k sagat,
so cheap one low jump rh into super and its over madd damage
or whiff low jump// lvl 3 hot foot,
or run up low fwd xx lvl 3 super its over
jD jump in and Mash out super
k sagat,
so cheap one low jump rh into super and its over madd damage
or whiff low jump// lvl 3 hot foot,
or run up low fwd xx lvl 3 super its over
jD jump in and Mash out super
K groove
First off I want to say that in my opion K groove is the best groove in the game. Its the only groove in the game that can fight RC with out actually RC’ing. If anyone is just starting to play Cvs2 I suggest you play K groove because it actually teaches you to fight with out rolling, because we all know that rolling can get you in alot of trouble if not done right. It will help out your footsies too. Footsies are one of the most important aspects of this game and I cant stress that enough.
When I started trying to find good characters for K groove i had to keep in mind the characters supermoves. For example, Rock. Most of his supermoves are completely safe after you do them, so I can waist them and get chip damage without worrying about getting punished. Thats just the mind set I had when I chose my k groove characters and also playing with them I realized they all have potential to be great, with a little work of course.
Best Characters:
Rock ( of course)
Cammy
Ryu ( standing fierce)
Hibiki
Sagat
Geese
Zangief ( the only man in this game i fear)
Raiden
Rolento
Mai
Yuri ( trust me on this one)
Terry ( god i love this man)
If you guys have any questions about the characters i listed I can tell you what makes them, in my oppinion, so good.
Omar
K groove
Please explain how they do not get owned up (i use k-groove as well, ryu/blanka/sagatr2, so keep that in mind when u post i guess). i just see yuri getting outpoked horribly and terry…all of his moves, if jd’ed, get owned up too bad, and i don’t know of a good way to get off a super unless its with a close s.fp.
What makes K groove particularly good for Vega(claw)?
Terry and Yuri ( K groove)
If you are trying to use Terry his primary game is getting a knock down. Once you have him down its time to rush in. Here is a guard break series for Terry that I use all the time. Standing Fierce (let it hit twice), Down+forward fierce( the anti air punch), into light crack shot. When most chararcter block that low all the hits will connect and push them back leaving you pretty safe, and also it is good JD bait. If you do two of those combos when your raged then their guard meter is finished. Another pretty good guard break series is 2 crouching light kicks, standing light kick, then standing roundhouse. If they try to hit you low in the middle of that the roundhouse will beat them out. Thats just two of his good guard break series.
Terry’s pokes arent the best but they are good when you use them at the right time. For instance, at the right distance Terry’s standing strong beats out Vegas crouching strong and chun-li’s standing strong. His crouching fierce( not down+forward fierce) is good on wake up and also works as an anti air against guile, cammy, blanka’s cross up, and some other characters. You have to experiment to figure out the best time to use it. Terrys standing roundhouse can also be used as an anti air when a character is almost right above you.
Ok, this is a very important piece of information im about to tell you here. Terry’s slow fireball is probably the best in the game. Why? Because its so damn slow that if some one trys to RC, lets say guiles sonic boom right before your fire ball hits them, it will out last the RC and hit him anyway. That works for about every characters fireball. So you see that leaves your opponent with three options, roll ( throw them), jump( crack shot), or block which would be in your favor any way because you can gain ground and can guard break them. This work very well against guile because if he jumps all you have to do is down fierce and it beats out all his air moves, so that leaves him with just rolling. All of terrys standing kicks beat out guiles kicks but you just have to choose the right ones. Against cammy, slow fire balls work well because it also forces her to jump and you have the option of down fierce or crack shot. Her roll sucks.
As for Yuri her whole game is zoning. Her light punch fire ball works great against every character, especially sagat. Most people think that Sagats standing fierce would just beat the living shit out of her (for the most part that is true), but if you just stay at the right distance and throw that light fire ball out he cant really touch you on the ground. You have to mix it up with the fierce fireball to throw your opponents spacing off though, it helps with the mind games. Also, sweep into fierce fireball is good at pushing opponents back. Yuri's air fire ball is a really good space controller too. You can combo it in after her sweep to add a little variety. If someone tries to jump in on you and they are really close, just do a crouching fierce. If they are at not too far of a distance and they jump in, wait till they are right on you and do the strong punch uppercut because it has a little bit of invincibility. Alot of people dont know that Yuri has an air throw so abuse it and you can also mix in Jds in the air to keep them guessing.
Her best pokes are standing roundhouse, standing light kick, and her light fireball. On wake up, standing roundhouse right above their body, into fireball. Crouching fierce into fireball works well too.
Im not saying that Yuri is the best but she is definetly underrated. With some hard work and the power of K groove I think she can be pretty good. Try this stuff out in training mood and put the computer on block to test out Terrys guard break series.
Omar
Small jump and JD to cover certain weaknesses in his defence (when someone can get in and rush Vega down you this prevents the guard crush, lost mask, lost claw, etc).
On the topic of Vega, he has low jump and run, which make it easier for him to poke the hell out of you, which he does well already without those 2 sub systems
Re: K groove
empty small jump.
I need to see you use Yuri next time at CF man
Re: Re: K groove
With Terry? Empty small jump, c.LK, c.LK xx super right?
Re: Re: K groove
yeah me too, use her instead of that cheap ass shit Sagat of yours :p… I havent been on CF in a while, you guys must be missing my P groove
These were the only k-groove characters that qualified for SBO.
Sagat
Cammy
Hibiki
Kyo
Blanka
Geese
Mai
Rock
Outside of Mai you can easily see that those are the top K chars. I don’t really see the point of playing Mai in K because most Mai players runaway and that would be dumb in K, then again that guy qualified for SBO and not me, heh.
Re: Re: K groove
I will use Yuri next time i go, which will probably be on friday, so be there.
My K groove picks.
I started playing and continue to play in K groove, figured it was a good way to try to even the odds when I was getting used to playing SF style games again. So after a year I gotta say, Why the hell would you not want Rugal on your K groove team. I mean I understand that he doesn’t have the best of moves against the leet chars like Sagat/B/etc. But damn if he doesnt pushing mistakes hard. He is very powerful by himself, but raged, mean mean mean.
So right now my K team is.
Some random character/R2Kyo/Rugal
I thought Terry’s main K groove strategy was to do crouching roundhouse 50 times in a row
Re: Re: Re: K groove
It should be some good shit, Gonna play against K-Yuri and watch my Cammy Rock and Blanka get owned by her
zangief and geese…shit is beastly…
so like, everyone here is going friday? sounds good, maybe i’ll be there. k groove for life
only if you’re a top player like me
people just don’t know
they’re all like man check out my fancy combos and crap meanwhile they lose to crouching RH x 10000000
all the combos won’t help you out then will they
What do you look like and what team are you gonna use?
I’m the Asian kid with gloves, I play the teams in my sig.