What do you mean, please explain what situation you’re talking about here. Using 2 waves of demons is situational, and something that I usually avoid… [too many times eating Hail, getting shot by sj HVB, getting followed up by Mags when I do it…]
It’s usually a bad idea. Unless of course you’ve hit a Cable or some other character airbourne [or know you will] and are airdashing with a hk usually after it [sometimes during it but I don’t like the hang time…] to hit them again while closing the distance to destroy them.
Often times I don’t try to hit them with the second one if I think I can get to them while they’re bouncing so that the damage scaling fails to come into play.
I will leave a copy of the Stiltman litmus with it’s solutions here. What I want you to do is print this list off, memorize it, then play back your matches untill you see all your mistakes. Then, imagine yourself NOT making them anymore. You blew it on questions 1, 4, and 8. With the Cammy part, you blew it on 7. The mags part, you made up for it by almost killing him with your pokes solo.
Originally Posted by Deathfist
I decided to Unify the first 2 posts Stiltman made in ?How To Tell If Your Blackheart Sucks?. Due to the size of these 2 posts a disclaimer is warranted.
WARNING:MASSIVE POST ALERT
Litmus in Bold
Solutions in normal
Originally posted by StiltMan
This thread might get mistaken for a troll, but I think that in discussing what BH is really capable of any more, there are so many bad habits that BHs around the country have gotten into that I would tend to say that most of them suck. So here’s a simple litmus test to determine whether or not your BH sucks.
**1. Do you think sj. rh and inferno/HOD are BH’s two main moves? (If you answer “yes” in whole or in part, your BH sucks.)
**
- My main moves I use with BH are j. fierce (usually supplemented with Sent-Y), sj. jab, and his short both in the air and standing and crouching on the ground. The most common times I use sj. rh at all is after a sj. jab/strong counterattacking a rush char going over the top, or if I know the opposing char is in some way commited to staying below me (which actually is a superset of the first case). I only use inferno/HOD if I know it’s going to hit or occasionally in endgame situations to chip. I never use it as a general chipping weapon unless I’ve got Doom behind BH and I’ve got an opponent pinned between the rocks and the corner wall.
2. Are you aware that BH’s tail represents one of the quickest range pokes in the game? (If you answer “no”, your BH sucks.)
- Just so you know… BH’s st. short (the tail) reaches just a little shy of half the screen away. Probably right around 40-45%. His cr. short is not much shorter. His air short is a little less reaching than his air jab, so the main reason I’ll use the short is if I’ve got an opponent below me. But either way, BH’s tail has sick, sick range for the amount of speed it has, better than basically any quick poke this side of Dhalsim and with a lot more damage potential from combos. You can literally block a launcher from most chars and retaliate with pokes into your AAA of choice into inferno/HOD, infinite, and/or DHC.
**3. Do most characters usually survive your first solid hit with BH? (If you answer “yes”, then your BH probably sucks… I know of at least two team schemes where BH should be killing people on the first solid hit, with only a very few exceptions. BH/Storm is arguably an exception that can get you out of jail here.)
**
3. If you are playing BH/Cable/Cyclops, anything that leads to a Cyclops hit (whether it’s juggling someone who’s jumped into demons, retaliating for a poke, them running into Cyclops cold, or whatever) should lead to an infinite which you then finish off by tagging in Cable on the bouncing character, and from there you shoot them the rest of the way to death. If you are playing BH/Sentinel/Commando, there are numerous ways to DHC HOD (with or without inferno) into HSF, most of which will be fatal in most practical cases. If you’ve got BH/Storm/something and set up an inferno/HOD there, you can DHC to hail as well… this won’t kill anybody without a significant amount of extra damage additionally inflicted before or after it, but it’s useful enough and simpler to execute than DHCs to HSF or infinites into Cable tags, so it can be forgiven.
4. Do you super jump to throw random demons a lot? (If you answer “yes”, your BH sucks. The only matchup where this is really a good idea is against another BH.)
