6Cing just makes Burai eat knife. So the only thing he can really do is jump in and parry. Which carries all kinds of risks. Especially since Agito has one of the better anti-airs in the game. But Burai only needs a couple of combos to win so it balances out. Haha.
umm just kinda stumbled on this game while searchin youtube but ive seen a few mentions of it on here. it looks fun but it seems a little recycled. like i was watchin a match and i saw one character who looked like he was a mix of jam from GGXX and law from tekken. then a few other things here and there but as a whole it looks fun just kinda recycled. whats the deal am i trippin?
Nah, BBB doesn’t bring anything new to the table really. Nothing new in the game system or character roster.
But it’s a very “pretty” game, and the combo system is mind numbingly simplistic, so I’m sure lots of people love it. It is kind of fun dicking around in training mode a bit.
Regarding those character clones. Yeah there’s a bunch of them in the game. Daigo is the Jam clone you’re referring to. Kunagi is basically Chipp/r.Akiha. Senna is another samsho Ukyo/Kamui clone. Ren is quite literally Amano from LB2, very little difference. The rest of the cast is pretty generic too, except for maybe Burai (the boxer) – but he could also be a clone from some other game I’ve never played before, like maybe the character in Rioting Soul’s avatar (lol).
I upped some more combo clips for Kunagi on youtube
[media=youtube]bPKi7LXE3yY[/media] - Clips (02)
Has some situational/char specific combos at the beginning. And then some single-use boost cancel combos.
Still working on optimizing damage output for no-boost and single-boost. I have a pretty good idea how to do it though. Gunna work on some more single-boost stuffs later, and more variations for her power-up super.
sigh Kunagi’s combos are all pretty damn boring after the first 3 variations of what is essentially the same combo. Looking forward to seeing what you can come up with for the power up super. Best I can come up with is a semi infinite in the corner where you just spam projectile.
In the combo where you boosted after her multi-slash super, did you really need to do that? Isn’t that super jump cancelable or something? I guess maybe you couldn’t continue the same combo but maybe you could if you like do a quick jumpcancel at the end and then dash after them so you can combo after the wall bounce. This is all just speculation, its been awhile since I played kunagi.