Kunagi did not disappoint. This game is fuckin’ great
Wow, I keep getting into Kunagi the more I play her. I’ve been coming up with some random combos (trying to be creative).
2B2C 22C > C (in air) (land) 5B5C srkC xx srk super
You can also combo off her throw even though it doesn’t look like it, simply hold forward while you boost, then 5B5C to pick them up and start a juggle. bah I gotta try everyone else, but Kunagi is teh shit right now.
EDIT: I decided to upload the opening
[media=youtube]QoXzGckJoOU[/media]
What is the point of Heita’s run command move?
Also, what does his taunt do to him after he’s Super Heita?
This character is definitely my favorite so far.
ohh ya super heita is way too good.
Beat the boss of the game a while ago, just spam 2B2C (go for a combo if you want after that) on their wake up, they never seem to do anything against that. Can’t say if its true for higher difficulties. yawn I am going to sleep.
Also I’m going to predict Agito & that dude with the Kendou Stick are top tier maybe.
I was playing around with Heita. He is quite interesting, few things I discovered:
-214A into 214B possible on both hits
-214A into 214C possible (first hit only)
214B is great for cornered opponents as it pushes you away and gives you enough space to react just as or maybe faster than the opponent (asuming they blocked 214B while cornered).
My basic combo starter with him is just getting in 5B or 5C cancelling into 214C xx kick super, its possible to dash in and combo the opponent again after 214C kick super, that is assuming the super made them bounce off the wall. I don’t find myself using boost with this guy (unless it comes to guard cancelling), donno why.
Heres a combo off his grab:
(grab) 2A, 2C, 214A, 214B on second hit, or super that shit and extend the combo if possible.
He has a command run that allows him to run through attacks, I didn’t pay attention to him taking damage during that move or not so I can’t say.
Also, a better strategy for the boss:
Wait for him to dash toward, grab > otg combo, repeat. Its a good thing supers and specials dont guard damage in this game… also this game is missing air grabs. I find myself trying to air grab my opponent sometimes =/ used to GGXX.
ren combo
[media=youtube]JxlD-os1KVo[/media]
[media=youtube]5c1eGAyB068[/media]
[media=youtube]xLK5EXe3sZo[/media]
been playing with the boxer for a few minutes. He is quite interesting. His heavy attack and either forward or back are dashes. I’ll have more in a little bit.
This game plays just like every other game that’s been released…kinda sad
Excellent fighter.
Really good game. ME AND THE TWINZ! Will conquer all!
I don’t think so.
But anyway Buria doesn’t have a forward or back+HP for a throw. Instead he has a DP or RDP+C which is his throw that you can link to and/or continue a juggle after it.
He has weird juggles. But I’m having fun using him and this game in general.
Heita is fucking HILARIOUS. He’s the only character other than Q I can think of that HAS to get three taunts in if he wants to ever win a match.
this and Blitzkampf are the best fighting games i have played in years
^wtf, I thought this game was kinda shitty
What didn’t you like about it? People seem to have been expecting something innovative(like every new fighting franchise).We all have different tastes. Some ppl enjoy MvC2 and/or 3s while others think they’re rubbish.
I just think BBB is more of the same chain heavy, IAD, rushdown games we’ve been flooded with lately. Blitzkampf is the only recent game where all the characters are vastly different.
I usually dislike these types of fighters(crazy, all over the place fighters) and agree that there should be more traditional fighters. I can’t really judge until I get to play it myself but I’m expecting to enjoy it, regardless of how many games like it came before.
couldn’t have said it better myself. still want to play the full version, but it doesn’t seem that great.
Wow. Burai can parry attacks. Tap Forward or forward in the air and he can parry low with down.