Funny you should mention this, because I just posted a long thread last night. But I’ll get rid of that one and retype most of my thoughts here. I was a little rusty and didn’t show good judgment at all points in this tournament, in ways that make me really irked at myself in a few cases. All in all, though, it was a decent approximation of what my Watts can do, and a somewhat decent reminder to me that my team management judgment is not real good after not having practiced regularly for so long.
Against KiLLaKeLLY
First off, I need to rethink my first-attack-glitch defense against people, because I got nailed with the launcher in both games because I was jumping straight up. I probably should modify this to crouching block and call Sentinel instead of jumping up and call Sentinel. If he’d had a solid infinite-into-DHC execution I could have lost BH for giggles in both games.
This match is also a very strong statement for why I will never like Cyclops for BH as much as Commando. How many times did I get a hit with BH sj rh and convert into some sort of combo in this match? Plenty. How many of those would have worked if I’d had Cyclops? Well, the ones next to the ground might have still worked, but the best ones are the ones where they’re still bouncing in the air. If you’ve got Cyclops, you pretty much have to wait for them to get to the ground or the juggle into things will almost always whiff; with Commando, you don’t care. That’s a lot of damage, a lot of offense, and a lot of space control that you leave on the table if you take Cyclops over Commando, and for what? A really crappy infinite? Not at all worth it.
With Commando, any sj. rh hit that they don’t mash out of is a standing series of pokes into the combo of your choice. Note that every time I hit with a st. rh in this match, I did a standing poke even if they were on the ground. This combo will work every time.
Also, Kelly had the misfortune of becoming my first tournament DHC victim with this team in game 2. Fair demonstration of how much it can break a game. Assuming for the moment that he hadn’t just completely lost his Iron Man for fun, this is still a real match with Cable/Cyclops against Watts. When his Cable walks into a rh (which, realistically, he is not going to mash out of before I can get to him much) into a two meter DHC in the corner? He’s at full life coming in, and he’s got 5% left when it’s done. If I’d successfully converted the unblockable I was attempting afterwards, that’s 100%. As it was, it completely ruined what was left of his team even though I ate a lot of redbar to put Sentinel in, and nobody really has much business coming back on Sent/BH/Commando with a team that’s that mangled if you don’t hand it to them. Tell me why this combo isn’t worth as much as Storm/Sentinel, again? :looney:
Against Mikey R
Okay, for some reason Mikey decided to use Watts in a mirror match in the first game. I don’t know if I’ve ever actually seen another video of two people using Watts in a mirror match, so this is something worth cherishing a little.
My thoughts on Mikey’s Watts go about like this: I think Mikey plays Watts as a casual team that he uses to screw around against people who aren’t particularly good, and if he runs into someone that doesn’t get thrown off by his BH then he expects to save it with his excellent Sentinel/Commando (which is probably his best character-and-assist pairing). I suspect he didn’t take me very seriously as an opponent at first and probably thought that he could get away with this as a sort of veiled insult. On the other hand, he did win the match but he probably shouldn’t have, because I pretty much gave it to him on a platter.
Upon looking at the video more, I have to say that my initial impression based on my immediate memory of playing against his BH was probably a little harsh (I characterized it in my after-tournament novel as “um… awful”), and was formed somewhat by the fact that he seemed a little off balance when he was on point, he was off point very quickly, and then he got him killed so egregiously as an assist. He obviously knew how to use BH’s pokes to a fair degree, but he didn’t seem to be terribly accurate in where he was throwing his demons around, didn’t seem to use sj. fierce or realize that you shouldn’t chase another BH through the air after he throws one, and didn’t seem real sure of where or when to avoid a well placed Commando. Once his BH was off point, he seemed to rely a lot more on Commando and didn’t have a very good grasp of when to call BH (whose assist is very good for keeping people from using the air much) and when not to (such as throwing him in as a completely unremarkable addition to a fierce/RP for block damage against another Sentinel, which – if that’s all you’re doing – is a very good way to get your BH killed, which is exactly what happened).
Now… I believe I said something funny in the previous bit about how nobody has much business coming back on Sent/BH/Commando with a ruined team if you don’t hand to them. Well, game 2 was a wonderful example of handing it to them. It starts off as a very good illustration of how to fight Team Scrub with Team Watts (read: Mikey is widely known not to be a bad player, and this fight obviously was mine for the taking), and ends with me frankly pissed off at myself, seeing the lifebars after his Cable died and knowing that I manged to lose that game anyway. That’s a simple matter of bad tournament judgment on my part out of sheer rust in playing against good players. What I should have done was sat on the lead like I did in the first game and take minimal risks with Sentinel, and if my Sentinel dies before his then I sit on him with BH as well. What I actually did was… well, bad. There was absolutely no need at all to tag BH in like that, and it left me off balance for the rest of the game. There was also no need to actually take to the air with Sentinel and run into pokes and Commando as much as I did. Sentinel in this situation can very nicely let the game come to him and react and zone, and there’s not a whole lot most any mangled point character with one assist can do about it when you’re ahead. I’m going to be remembering this game next tournament as a reminder to close matches out better than this, because if I don’t give this to him for free this match is a 2-0 sweep.
Game 3… no comment. I have not adapted to Fairfield’s sticks well with my Cable at all and I knew it going into the tournament. Cable, in most arcades, is my best character. Not this one. That’s why I hadn’t used Cable before this and it’s why I didn’t use him again. It was a mistake to try it here, I should’ve stayed with Watts and patched up the mistakes I made in the second game instead of trying something completely different that I knew probably wasn’t going to work with the way I’m executing with Cable lately on that machine.
Against Larry S
This match got played within minutes of the previous one, and I was frankly still a little upset at myself over how that had gone. I played off balance from start to finish. Also, it’s not a bad argument for getting myself used to doing the DHC with armageddon instead of HOD in the middle of the screen, because otherwise Storm is very hard to do it on properly. Magneto and Cable, no problem. Storm and other pixies, harder to do, at least for me. I’m frankly not even sure why the hell I started BH in the second game, because my usual playbook on Watts versus Santhrax is to start Sentinel. Wasn’t in very good focus and it kind of showed. I still put up a good fight regardless, but this could have gone a bit better. Bad judgment once again in tagging BH again… I really don’t understand why I kept trying to do that, because Watts isn’t exactly short of DHCs or counters that are just fine for getting him in.
There’s going to be a lot of sitting down and staring at these and reminding myself not to do some of the stupid mistakes I did. Two years ago, I don’t do a lot of these things. But two years ago I was playing tournaments in Seattle once a month and supplementing it with ones in Portland as well; since then there’s been one in Portland maybe once every few months and very little regular practice. I look at videos from a few years ago as compared to this, and it’s just shocking to me how much smarter I was then against good opposition.
But… oh well. I’ve got money again, I can start practicing more again, and hopefully I’ll stop doing some of these things and managing my teams a lot better. These videos are an example of what I could be doing and a statement that I need to shake off a lot of rust.