"BEST BIPSON!" - Dictator Match-Ups

You pretty much have to be perfect on the timing if it’s a level 1 TAP. Level 2 is -5 on block so it shouldn’t be too hard.

TAP Level 1 is -2 on block so it’s unpunishable by Bison on block.

You have to reversal crouching short in order for it to be free, otherwise EX-Headbutt will tag you on the short’s recovery.

Looking at the frames, standing short is a better option, since its entire duration is shorter (lasts for 12 frames instead of 13). You have 2 frames to stick out a standing short, and since Balrog is at -2, he can’t do anything about it except for U2. If you’re a frame late with the standing short, you might trade with his jab, but that’s life

Hey guys I’m in need of some help. I have the hardest time with the Cammy matchup. When I can get her off of me I had a little success with zoning her out with st. mk and st. HK. My biggest problem comes from her close range attacks. Whether its the dive kick pressure or the walk up St.MP to punish crouch techs it seems her pressure game is more than I can usually handle. I chalk it up to being unaware of what move in Bison’s arsenal gets her off of you when the dive kick pressure and mixup begins.

Thanks for any help, I’ve been lurking around these forums since the vanilla days. I’m gonna definitely try and be more active.

So I need to know how to escape her dive kick pressure and safe ways to apply pressure of my own?

Lol shit I have one frame to be safe from an annoying tactic and two to potentially trade? Damn, I need to work on my timing haha.

The general consensus is zone better with st. mk and st. rh while also applying scissor kick pressure. I’d not advise focusing her pokes since she’ll be buffering her poke into cannon spiral (or whatever it’s called). Dive kick pressure, you really just have to weather the storm. It really sucks, but that’s her main tool. Don’t crouch tech unless you have a REALLY good read.

Thanks for the response SmokeMaxX.

s.LK will stuff her instant divekick. But if she doesn’t divekick and goes for a ground combo when you take the s.LK guess you’re getting comboed

Yeah you can st. lk the dive kick or I believe cr. jab it, but it’s definitely not easy (at least in my experience). I just get the hell out with teleport or safe ex crusher (if you do it wrong, you’ll get stuffed by dive kick). I’m still trying to figure out the match-up to be honest, but Cammy has a LOT of tools.

Yeah she certainly does have a lot of tools. My biggest problem is that I go for crouch techs too much so I eat a lot of combos. I’ll definitely try the st. lk to stuff out the divekicks. Thanks for the advice.

Well, technically Balrog also has to reversal his EX headbutt. So you gain a larger window to jab/short the sloppier his timing is.

TAP is only invincible for the first half of its startup. If you get your timing down, you can just stuff it. Or, if the TAP is badly spaced, you can just throw him.

The cammy/rufus matchups might by worth us learning to OS c.fp… I played a cammy and an akuma yesterday that where making it work wonders agianst those two characters. learning it might also be good for the Rog matchup. Though in that matchup I think that OS could be dangerous once he has meter.

Anybody experiment with cross up Head Press on different characters?

Headstomp crossup meaty on Chun if this wasn’t exposed already: [media=youtube]SIw4E89_yDs[/media]

Even if I played bad rogs, I’d rather not build my game around hoping the Balrog player has bad timing/spacing. The Rog I play is pretty good and has amazing timing and spacing. Not unbeatable and he does make mistakes, but he gets his timing/spacing down more often than he misses it.

That sounds like a really bad idea… Are you talking about some sort of OS c. fp to stuff dive kicks? Cr. mp also stuffs dive kicks, but it comes out WAY too slow to be useful.

Will do another update cross the board spanning next 2-3 weeks. Although I don’t think a lot of new new stuff is being discovered, there’s tidbits of technical stuff popping up a little bit here and there.

hey guys, i was wondering about when you guys use throws to punish.

since we all agree that getting an opponent to the corner is bison’s ultimate goal, i actually end up using throws very often as punishes to get my opponents close to the corner. if i judge from the distance that my throw can’t throw the enemy into a corner, i tend to use a harder punish, or if it will end the game. sometimes i use the harder punish if they are already semi close to the corner and my harder punish will push them there.

what do you guys think?

Eh, it depends on the situation. Usually if you have time to throw, you have time for a harder punish (i.e. cr. jab, standing jab, cr. mk, rh scissors/hp PC). If my timing is off or my spacing is off and I have a split second to punish, I will throw for the knockdown and subsequent pressure, but I’m pretty sure that Bison has better punishes. I think that’s why a lot of people advise to learn the non charge combos (i.e. st. lk x 3 -> st. rh). It depends what kinda player you are. If you prefer the damage, punish hard. if you prefer the knockdown pressure, just go ahead and throw them (or catch them with a combo that knocks them down).

EDIT: I will say that I like throw because it offers an untechable knockdown into safe jump.

throw if u know ur opponent is weak against oki games, or if u need them closer to the corner.

are any jump in moves safe vs Guile?

You can also input a delayed lp + lk after the s.lk to tech if they go for a grab instead of another dive kick. The timing is pretty strict though.

Well generally you don’t want to jump in on him, but if you knock him down, Guile is weak to cross ups. If you’re in close, you MAY be able to cross him up also with j. mk (I’m not too sure about this one; I never do it). If you’re psychic, you can jump in to react to an EX-boom, but it’s extremely hard to jump in after a regular boom. Even if you jump as he’s starting up his boom, I believe he still has all of his anti-air options.

The thing with this is… if the Cammy knows you’re going to do this, they’ll just change the height on their dive kick and beat out your jab. At least that’s what I heard from a Cammy player that I play against.