"BEST BIPSON!" - Dictator Match-Ups

Try to use a frame trap. The frame trap you use depends on if they mash tech or they late tech.

To be more specific and helpful:

If they are mashing crouch tech/3 frame jab: do c.lk > s.hk, that will beat both and score you a counter hit and then I heard you can connect a second s.rh for massive damage. I think if the person is standing to tech your throw, you will get thrown.

If they are very good at late tech: do c.lk > close standing hp. This has like a 6-7 frame window, DON’T USE IT ON SCRUBS, you will always lose if you try it on scrubs online because they are mashers. No amount of conditioning during the match will make them understand that pressing buttons is not beneficial. This will also score a counter hit and you can s.hk after for massive damage. Also this frame trap requires strict positioning, you can’t just walk up and c.lk > close standing hp.

They are other frames traps too but those two are the most damaging, I think.

^^ Ya if they mash do c.lp, c.lp. c.mk xx scissors. If they late tech c.lp, s.fp.

Hmm… might not be important, but i found another way to combo ultra 2.

After a headstomp, do skull diver, but they have to be in the air, if you hit with the skull diver while someone is jumping, do ultra 2 and it should combo.

What about DR? And does SD have to be EX?

Ok so I play two decent Rog players, I can win against them both but it goes back and forth. Against one of them though he gets outta pressure with EX dashpunch more than the other which gives me a major problem in keeping pressure. I don’t try to crossup unless I get a knockdown, but is there any option select I can do here to hit Rog after the rushpunch to get out of crossup pressure? Or do I just have to take it patient and not get greedy(stay grounded and wait for another opening)?

Yes, there is a way to beat all of Rog’s wake up options. I’m not sure about techable knockdowns but I think you can cross up with j.mk then do c.lp, s.hk/s.mk+c.lp, that should be able to knock him outta armor.

For untechable knockdowns aka forward throw, I would do Bison’s pseudo safe jump (which is forward throw them then walk forward for about one cycle of bisons walk animation and then j.hp to aim for the back shoulders) if Rog tries to headbutt, you will beat it or it will whiff and you can forward throw him again with the exception being that HP headbutt will travel too far for you to throw so you have to punish with s.hk. If they do EX dashpunch, just do c.lp, s.hk/s.mk+c.lp and it will break his armor.

i know this is a dumb ass question but i just played this honda that i out-turtled, then he -rejoined and we played again and he got a knockdown and just spammed buttslam over and over and over and over again…lol…needless to say I lost but I’ve honestly NEVER dealt with this kind of BS before. I suppose if it worked it’s all good but it’s something I’ve never really faced so i was clueless. I’ve been on the receiving end of some cool mixups after a blocked buttslam like an EX headbutt immediately after landing or a command grab for being scared to push buttons after and stuff like that but never have i been orochi teabagged like this haha…anyways i remembered at some point you can focus that but then shit hit me twice? i dunno im not too familiar with the properties of that move so if anyone can enlighten me on what im supposed to do when cornered and repeatedly buttslammed by this fellow I’d much appreciate it. i’ll be in the salt mines meanwhile.

Buttslam hits twice I know for sure if your close enough, once on the way up and once on the way down. Honda is still a pain in the ass matchup for me. For me it tends to boil down to down/back at the other end of the screen after getting a life lead unless he makes an obvious major mistake or starts coming after me, if he starts trying to come after me try and get a knockdown opportunity and reset the situation. Yes this doesn’t work vs any decent player but Bison doesn’t seem to have much choices with this matchup, dmg output alone makes him too dangerous and yeah as you found out if he corners you and knocks you down its gg unless you get lucky with the teleport.

Played some rounds with some decent Dudley and Cody players last night. My views on those matches are pretty similar. You want to keep the flow of offense on your side as much as possible. Good Cody and Dudley players will make you eat big damage for pushing buttons, their pressure strings/frame traps are VERY effective, especially Dudley’s. In a poke battle you win, just watch out for their almost Fei-like FAs. Basically I would win if I got in and started applying my Scissors pressure since neither of them seem particularly good at dealing with it. But if they started their offense on me it was hard to bounce back. As of right now I’d say they both seem like 5/5 matchups.

Also I’d like to add that c.LK/c.LP ->close s.HP frametrap is pretty effective vs Cody but not so much vs Dudley. I’d stick to s.HK trap or delayed c.LK vs Dudley

Hey, everyone, I just wanted to share this trick that I discovered with Dictator the other day. It’s basically a guaranteed way to land his cross-up Pyscho Crusher. Enjoy!

[media=youtube]mYGte6COBiw[/media]

I normally use CL. FP xx LP PC for the same effect with a higher damage output.

Cl.FP depends on spacing. Cr.mp has better reach.

I have been playing a ton of cody lately, and i can tell u a good cody generally shouldn’t let up on offence.
If you get more than half screen, it’s rock throwing time (which can be faked).
Once in your face be prepared for 4 or 5 hit blockstuns, into Criminal Uppercut or more rock throwing.
ALWAYS beware of zonk knuckle (especially if cody has three bars of super and ultra charged).
FYI, zonk knuckle on wakeup gets released the moment he puts his hands on his knee while standing up.
DR and i thinks HS can easily be beaten by cMK (his slide) or b+mp (his AA uppercut which is DEADLY).
His wakeup options are kinda limited though, so feel free to put a BIT of pressure on him.
On round start, beware of high (and ex) Ruffian Kick, which can screw with people who like to DR at the start of a round

I have been playing a ton of cody lately, and i can tell u a good cody generally shouldn’t let up on offence.
If you get more than half screen, it’s rock throwing time (which can be faked).
Once in your face be prepared for 4 or 5 hit blockstuns, into Criminal Uppercut or more rock throwing.
ALWAYS beware of zonk knuckle (especially if cody has three bars of super and ultra charged).
FYI, zonk knuckle on wakeup gets released the moment he puts his hands on his knee while standing up.
DR and i thinks HS can easily be beaten by cMK (his slide) or b+mp (his AA uppercut which is DEADLY).
His wakeup options are kinda limited though, so feel free to put a BIT of pressure on him.
On round start, beware of high (and ex) Ruffian Kick, which can screw with people who like to DR at the start of a round

I believe you can also play with the c.mp timing a bit so that lp.pc hits in the front and everything else crosses up.

j.mp, cs.hp, lp. pc will always crossup.

I’ve noticed that neutral jump > throw (most often teched) is a good way to eliminate Jaguar tooth pressure and the guessing game that ensues with Adons DP.

Most Adons are special happy and after the tech; so a s.mk/hk usually stuffs the start up of their next move.

Just my 2cp… keep the info comin!

I am still not sure how to deal with Honda effectively.

His HB seems a little too strong. It’s invincible, safe, and the jab version does 130dmg. You can’t advance very well and everything you do that doesn’t involve blocking is a risk. Did I mention invincible AND safe and it seems easy to auto-correct against cross-ups.

It seems like every time I even try to do anything I eat a HB.

Any tips?

Honda match up did not change much. Just a little more threatening if you are up close. Otherwise, whoever gets the first hit takes the lead and the other must work for it.

Headbutt punishes seem the same.

honda is a turtle machine, so just get a life lead and make him come to u. beware his jFP, that seems hella stronger