guess it’s time for me to get back to business with Burai. I hope they don’t change him too much. Does anyone know the date the patch is scheduled for release?
Is Burai’s [6]D a glitch or a feature? Boosting with forward down makes Burai do 8A after 4 seconds or so. I think it’s pretty funny, though I can’t find any use for it.
will this game ever have netplay?
I’ve subtitled the tutorial vid. Feel free to link to it to help new players out.
[media=youtube]_7IBPekZw4Y[/media]
Seems like all the rights and whatnot were passed over to some AJA team (http://aja-games.com/).
Don’t know if it’s good or bad, but there’s no more BBB info at the NRF site.
Shit…where can I get the last update then? Didnt download it at the time.
Created a CMV.
At a minimum, the first 30 seconds should set it apart from the rest.
[media=youtube]bQ0tq11NSlU[/media]
Just played this game last friday at a friends dorm. It was ok, but I felt that there was a little too much gimmicky stuff in it for me, like the whole taunt ability stuff.
Which leads me to my question, how many characters have special taunt abilities, to my knowledge there are just two.
Everybody has some form of buff from taunting.
Except Super Haita. He buffs the opponent.
^^^ he gains like 1/3 his health o.O
or are you talking about heita powered up.?
Pretty cool combo video, Showed some nice combos some we have seen variations on before but it’s nice you took some of them to a further level. As for that daigo stuff in the begining I know at least the theory of that combo existed but it was definetly nice to see it in a video, I was actually just making a replay of the same thing yesterday! haha. Anyway I would say for me the best part was the standing combo on ryouga that was something I hadn’t seen done before so nice work!
I think my only complaint would be the fact that, Big Bang Beat combos rapidly become less impressive the more you play the game because the combo system i so free, there isn’t alot of time spent on interesting setups it’s more just learning all the small properties of the extra moves, and then comboing into them and boosting, not your fault just a general bbb problem.
He’s talking about Heita powered up into Super Heita. He gives the opponent .5 a super bar. Of course the normal Super Heita gains a max of 1/3 of his health back.