I don’t know about the rest of you, but I sort of have a problem in terms of reaction times getting to the shoulder buttons on a game pad, so I tend to put the least important key assignments to this ( yes I know all the normals in ST are very important ) and I wanted to gather some peoples opinions on what they thought of my control scheme.
Note: I primarily play Ryu and Akuma
Initially I like to have my fierce/roundhouse keys as face buttons because of course I use the j.rh/sweep and fierce fireball spam a lot. I also have the jab/short kick for slower fireballs or really short dragon punches. So pretty much I left the medium punch and medium kick keys (strong/forward) as shoulder buttons because I see them as least important of all the keys. This gives me a bit of difficulty if I have to throw a medium DPs or do a quick overhead with Ryu upclose. Whats everyone think and what is everyone elses gamepad controls? ( assuming they use one )
I understand the strong/forward keys are important for combo links and certain moves ( like Kens medium DP is the best overall ) but I always had trouble even pulling off the basic BnB j.RH, c.MK, fireball combo, I don’t know I can get out the RH and MK half the time but the fireball at the end never seems to register. Any advice?
Also please don’t recommend a game stick because although I admit its the best form of control for fighting games, I’ve been playing all my life with game pads and I don’t really play well with a joystick since I’m not accustomed to it. Thanks in advance for the feedback
PS: For some reason I can only pull off the basic Akuma air fireball like 25% of the time, I don’t know why its so hard for me to do? I jump…then do d,df/f and press punch but it never seems to come out when I need it most and its costed me a lot of games
My shoulder buttons are Short and Strong. I need my cr.Forwards, and I’m originally a Ryu player too. Gonna be getting a stick though, I suggest you get one and get comfortable with it.
I play PS3 on a pad, mainly as Ken. My buttons are:
square = jab, triangle = strong, R1 = fierce
x = short, circle = forward, R2 = roundhouse
(ie, the buttons are in left-to-right order with punches on top of kicks, just like on a stick!)
L1 and L2 are used for piano purposes.
I have absolutely no problem hitting R1 and R2 in combos and stuff. I got used to it on PS1. R2 is tricky because it’s a trigger, but after some fooling around, I found that it’s pretty sensitive and my timing isn’t messed up at all. I don’t use roundhouse too much in combos anyway (mainly jumping round house, cr. roundhouse xx fireball or jump jab -> air hurricane) but I have no problems using it.
I think I have my right index finger near R1 and my right middle finger for R2, but to be honest I don’t even think about it so I can’t really be sure without holding a controller. I just keep the fingers close by and I have no problem reaching them. I think you could get used to it if you practice/play enough. I’ve always had trouble combo-ing with L1 and L2, so I hardly ever use those.
By the way I will probably get a stick sometime. I’ve played on pads my whole life as well (basically since SNES SF2), but I feel like the motions would be easier to pull of on a stick.
I reccomend you get a durable stick because a stick is exponentially better than any pad. If you feel that you are unacustomed to it you should get one to get better accustomed to it
with that said, i dont have a stick for ps3, i use L2= Fierce, R2= Roundhouse =)
Of course, like everyone else here, I suggest getting a stick.
However, for those situations that don’t warrant it, or for whatever reason if you’re not using a stick, then I tend to use a setup similar to yours as well. I used to put the mp/mk on the L1/R1 buttons (or, for those using 360 terminology, LB/RB). I find that the mk on R1 works absolutely fine for me in all cases, while the mp on L1 is fine for most situations, but gives me trouble with DP’s and combos with charge characters. In those situations, it was better off on R2, but since they’re the minority, that was a tradeoff I was willing to make. Some lost ability isn’t terribly important to me, since I typically only play with a pad when I’m at a friend’s house, or playing on my laptop during trips and such.
However, HDR thankfully lets you bind more than one key to a button, so if I require a pad, I set my mp to both L1 and R2. That way I get the best of both worlds.
Hmm, why do you dismiss the idea of a stick? You are not accustomed to it, sure, but you don’t seem to be good at all with the pad. If you don’t want to buy a stick that’s one thing, but you say you’re concerned about having to learn a stick when you still seem to be learning the pad.
Street Fighter’s been on consoles with pads for years and years and you’re still not used to the shoulder buttons? Damn.
I just use the straight default button setup, just the same one that was on the old SNES SF games with Fierce and Roundhouse on L1 and R1 respectively. Never had a problem.
Yea that is how I customize my buttons when I play with a pad. The problem isn’t the button placement for me though it is the execution of the directions for moves and simply jumping/blocking/etc. Sure I can do the motions for moves, but with a much slower reaction time. I literally lost like 30 times straight with a pad the other day, but I never got mad once. I knew the spots that a faster reaction time would have turned the battle into my favor, and I knew that I would have won the majority of the fights with a stick. I got a stick a few days later and as I knew would be the case I started winning the majority of my matches. The main problem I had in my matches while using a pad was my slow reaction time when it came to defensive maneuvers and anti-air. Once the stick made up for that my defensive game was a lot better.
I think I’m pretty decent ( or maybe I’m a sirlin style scrub I dunno ) when I mentioned I had troubles with combos and doing the air fireball ( I now got my success rate up to 75% with practice ) I was specifically talking about the PS3s special d-pad. My previous d-pad experience was in the SNES and Dreamcast versions which had normal d-pads.