Best in S-Groove?

See, that’s a misconception that screws S Groove up and leads to scrubbery like trying to whore Level 1 supers.

First of all, in what Groove can you abuse Level 1 supers, outside of S Groove? Like, use repeatedly, and get consistent, wonderful, damaging results? The answer is no other Groove. So then, S Groove must give Level 1’s special properties to make them better? No, it does not. Just because you have access to X amount of Level 1 supers, it means squat. On the whole, Level 1’s suck ass, period. A very few that don’t are the ones I listed before in earlier posts, and things like King’s and Rugal’s kick supers that are pretty decent and projectile supers that can easily be comboed off of useful normals (Ryu’s c.mk XX super fireball).

In S Groove, you should rely on your super the LEAST. You should be willing to play without supers at all. Because getting supers in S Groove is user controlled and optional, until you get beaten down. And you’re almost dying and you’re thinking that perhaps an endless supply of the lowest priority super in the game will help that much? Unless you’re Todo or Terry, chances are no. or Peachy playing Athena. whatever.

At the same time, because you have so little access to supers, it’s important to choose them carefully. It’s a really paradoxical situation. Rely on it the least, but pick out the best fucking one you can.

S Groove is just like P and K. Without easy, free damage and without Roll and RC, you’ve got to be really fine tuned with your characters individually, because you don’t shit for free like C, A, and N Groove do.

How is kings kick super decent? her supers suck ass.

You obviously haven’t played me yet then.

:lol: j/k

Notice how I say kick super as in singular. Her combo super sucks hairy monkey balls. bua rar.

You can wake up Level 1 Silent Flash and hit out just about any meaty normal, or at least trade. King is one of the only characters in the game that you can legitimately Roll -> Super with and expect it to hit or trade every single time you do it (providing you don’t do something retarded like set yourself up to be thrown out of a Roll, or hit out of it).

Try it out. Her Level 1 Silent Flash has a near instant hitbox that appears at your opponent’s sprite’s ankles. It’s hard to miss with a super that has a hitbox that appears that quickly.

Yea, but it will trade for the WORSE every single time. IMO. I dont even find her roll cancels all that useful. they still leave you really open if you miss. Although I havent played her all that much cuz even with roll cancels I kept dying, so maybe i just need to learn to use her moves better… and learn a full screen a-combo :smiley:

EDIT: which i read in her thread, but i havent gotten a chacne to try it…

Kim isn’t TOP top but he’s imo pretty good in S
-dodge xx p xx d,d+k is good because well you get a free super if it hits, and if it doesn’t hit you still get the advantage.
-Kim’s running c.mp is solid. As is running fs.lk and fs.hp
-unpractical, but he can do lvl3 qcfx2+k, lvl1 qcfx2+k, air super.