:annoy::annoy::annoy::annoy::annoy::annoy::annoy:
I think an infinite would be relatively difficult to find considering that you have boost meter and special meter to worry about. But first versions of fighting games are usually broken so I wouldn’t be surprised if one came up.
What happend to kunagis move when all that shit surrounds her non stop? has that gone to? bcause it dont seem to be on the moves list, can anybody confirmed they’ve actually done it?
And that move with sanzou the one that seems to be foward and HEAVY, can anybody explain to me what is the critirea for doing this move, i think i done it once by luck looks like a smaller version of his QCB super
And to the chap that made the sanzou video where was all the generic chains into footstomp into down light, down heavy into whatever combos or what i’d consider to be his bread and butter, allthough having said that there was a few really interesting thing i’d like to try from your vid, i was just surprised you didn’t have any there that’s all
Kunagi’s shield got removed, so there’s no way to do it.
Well, when I did the vid I had just started messing with Sanzou at the time. I was pretty much recording combos I came up with on the fly. I don’t know what is considered to be his bread and butter, but I did what I thought was interesting at the time.
kenmastersX: you get down on bbb pimpin? You live close to where I’m at. I’m on the Gulf Coast of MS and its like at most a 1hr drive to New Orleans. We should try to get some games in with this. I need the comp.
What caught your interest from my vid?
[media=youtube]4XLMdMpsWlI[/media]
Made a new Kunagi vid showing a KD combo that allows you to force a mixup after.
belive me i’m no authority on sanzou i’m just like you guys try to work stuff out i only said bread and butter because the genric chain into footstomp into down light then down heavy a follow up of your choice universally works on everybody i allways found that the easiest to land i thought maybe people might steer clear of any combo that might involve a chain into down heavy because i’ve found it to be a little inconsistant i find it whiffs at the worst possible times and leaves you wide open.
Anyway enough of that waffle yeah combos of interest
25 seconds in - pretty good damage for one bar
30 seconds in - great damage for one one bar plus i didn’t know you could catch them with qcb super after and AIR airstomp
40 seconds in - you probably allready know this now but you dont need to burn a meter after the footstomp hits just do down light down heavy then qcb heavy
around 1 minute 16 was really good damage for zero meter
wit burai… if 6A hits you can follow up wit 5A or 2A… you gotta be quick tho… random shit haha… i’ll post some combos up…
edit: you can also combo 5A and 2A off 63214A… and 2A off 63214C into juggles… ive only had the chance to play seriously today so if u guys knew this shit ignore it lol…
Just need a combo that gives you enough gems to do a 22P. Then a move that gives you enough stun to do the 22P and still continue the combo. And then something to overcome pushback.
Virtua_Leon: Oh, okay.
Man, I’ve been looking for ways to create openings for Burai that can allow him to P charge since Burai really needs the meter.
Moves by themselves that give Burai an opening on hit:
6B
63214B
63214C
214D
623/421A
236D
These moves mentioned I believe allow you a tap of the P-charge button. One tap of the P-charge button recovers a reasonable amount of special move meter. Knowing how to regulate that meter with Burai is a must. I’ve also been messing around with his C dashes. Since certain moves of Burai allow you to use C dash as a follow-up whether on hit or block, I was trying to see if ending a poke attack against an opponent with 4C into P-charge will be fast enough for him to react to the opponent. You can just use 4C by itself to create space, or 4C then 63214A/B/C if you think your opponent is trying to do something, or 4C, 4C just to scoot away. This was just something I was experimenting with.
Ahaha, I just got finished with a session with a friend of mine tonight, I might be playing tomorrow if you’re willing to drive out here. Just pm me when you’re good to come by, I’ll give you info. This weekend is a no can do, since SBO qualifiers for Guilty Gear and Arcana Heart are happening, but during the week I’m good if you want to play right now.
Playing a shitload of Burai, I’m loving him so far.
That’s cool. This week might not be good for me either, since I’m going on job interviews. But I’ll let you know when’s a good time for me to get some games. I’m sure we can reach some middle ground with this.
I’m addicted to Ren’s awesome barless combos and kickass okizeme. <3 Ren.
Cool stuff, just pm me and I’ll let you know what’s up.
Oh man, I’ve been playing a lot of Daigo, so much fun… Discovered a lot more new things that weren’t in my last video. I’ll be making a new video within a few days, maybe week or two as I know for sure what’s good.
Remember, visit the wiki guys~ http://bbb.mizuumi.net/index.php/Main_Page
Thats the combo I try for on most people, though there can be some problems with it against some of the cast (REN!!!) But yeah great forced mixup with the claw too good.
I love kunagi but she’s so much more work than alot of the cast, I was playing against my friends ren for hours and it was really frustrating playing him as if I ever fucked up he’d take a big chunk of my life and I’d have to land two combos to get back on footing with him.
Kunagi Combos
Some Advance Kunagi Combos
[media=youtube]RxxdeoQq0BE[/media]
[media=youtube]yomJyZD80vw&mode=related&search=[/media]
Some Burai Combos
[media=youtube]J8X-JW3kYwg[/media] (Hard)
[media=youtube]1h2KZSCR5TA[/media] (Useful Lowhit Combo)
[media=youtube]MTWGxNese2E[/media] (Easy Combo)
Other Combos
Enjoy! If you guys have any char requests say so!
I find if you delay the 5BC after the first 421A~C it will hit Ren pretty reliably. Try that.
The other option would be to just stop after the first 421A~C. If you time your 63214C right you get more mixup options.
Are there ANY Senna vids? I saw one against Agito, who oddly enough is my worst personal matchup (I’M LOOKING AT YOU CHIBI >_>) and she just got owned hard.
There’s something I really hate in the command interpreter. A lot of the roll motions do NOT come out with a high enough probability how I execute them. I’ve studied how I’m doing it, and can’t think of a single thing I’m doing wrong. I remember somebody else bitching about that in this thread as well. There’s something specific about the method I use to throw out quarter and half circles doesn’t click in the engine, it seems. You wouldn’t think that there’d be different methods of inputting such simple commands, but there obviously is. I can throw out qcf and qcfx2 all day in basically any other game I play (even MB, and that game is known for having a shitty interpreter), but in this one I drop it 20% of the time, or more. Certain combinations of movements are almost impossible for me to do, and others are fine, so there might be a very specific thing I do with my stick hand that throws off these combos in this game. I find it comes up more often with the half circles than the quarter circles.
I guess I just need to spend some time in training mode forcing myself to do exactly what this engine is looking for out of rolling motions. I’m not gonna’ worry about it too much, because I’m getting a new stick this week and Lord knows it’ll feel different and I’ll have to relearn a few intricacies, anyways.
SIDE NOTE: I demand a color edit mode. Some of these color choices were planned out by figuring out what looks good…then doing the opposite. There’s about 1 decent color option for each character.