Seriously, I won’t let this thread die
http://aja-games.com/aja_blog/?p=1029
Actual demo out today.
List of changes from dustloop by
And my analysis
Downloading, thanks!
Anyone knows if some store is already making the pre-order of the game? i don’t care if the store in from the US or Japanese.
Not to my knowledge. I think the whole thing is being released next week.
I made a video after fucking around with the demo for a few hours. The game seems okay if bland. I might be missing something but it seems the game is lacking ways to actually do mixups.
This is the most damage I’m getting out of Gundan day 1. Will try more tomorrow and will upload anything new.
Hm this is looking like another hit confirm to combo game. Though I like the character the design, the game play looking lack luster.
Nice combo, in the corner after the hcb chain spin move I was able to link another st.c, into chain spin, I don’t know if that will work in your combo as ive had weird times where things that seem like they should work just drop so there may be gravity issues or something.
Erika actually has an infinite in the corner, just link a low jab into wheel chain and repeat. It is a bitch to time though.
At 27 hits, of single attacks, everything scales to one damage point, this does not include multi hitting specials, just normals
The thing is, there’s a wallslam limit in Revolve. I used up all of my slams in that combo so super wouldn’t connect afterwards. The wheel chain thing is just a loop, it’s kinda strong since you can do 3 and its a hard knockdown.
So, only one infinite remains in this demo then. (Kunagi’s)
True infinite?
EDIT: Whats the Kunagi infinite?
Jumping with a J.C, on ren or Rouga, and linking it with a Lk, into another J.C, into another J.C. The j.C has to be done as soon as you leave the ground to hit them while going up.
I dunno just a little bit of messing around with Senna and I can already create sandoori Melty style wake ups.
The old dash system was way cooler for mixups heh… I miss the old system.
Erika can DASH over your body when you are down.(also her 6b) You can fake going to one side, using the 6b and make them block on the wrong way. Knockdown, and call assist B and grab them, becuase this is not a favorable situation for them it is like a five way guessing game between sides, teching grabs, high low and nonsense like that.
B-counter (alpha counter) needs to make a return.
Read the manual and look at what I found:
Base system
Mobile ◆ ◆
Zhongli and quickly or ← ← → →, forward, or backward to move quickly. Air is also possible.
← and ↑, you can jump in that direction by entering a combination of →.
In addition, higher than after you enter the ↑ ↓, you can fly to far.
◆ ◆ Throwing
Throw a party when you enter the L + M adheres to the opponent and throw it in reverse position with the other party when you enter the ← L + M.
Is impossible to throw the guard.
◆ ◆ passive
Damaged in the air, poised to revive the one button to attack while the fall,
You can avoid the pursuit. However, some attacks can not be passive.
◆ ◆ B Counter
With more than one B stock will fight back when you type a → M + H during the Guard.
Take the interval, you can make a fresh start.
Escape ◆ ◆ B
With more than 3 B stock, if you type → M + H ← M + H, or is in the Yarra
Take evasive action to cancel the backward motion trounced, 逃Remasu the chase.
Reach and you can release the person by this.
◆ ◆ B burst
With more than 3 B stock will fight back when you type in the L + M + H trounced.
Take the interval, you can make a fresh start.
◆ ◆ B Power Arts
With more than one B stock, with each character you type the command killer,
You can draw a powerful mortal prepared for each individual character.
Please see the commands for each character’s skills.
The basic operation is as above.
↑ ↓ ← → (enter key pressed together with two diagonal) to enter the deadly combination of buttons and commands,
You can get a variety of actions.
In addition, the notation is not the right time, when the input is left is the opposite of ← →.
Here the action below.
Yeah, what happened to the game I fell in love with four years ago.
:looney:
For now Revolve feels more like an upgrade of the original (and broken, specially with the latest patch) Big Bang Beat than a real sequel, the problem is that the “upgrade” is coming just too damn late… when the first game was released it was in one of the best years ever in the history of Doujin Soft and it was outstanding in production, now it feels like a 4 years old game… the “impression” is not the same as before, and even if the sprites has at times pretty good animation the low-res style is killing the hype comparing to the latest games… and yeah, i know that this is still an independent game, but after Ougon Musou Kyoku the “standard” of high-quality Doujin games is now pretty high… even if mostly no one in the Doujin circle have the same money as 07th Expansion.
If they fix the glitches and infinites of the original game i’m sold, but i guess this “Revolve” will be just another “cult game”, it has very little opportunities to get a solid community even in Japan… the only thing that can save the game is a good and solid Online mode, and if i remember Frontier Aja said that they are working on that, good.
Sorry if my english sounds like shit by the way…