Sick video man, I’m gonna try to learn that stuff.
Holy Crap! Heita has such a retarded damage output! D:
OTOKO NAAKURU! HEITA KIIKU!
By the way, nice vid :lovin:
thanks i will release the full version when i have time RO2 has been sucking up most of my time lol
Nice! Quick question though are the timings for those combos quite strict? Were some of them on counter hit? I don’t have the game atm.
timmings are actually alot looser than they look. especially when connecting 214 C dash a. I use dash B in my loops, and sometimes dash crouching B.
also, you can actually do more dmg with less meter than the the ones in that vid. 6000 - 7000 for 2-3 meter depending on who your doing the combos on. Some of those are without a jumping C to start the combo too.
The Irc room is your friend. =P
lol fishy can stock bubbles for maximum damage
Is there a movelist/FAQ/wiki for this game yet?
NINJA EDIT - nvm, found it.
I know. Heita is wierd. He got crappy range and silly looking attacks but the damage output is whack with no tech recovery time whatsoever along with moves that strings together that looks like it shouldn’t. (And this his “SUPAA MOODOO” is god tier
Anyway, thanks for the Senna loop combo. But a couple questions.
What’s with the 663214A buffering at the first 63214A loop starter? Is there a need for the dash buffer?
And what’s a sjABCC? (what’s the sj? Small jump? Isn’t that a regular jump?)
Ehm… I know that you probably said this in the discussion, but, being a 43 pages thread, you will understand if I bother you answering
So: I’d like to know where I can buy this game. I like combo based beat 'em ups like HNK, GG, Melty Blood, and this looks very promising
Thanks
Cool I’ll give it a shot when I get the game back on my laptop.
I’ll try and get on IRC but it may be difficult do the time difference
Haven’t played this game in a while, looks like more people got into it.
Anyway, I made this a few days ago (I was bored) just uploaded it (on my good ol’ dial up) =/
[media=youtube]K6_AQs-zPjw[/media]
^It’s basically a slideshow of BBB ending pics.
Man Devil Daigo is garbage. There are like two things that he is guaranteed to fall for every time he air recovers. Anyway yeah, I’ll be reading previous posts and saving youtube links till friday (can’t stand trying to stream on 56k… takes forever, be back on friday-sunday when I’ll hopefully be on a better connection).
CPU in general is garbage. Its way too easy. I dont have anyone to play against, so im just playing the CPU and its like, combo practice pretty much cause the CPU falls for everything and never blocks. Anytime with Kunagi if i do a string into 6A, the CPU will get hit by it. Every time. ABC 6A, if they block ABC, theyll def get hit by the 6A. So dumb.
its superjump(28), so your gonna wanna do
2bc 6a 63214a (wait till the 4th hit then sj cancel) into slow abc(two hits of c) then time the623a so you land with the enemy rite in standing “a” proximity. Then when you land standing “a” do it again, this time when you land youll have to normal jump, then land and otg into whatever you want. Usually its a good idea to do a combo into super since you other bar will be pretty low:/
That heita shit looked cool, bu you can do that damage with one bar…
Thing about CPU is that it always tries to wake up with a jab.
The only AI I hate is Kunagi, not cause she is hard to beat but because she doesn’t stop warping around, I hate chasing =/
Also, when I was fighting Devil Daigo boss with Hanny, I literally kept doing nothing but grab, since Hanny is weak and Devil Daigo has high defense. All I kept doing was 6C (grab), Devil Daigo would air recover, throw a jab, land, get grabbed again, repeat.
EDIT: I still stay this game needs air grabs.
Also, anyone know if you can break away from grabs? Its never happened when I faught my friend or the AI which is why I have no idea if there is grab break.
There are throw breaks. Depending on your character, it’s what a throw would be for him/her. The characters that throw with B will throw tech with B, and the same for the C throwing people. Burai is an exception since he only has a command throw, where his throw break is forward/back+B.
Ah ok, good to know.
Just giving you the heads up that that combo will be a part of the Big Bang Beat collection project.
He will be the character for chatper 1.
http://www.shoryuken.com/wiki/index.php?title=Big_Bang_Beat&action=edit
empty page, but i made one
can someone throw in some stuff about that bar that i charge that for some reason ends up next to my lifebar, and what the buttons do, and why my char (the default on on the screen) powered up like jam.
If this is already answered (other than the thread) my apologies.