- Don’t do this unless you know your opponent can’t either go under you or up with you or whatever. I don’t even super jump for offense at all except on Sentinel or Cable, and even then I’m doing it in cases where I know they’ll have a reason not to go up with me. About the only char I’ll do any kind of half-random sj. rh on is another BH.
5. Do you have a serious application for air judgment day against top tier chars? (If you answer “no”, your BH sucks.)
- If you get over the top of either Cable or Sentinel doing their respective horizontal supers, probably on one of your assists, air judgment day is a lot more useful than it looks like. It’s also very easy to DHC into hail, HSF, or whatever.
6. Do you play BH on a team where he’s got a serious DHC to work with? (If you answer “no”, your BH sucks unless it’s because the team has Cable on it, in which case you get a “get out of jail free” card unless you answered “yes” to question 3.)
- Serious DHCs here can be anything from BH/Sent-A inferno/HOD DHC plasma storm (Sentinel will have enough time to both assist and DHC, BH/IM-or-Cyclops/Sentinel inferno/HOD DHC proton cannon/MOB DHC HSF (either one of which works… pretty easy to do), BH/Storm/Sentinel st. rh/drones/HOD DHC hail (credit to Viscant for this one), BH/Sent with any third char st. rh/drones/HOD DHC HSF (variant on Viscant’s combo, and yeah, the HSF does work if you time it so that Sentinel has enough time to get out on the assist and then come back in on the DHC) or whatever. If you can do the infinite into Cable tag off of BH/Cyclops (which fills a non-DHC condition of question 3) you needn’t worry about this question… BH still can kill and the means are different than a DHC. I don’t really care for BH/Cable/Cyclops myself because I think BH has more use for a projectile assist than he does for Cable behind him for most matchups. It might help him against an opposing Cable some, but I think stuff like drones or rocks helps him against the rush more than a counter-AHVB will help him against another Cable
7. Does your BH get rushed down for giggles? (If you answer “yes”, your BH sucks.)
- With j. fierce, drones, and Commando around, BH should rarely, if ever, worry about getting rushed. With Cyclops instead of drones and Commando it’s potentially hard to rush him down but I’d still prefer having Sentinel back there, especially since BH/Cable/Cyclops suffers the same snapback worries as Team Scrub does against Magneto, whereas BH/Sent/Commando doesn’t. (read: free DHC) Getting your assist char snapped in with no safe way to get out so that he gets rushed down is just as bad as getting your BH rushed down for purposes of this question.
8. Do you know at least two or three different ways to do serious damage to Cable, without getting shot in retaliation? (If you answer “no”, your BH sucks.)
- Pick a DHC from the list in question #6, or the infinite into Cable tag into blow them the hell away… or don’t tag Cable and just do the infinite, maybe reset it. If you don’t want to DHC, take an assist that hits a char up to about chest level on BH and do judgment day. No inferno. I know for a fact that Sent-A sets this up fine. It’s possible that Psylocke might. st. rh into Sent-Y into judgment day will also work without needing a DHC. There’s also hitting into Cyclops and do a single sj. rh as though you were going to start the infinite, but instead airdash, land next to where Cable is bouncing by your head, and do inferno/armageddon. The non-DHC, non-infinite-into-tag combos all do about 50% damage anywhere on the screen (except for the st. rh/drones/JD one, which is more like 60-70%), and all of them are perfectly Cable-safe to hit people with.
There are a few other trade secrets here that I’m keeping close to the vest, but even this much is still a lot more BH knowledge than most people know. There are a lot more DHC possibilities out there (I haven’t even given out the one that I use most often myself) and a few other things BH can do, some of which I know and I’m keeping secret and a number that I may not even have discovered yet myself.
Don’t feel bad if you blew chunks on the test. It’s my personal opinion that BH is considered so bad these days because nobody really knows any of this stuff… i.e. the BHs people are judging by are on the wrong side of most or all of these litmus test questions.